Awesome stuff, you've done a really good job with the model
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Well this is weird, a melee Roy model was imported but I don't even wanna download it because the edits in this one seem to make Roy more... Roy? XD
Wow, your Roy model looks amazing so far.
And yea, the Melee model that was released was good but i'd prefer a more Brawlified version of him.
Thanks, everyone :3 This model is my stab at making the theoretical "Brawl Roy" that should have been.Awesome stuff, you've done a really good job with the model
I can sort of see what you mean, but overall I still do prefer how it currently is...Although, I did make edits to the animation to have him be more "fluid", it just somehow doesn't feel very suiting to me. Oh well, I'll figure something out.Its not really bad but it just seems like he's hopping more than running... Or maybe just modify the movement of the trans N bone in the animation, that may be the actual problem and speeding it up would just make it less noticeable... Sorry for being picky about that XD the actual animation is great, its just the way he moves.... (move,stop,move,stop etc.. Ik its more realistic but that doesn't really fit brawl IMO)
Given what you've already done, it shouldn't be incredibly difficult to port him over if my meager knowledge of PSA serves me correctly. If I'm right, all you should have to do is open Marth:M in PSA and make the necessary edits from there.???
Do...You mean a version of my Roy PSA for P:M?
I guess I could do that too if the P:M team won't, given how the others(Roy, Mewtwo, etc) won't be included unless they can be added without taking someone else's space.
Plus, I am intending to make vBrawl and Brawl Minus versions as well...But a P:M version'll be something I won't whip up all that quickly, I'm afraid.(Plus, the vBrawl and Brawl Minus versions are just simple tweaks of what the finished product will be.)
Hrmm...Given what you've already done, it shouldn't be incredibly difficult to port him over if my meager knowledge of PSA serves me correctly. If I'm right, all you should have to do is open Marth:M in PSA and make the necessary edits from there.
Mmm...I think in the old pac Roy's upB would reverse if you're holding backwards on the joystick by the time the sword is pointed downward. If you don't reverse, the upB's horizontal distance is influenced by how you're holding the joystick when the sword is pointing forwards. If you reverse directions you have less/no influence on horizontal velocity.
Glad to see progress
Ah, I was thinking something along those lines. Thanks for that.Sound effect IDs are different between NTSC and PAL. That's why it's quiet for PAL users.
Well...I wouldn't call it intentional, but I just figured it was a side effect of the coding for his Up B. I didn't see it as a problem then, but if possible I'd like to have that remedied as well.(Even though I used to see it as a neat trick, like an advanced technique, except...Well...Being competiviely useless :B )Yeah, I did notice that if you don't try to reverse directions until right before Roy leaves the ground you'll go backwards in the air without turning around. I actually assumed this was intentional.
That'd be fantastic, thank you. I find PSA is just so convoluted and not very straight-forward, and could really use the help(And it's too text-heavy for my poor focusing abilities to handle sometimes... ;__; )I haven't quite figured out how the upB timing is implemented yet..Perhaps I can help shed some light on it after this weekend.
Mmm. Even though I love him, faults and all, I agree with you on that one.Since it keeps coming up; I am excited about a Roy PSA that fits in Project M, but I think recreating Roy exactly as he was in melee would be a step backwards.
Another RoyHatena stunt... all this stuff is stolen... the model is from BeyondYou, the textures are from AGFan(not KTH, my bad), and the PSA is from Thany, and I know this PSA is from Thany for sure... I checked it out, they have all the same animations that Thany did... and its really hard to believe that this idiot did it in a month...Just had to ask, but does this release have anything to do with this thread?
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26434&Moderated=All&facebook=true
I'm pretty sure it doesn't, other than maybe "borrowing" things from you guys.
Wow, what specifically was the problem? I familiarized myself with all the recovery code, even found the add-momentum instructions secretly stashed in the SFX tab, but I couldn't figure out what would be causing the strict timing you described.
Heh heh. Thanks. Better late than never, I suppose :3*hugs Thany* props on both the Luca pic and this owo why has no one showed me this sooner!!! D<
Nope. luigiturd is just a despicable thief. He's probably the same RoyHatena guy from a few months ago. What's worse is that he claimed to have made "his" Roy in only a month, including the model which was obviously either Beyond's vertex, or my touched up version with Melee textures slapped on it >_>.Just had to ask, but does this release have anything to do with this thread?
http://forums.kc-mm.com/Gallery/Braw...&facebook=true
I'm pretty sure it doesn't, other than maybe "borrowing" things from you guys.
Welcome to my humble abode(I almost posted this before I saw your post ^_^')Another RoyHatena stunt... all this stuff is stolen... the model is from BeyondYou, the textures are from KTH, and the PSA is from Thany, and I know this PSA is from Thany for sure... I checked it out, they have all the same animations that Thany did... and its really hard to believe that this idiot did it in a month...
Albafika already reported it... http://forums.kc-mm.com/index.php?to...2110#msg912110
Also, I'm pretty sure this is the guy's/thief's youtube channel
http://www.youtube.com/user/luigiturd
It seems that this idiot takes credit for other hacks too...
Lastly, FIRST POST YAY!
Thanks. Guess it's a good thing I've got a heart for scrappy, low tiered characters, eh? Heh heh. Just recycling matches of Marth, Fox, Shiek, Falco, etc bores me to death. To me, Roy felt like a character that you need to work at long and hard to get good with, whereas all the top tiers feel so easy to pick up and destroy people with...I wanna see tournies that consist of lower level characters. Let's see some Ness! Some Pichu! Some Young Link! Some DK! etc...Thanks for the welcoming Thany =D... though, I have been in your thread many times before, back then when BeyondYou released his Roy v3, I found out that someone was making the Roy PSA which was you... and ever since that day, I have been looking at the work and updates you've done. I'm a huge fan of your work and a fan of Roy. I thank you for taking your time on making this awesome Roy PSA, I never thought that anyone would make one due to that same reason you mention of Roy not being popular.
