Renji64
Smash Lord
Nice quality videos.
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Bowser wasn't grounded, he hit Samus with an up air simultaneously.To answer other questions that I know the answers to, that spinning claw move in the air is Bowser's new nair, and that bounce from Samus's dair against a grounded opponent is exactly how hitting a grounded opponent worked in Brawl.
more are yet to come!Interesting! Thanks for the uploads!
Thanks for the videos! I love seeing footage of Smash 4. Plus, that last Kirby combo was nice. Anticipating the other videos!Mo
more are yet to come!
Sorry to continue an old conversation, but I wanted to clarify.It's amazing to me how many programmers don't see exactly how easy a bug like that random thing is could slip in.
Seriously, that's a super easy oversight. All it would take is a development roster (Back when they were just throwing in everything they had models for, for example) and then not remembering after going through character select that the random_select() function is still pointing at the development_list[] instead of the production_list[].
Sure, that's a theory. But it's entirely possible for it or something very similar to it to have happened, it would be hard to catch (Random would still work and most of the time give you proper characters and probably wouldn't even crash, so automated tests would pass it) and ... yeah. Wow, go work on some bigger projects guys.
(I'm not saying it does exist. But it's absolutely reasonable that it could.)
(Edit: Also, back in the day, there would have been at least one, and probably multiple, QAs testing "Select each character 500 times" -- welcome to game testing -- which would have caught this. It could get through in this case if that's not still a thing now in this age of "We can patch it!", if it just wasn't performed before the demos were sent out since they're just demos, or even if it was found and they just decided it wasn't critical to patch since getting a new demo build ready could be a prohibitively long process for the deadline they had.)
My thoughts exactly lol.Sorry to continue an old conversation, but I wanted to clarify.
It's not impossible for a glitch like this to happen, but given the scenario it's next to impossible to expect. For starters, the director Masahiro Sakurai happens to be a humble elitist who inputs the precise details of the game's mechanisms himself. He's not as prone to a logical error as much as your average programmer. Which also means that someone who takes character inclusion so seriously would never allow entire non-playable characters' fighter files to be left in the demo's files. No, they went as far as to send a representative with each demo kit. But of course, my opinion of the director doesn't prove anything.
The real reason, again, is that this is the 4th game in the series, and the second one (to my knowledge) with a playable demo. The automated nature of the coding used to pick a random character has ALWAYS taken into consideration whether characters are unlocked are not. While it is possible to create a different roster system exclusively for the demo, there's no reason for a programmer to go further out of their way to make a new roster code instead of implementing into the currently existing one. It's unprofessional. As a rule of thumb, programmers take the least complicated route possible without degrading quality.
tldr; If professional etiquette is not convincing, then here is a hard fact: Character select screens show unlockable characters as question marks or not at all. You're claiming random can select an invisible character. (or on a second invisible roster) There's no way a demo would get even close to a glitch like that. You may not understand, but that doesn't change facts.
P.S., I don't know what you mean by "Wow, go work on some bigger projects guys", but I can only think of one thing. If you're insinuating that anyone who disagrees with you is an inexperienced amateur: don't.
Pikmin can now carry items in Smash 4. They couldn't do that in Brawl.Pikmin can carry items? Could they do that in Brawl? It'd make sense seeing from the game they're based off of but I've never seen that before.
That's really cool. I expect we'll see a Pic of the Day post about this soon enough.Pikmin can now carry items in Smash 4. They couldn't do that in Brawl.
It would seem to only work if Dtilt trips. Around 1:50 in the Kirby Vs. Greninja vid Gren rolls away from the FSmash.I was more taken by Kirby doing dtilt fsmash and it looking like a combo. If that's really a general combo, that is a powerful find for Kirby.
I'm claiming it's plausible for random select to accidentally trigger a different selection than you could get to by just clicking a portrait, and that even if something worked flawlessly in the previous version of the engine it could still be broken accidentally while working on the updated one.tldr; If professional etiquette is not convincing, then here is a hard fact: Character select screens show unlockable characters as question marks or not at all. You're claiming random can select an invisible character. (or on a second invisible roster) There's no way a demo would get even close to a glitch like that. You may not understand, but that doesn't change facts.
P.S., I don't know what you mean by "Wow, go work on some bigger projects guys", but I can only think of one thing. If you're insinuating that anyone who disagrees with you is an inexperienced amateur: don't.
Trust me this isn't a thing. So many people at Oz Comic Con wasted their turns by selecting random. No one appeared except for characters already on the roster. Coding a random character selector is such an easy thing to do.But I have no personal stake in correcting your misconceptions. That doesn't change the fact that programming something with as many moving parts as Smash 4 has is harder than you seem to be giving it credit for being.
(But no, while professional etiquette got a second response from me, it's not convincing to me at all. That requires logic.)
What if Ganondorf was a development skin for Captain Falcon? Alternatively, could require a specific scenario to occur, reducing the odds significantly -- maybe there's a possible failure state when trying to select if the randomed target+skin combo was already selected and that can end up somewhere unexpected.Trust me this isn't a thing. So many people at Oz Comic Con wasted their turns by selecting random. No one appeared except for characters already on the roster. Coding a random character selector is such an easy thing to do.
switch ( randomNumber ) {
case 1:
selection = character_Mario;
break;
case 2:
selection = character_Bowser;
break;
case 3:
selection = character_RosalinaLuma;
break;
case 4:
selection = character_DonkeyKong;
break;
default:
selection = character_Samus;
break;
}
In this example only those listed characters are possible to select. If for some reason the randomNumber is generated incorrectly then it would just default to Samus. Now I have no idea how Nintendo chose to code their random selection, but regardless how they did it Ganondorf, if he was there, would have a 1 out of 21 chance of appearing. I can easily tell you by the number of random selections that took place at Oz Comic Con that it was not the case.
Woah, that's pretty nuts.Pikmin can carry items? Could they do that in Brawl? It'd make sense seeing from the game they're based off of but I've never seen that before.
Bu...but...I love Bandana Dee AND combos!It's crazy how everyone is wondering if their favorite characters will be in, while we're just excited to see combos amd techs.
I think Sakurai mentioned it in a POTD. USmash has a strong upward hit at the end, decent kill power. Up Special also has a pop at the end, giving it some kill potential, but not that much.Did I just see Samus kill someone with her Up Smash?
Samus's Up Smash was shown in the Smash Direct, not in a Pic of the Day :BI think Sakurai mentioned it in a POTD. USmash has a strong upward hit at the end, decent kill power. Up Special also has a pop at the end, giving it some kill potential, but not that much.