Original post: So, we @Smash Bros Italia are gonna get the chance to try out Smash4 for a day (e3/best buy build). Nintendo still has to confirm this, but it's very likely we'll get our hands on the demo [confirmed, there are gonna be amiibos too]. Is there something you would like us to check out? Maybe something you've missed or didn't have the time to test.
Post your comment, we'll do our best to answer to all the best ideas/concerns about the build!
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For the joy of all the users here are the first vids (for the rest it'll be another 4 hours minimum)
keep in mind that some 1v1 may not be that exciting as they were our first tries, while others are slightly better.
AT/Combos:
Kirby Dair Combos
Smash DI demosnstration
Turnaround Cancel
1v1s:
Sentenza/me (Samus) vs Loci_AF (Bowser)
Loci_AF (Kirby) vs Unknown (Greninja)
Sentenza (Olimar) vs Loci_AF (Kirby)
FFA: this was NOT recorded by us
Sentenza (Marth) vs random people
unfortunately i have some bad news, a couple of videos got lost (and of course it had to be my favorites).
One was a marth vs kirby, the other a zamus vs i don't remember honestly.
I thought they were interesting cause i just looooove dash dancing and kept doing it in this 2 vids, in some cases (even though the characters stay still, it helped getting some moves in or confusing the adversary in general); plus they were the 2 best competitive vids we recorded so far.
Well that being said there's another couple of videos regarding techs coming!
------------
cause apparently we don't like to deliver:
1 - I'd love to know exactly how amiibo works and whether or not the statement that Samus is "the strongest right now" has any merit.
Amiibos were there, only nobody was actually allowed to use them, soooo that was pretty pointless. Samus feels stronger than Brawl but with aweful missile play. Overall more kill power, less laggy attacks, and a fabulous zair (seriously it's so quick).
2 - Press up, up, down, down, left, right, left, right, B, A and see if it unlocks something
Ganon confirmed! (sorry we didn't actually tried the random picks, we thought it would've been a waste of time)
3 - Can you please test if characters can cancel dashes into crouches? Apparently Bowser can, but no one else.
Sorry didn't test this
4 - I would like to see some more Samus gameplay. ZSS was used all the time but there was very little Samus footage. I want to know if she's as much of a beast as Sakurai said. That and some more 1v1 footage would be nice as well.
I guess we delivered on this one hu?
https://www.youtube.com/watch?v=9gbPDyaDszs
5 - Can you see how heavy/light the Amiibo figures are, and whether they feel easily breakable?
We weren't allowed to touch them.
6 - Maybe take notes about any new assist trophies you find and what they do?
We got the same everybody else got at E3/Best buy, so nothing new there
7 -'m curious to know if Luma can use a smash attack while Rosalina is stunned. I think I might've seen it in a video, but I don't know if it was buffered or if Luma is literally a fully controlable character even while Rosalina is stunned.
Can little Mac side-b then up-special relatively quick?
Apparently yes, Luma can attack when Rosalina is stunned. As for Little mac, not really, side b takes a bit of time to recover.
8 - Mostly frivolous, but if anyone gets the chance to play as Samus, I'm curious to see if they have any of her past easter eggs like the Extender (uuuuuuuuuuuur) grab in Melee, or being able to Taunt transform to Zero Suit Samus. And though I wasn't able to myself, some confirmation on her not having the Morph Ball crawl would be nice.
Sorry, nothing came out of this one.
9 - You must steal the USB containing the game data at all costs, your forums need you...
JK just ask for it nicely
I did ask, i'm still waiting for an answer!
10 - Confirmation on Pikachu being able to use Quick-Attack three times would be nice... I honestly don't know if it's true, but if it is I would be happy.
Just 2.
11 - It seems no one has asked the big questions
Check to see if dash dancing is still useless Sort of, I think we'll still find a way to use it even as it is
Check to see if air dodging into the ground still give you a lot of lag Not too different from Brawl, maybe a little more
Check to see if smash DI is still out of the game Welp https://www.youtube.com/watch?v=6KQYRSJJ3O0&list=UUFjtfqgEgPCjGgTeTLemfdg
Check to see if aerials still have a lot of lag upon landing Most characters: Yes. Sheik: not at all.
Check to see if characters are still unable to combo from grab (Marth) Some can (Olimar for example), but not Marth
Check to see if we are still able to dash into a pivot tilts Yep!
There's a good chance this demo is a more up to date version of the game then what we had at e3 so I think conforming what we already know is most important as if there are changes our speculations of the game can greatly change.
Same build as E3
12 - No one ever did reveal the damage output for Rosalina's up tilt move. Any chance that this can be looked at?