Link to the Past is the whole reason I'm so interested in swords and the like(which also means Roy). Being 8 was awesome :3Huge Zelda Fan you say? Thats AWESOME!!! My wifey and I are also Zelda fans, though I haven't tried the Skyward Sword game yet (-_-) due to had chose of buying a Nintedo3Ds and Ocarina of Tme 3Ds... Out of all the Zelda games, my all-time favorite Zelda game is Majora's Mask =D...
No prob. If anyone gets a Roy PSA that's Melee-y ~and~ has unique animations, there's a 99% chance it's mine. I just wonder why that idiot keeps trying to pull this stunt... Feels like there's more to it than just wanting to steal the "fame" >_>Umm... sorry for being off topic... hehe... So yeah I just registered on this site so I can let you know about that idiot stealing your PSA (SICK *******!) but Albafika beat me to it =P... lol...
This is a problem that comes from using .rel ports, that's not fixable at the moment......BUT when I fight ANYONE else (Ike, Ganon, Mario, anyone other than Marth. Haven't tried fighting another Roy)... well. Let me list out the problems:
1. When he enters, the FE style ring that surrounds him isn't there. The fire on his sword (for some odd reason) works perfectly (again, haven't tried fighting another Roy to see if there's conflicts or not)
2. All colors on his sword swings are White instead of Orange (or whatever they're supposed to be). Don't know if this applies to his FS as I don't usually play with FS on and... yeah. The FS probably works fine, though.
Strange...I don't recall this happening, except for sometimes when Flare Blade is being charged in the air, and then when he lands he'll turn purple after a bit...I've got this fixed in the new Roy.pac, though as far as I can tell. Same goes for Flare Blade's charge speed.3. When Roy is charging up his Blaze Sword (his B, forgot what its called), he starts pulsing purple instead of white (the purple that Marth pulses when he is charging Shield Breaker).
Yeah...This BRSAR was put together before .rel ports were made public, so it makes Marth's SFX be Roy's, including the announcer call. I don't really know if it's possible to make SFX packs for each character he can be ported over, given how Roy's SFX are pretty long, and characters like Olimar, or ROB have very short sounds.The following is NOT a bug. I repeat NOT a bug (I think... probably isn't, but I thought that it wouldn't be bad if I let you know about it). When choosing Marth (with the Brsar you've provided) the announcer calls out "Roy". Now, I know that this is probably because this hack was originally meant to be over Marth. Also, whenever I'm in a fight, Marth sounds like Roy (which also isn't a bug, because again, Roy was meant to be over Marth).
No worries, I understand. I, too, tend to ramble and wander in my thoughts. ^_^'Just wondering if that was possible (if you can understand what I'm saying, ofcourse. I tend to start rambling when I have a lot to talk about).
Wait what o_o... I did not know that.. I thought they could only summon a limited amount of SFX... If what you say is true... then we can have victory or other awesome music playing in final smashes :O! Like having Captain Falcon's anime punch theme song play in the background of his FS... (which would be extra awesome for me since I have the final falcon punch instead of the Blue Falcon)2. Roy's SFX in non-looping BRSTM format!
PSA's can summon BRSTMs, so I wanna see if I can make Roy's PSA use those without much trouble, so that even on Gecko he can have his SFX(except for the announcer stuff. Also, the KO sounds, the Crowd Cheer, and possibly damage sounds might not work, though...) But, I'm probably the only person who's willing to sacrifice 40+ song slots for this, assuming more than one BRSTM-sound effect at a time will even work.
Que bueno que te haya gustado. :DAcabo de ver el video de Alfabika una vez más, y como dije alli, mi infancia te lo agradece.
That's the latest released version. Just checked.Oh, and are all the download links here the most up to date...?
Y como esperas que le hable en inglés a un compatriota del mangu?! XDQue bueno que te haya gustado. :D
Cualquier cosa, puedes preguntarme, si es que no hablas ingles.
That's the latest released version. Just checked.
So your Roy (the one in the download) can be used in P:M?P:M Roy's
I can't testify to the rest of what you've said as I haven't played around with Thany's Roy. That being said though doing Dancing Blade, assuming this Roy is comparable to Melee Roy in this resepect, is hardly impossible. Drawing off of this thread: http://www.smashboards.com/showthread.php?t=286427 it looks like you have about 15 frames (or about 1/4 of a second) to input the next move. You don't have to play Roy exclusively, just go into training mode and go into 1/4 speed to get the movements down, then gradually build up the speed until you can do it normally. It doesn't require you to play Roy exclusively- it just requires you to try.More skill and timing? You do know that it's already impossible for someone who didn't EXCLUSIVELY play Roy in Melee to pick him up and do his Sword Dance/Dancing Blade/Whatever in brawl?
Exactly. I just started to pick Roy more seriously, and it was one of the first things i got the hang of pretty easilyI can't testify to the rest of what you've said as I haven't played around with Thany's Roy. That being said though doing Dancing Blade, assuming this Roy is comparable to Melee Roy in this resepect, is hardly impossible. Drawing off of this thread: http://www.smashboards.com/showthread.php?t=286427 it looks like you have about 15 frames (or about 1/4 of a second) to input the next move. You don't have to play Roy exclusively, just go into training mode and go into 1/4 speed to get the movements down, then gradually build up the speed until you can do it normally. It doesn't require you to play Roy exclusively- it just requires you to try.