Sorry didn't test this
Reddit Q&A [Smash4]
1 - Experience the true power of the villager
We tried, but really didn't feel impressed
2 - explore edge guarding
This is interesting, FIRST: all the ledges act as if they're “smooth”, you don't get caught in strange ledges anymore (such as Brawl's final destination). SECOND: It looks like you'll be able to punish who you'll steal the ledge from.
3 - how much does Deep Breathing effect the power of WFT I must know.
Sorry didn't test this
4 - Can you keep an eye out for Chunky Kong and list what trophies you get out of Smash Run (if you get your hands on the 3DS version)? Will you be able to record this?
We didn't get our hands on the 3ds version much, mostly cause they were pushing players to play 4 man FFA on 3ds.
5 - how prevalent DI is along with combo starters and follow up potential, how strong the punish game is and how many movement options we might have being comboed and combing
DI is more difficult to perform, it feels more like Melee than Brawl here, and there's a good amount of combo starters with follow up potential, no huge combos though, mostly small ones; but a good amount of'em! It looks like if you get caught in a combo, there's little chance of you getting out. SDI is in the game, but more tricky and not as relevant.
6 - Please tell me how is Link! D:
To me Link didn't feel too different from Brawl, Loci said he felt a little buffed but unfortunately looks like Link is still Link
7 - Did they put in/take out any interesting colors for the characters?
Same as E3
8 - Where does the game improve upon Brawl? That's what I want to know. Are the characters more balanced? Is the speed of the game faster? Basically, the more information you can get to us, the happier we'll all be.![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
I don't think i'm able to aswer the first 2 questions cause one day isn't enough to really get what are/will be the strong and weak points of the game, but yes, it does feel faster in general, maybe slower in the air.
9 - We've had such an information overdose after E3 that I'm drawing a blank here... I guess I'm curious about the whole "way too much landing lag on aerials" issue. Does it feel like there's more than Brawl, less, or does it just drastically vary depending on which character you're using? (some have nearly none and some have too much)
It actually depends on the attacks, not all lag, but yeah a lot of characters have increased aerial landing lag (on some attacks).
10 - True Combo potential of characters please
We didn't test combo potential for all the characters, but kirby is a great example! https://www.youtube.com/watch?v=bryoKOZuyrU&list=UUFjtfqgEgPCjGgTeTLemfdg
11 - Oh, I remembered something else that I haven't seen clarified anywhere so far: you could test Little Mac's angled variations of his forward smash... so far we only have Sakurai's generic info that the uppercut is a high knockback move and the body blow deals the most damage but doesn't move you as much. I'm kinda curious of how drastic the difference is in practice (if his fully charged non angled side smash reportedly deals 25% I really wonder how much damage does the body blow variant deal)
Sorry didn't test this
Post your comment, we'll do our best to answer to all the best ideas/concerns about the build!
-----
For the joy of all the users here are the first vids (for the rest it'll be another 4 hours minimum)
keep in mind that some 1v1 may not be that exciting as they were our first tries, while others are slightly better.
AT/Combos:
Kirby Dair Combos
Smash DI demosnstration
Turnaround Cancel
1v1s:
Sentenza/me (Samus) vs Loci_AF (Bowser)
Loci_AF (Kirby) vs Unknown (Greninja)
Sentenza (Olimar) vs Loci_AF (Kirby)
FFA: this was NOT recorded by us
Sentenza (Marth) vs random people
unfortunately i have some bad news, a couple of videos got lost (and of course it had to be my favorites).
One was a marth vs kirby, the other a zamus vs i don't remember honestly.
I thought they were interesting cause i just looooove dash dancing and kept doing it in this 2 vids, in some cases (even though the characters stay still, it helped getting some moves in or confusing the adversary in general); plus they were the 2 best competitive vids we recorded so far.
Well that being said there's another couple of videos regarding techs coming!
------------
cause apparently we don't like to deliver:
SmashBoards and r/smashbors questions answered
Smash Boards Q&A [Smash4]1 - I'd love to know exactly how amiibo works and whether or not the statement that Samus is "the strongest right now" has any merit.
Amiibos were there, only nobody was actually allowed to use them, soooo that was pretty pointless. Samus feels stronger than Brawl but with aweful missile play. Overall more kill power, less laggy attacks, and a fabulous zair (seriously it's so quick).
2 - Press up, up, down, down, left, right, left, right, B, A and see if it unlocks something
Ganon confirmed! (sorry we didn't actually tried the random picks, we thought it would've been a waste of time)
3 - Can you please test if characters can cancel dashes into crouches? Apparently Bowser can, but no one else.
Sorry didn't test this
4 - I would like to see some more Samus gameplay. ZSS was used all the time but there was very little Samus footage. I want to know if she's as much of a beast as Sakurai said. That and some more 1v1 footage would be nice as well.
I guess we delivered on this one hu?
5 - Can you see how heavy/light the Amiibo figures are, and whether they feel easily breakable?
We weren't allowed to touch them.
6 - Maybe take notes about any new assist trophies you find and what they do?
We got the same everybody else got at E3/Best buy, so nothing new there
7 -'m curious to know if Luma can use a smash attack while Rosalina is stunned. I think I might've seen it in a video, but I don't know if it was buffered or if Luma is literally a fully controlable character even while Rosalina is stunned.
Can little Mac side-b then up-special relatively quick?
Apparently yes, Luma can attack when Rosalina is stunned. As for Little mac, not really, side b takes a bit of time to recover.
8 - Mostly frivolous, but if anyone gets the chance to play as Samus, I'm curious to see if they have any of her past easter eggs like the Extender (uuuuuuuuuuuur) grab in Melee, or being able to Taunt transform to Zero Suit Samus. And though I wasn't able to myself, some confirmation on her not having the Morph Ball crawl would be nice.
Sorry, nothing came out of this one.
9 - You must steal the USB containing the game data at all costs, your forums need you...
JK just ask for it nicely
I did ask, i'm still waiting for an answer!
10 - Confirmation on Pikachu being able to use Quick-Attack three times would be nice... I honestly don't know if it's true, but if it is I would be happy.
Just 2.
11 - It seems no one has asked the big questions
Check to see if dash dancing is still useless Sort of, I think we'll still find a way to use it even as it is
Check to see if air dodging into the ground still give you a lot of lag Not too different from Brawl, maybe a little more
Check to see if smash DI is still out of the game Welp https://www.youtube.com/watch?v=6KQYRSJJ3O0&list=UUFjtfqgEgPCjGgTeTLemfdg
Check to see if aerials still have a lot of lag upon landing Most characters: Yes. Sheik: not at all.
Check to see if characters are still unable to combo from grab (Marth) Some can (Olimar for example), but not Marth
Check to see if we are still able to dash into a pivot tilts Yep!
There's a good chance this demo is a more up to date version of the game then what we had at e3 so I think conforming what we already know is most important as if there are changes our speculations of the game can greatly change.
Same build as E3
12 - No one ever did reveal the damage output for Rosalina's up tilt move. Any chance that this can be looked at?
Sorry didn't test this
Reddit Q&A [Smash4]
1 - Experience the true power of the villager
We tried, but really didn't feel impressed
2 - explore edge guarding
This is interesting, FIRST: all the ledges act as if they're “smooth”, you don't get caught in strange ledges anymore (such as Brawl's final destination). SECOND: It looks like you'll be able to punish who you'll steal the ledge from.
3 - how much does Deep Breathing effect the power of WFT I must know.
Sorry didn't test this
4 - Can you keep an eye out for Chunky Kong and list what trophies you get out of Smash Run (if you get your hands on the 3DS version)? Will you be able to record this?
We didn't get our hands on the 3ds version much, mostly cause they were pushing players to play 4 man FFA on 3ds.
5 - how prevalent DI is along with combo starters and follow up potential, how strong the punish game is and how many movement options we might have being comboed and combing
DI is more difficult to perform, it feels more like Melee than Brawl here, and there's a good amount of combo starters with follow up potential, no huge combos though, mostly small ones; but a good amount of'em! It looks like if you get caught in a combo, there's little chance of you getting out. SDI is in the game, but more tricky and not as relevant.
6 - Please tell me how is Link! D:
To me Link didn't feel too different from Brawl, Loci said he felt a little buffed but unfortunately looks like Link is still Link
7 - Did they put in/take out any interesting colors for the characters?
Same as E3
8 - Where does the game improve upon Brawl? That's what I want to know. Are the characters more balanced? Is the speed of the game faster? Basically, the more information you can get to us, the happier we'll all be.
I don't think i'm able to aswer the first 2 questions cause one day isn't enough to really get what are/will be the strong and weak points of the game, but yes, it does feel faster in general, maybe slower in the air.
9 - We've had such an information overdose after E3 that I'm drawing a blank here... I guess I'm curious about the whole "way too much landing lag on aerials" issue. Does it feel like there's more than Brawl, less, or does it just drastically vary depending on which character you're using? (some have nearly none and some have too much)
It actually depends on the attacks, not all lag, but yeah a lot of characters have increased aerial landing lag (on some attacks).
10 - True Combo potential of characters please
We didn't test combo potential for all the characters, but kirby is a great example! https://www.youtube.com/watch?v=bryoKOZuyrU&list=UUFjtfqgEgPCjGgTeTLemfdg
11 - Oh, I remembered something else that I haven't seen clarified anywhere so far: you could test Little Mac's angled variations of his forward smash... so far we only have Sakurai's generic info that the uppercut is a high knockback move and the body blow deals the most damage but doesn't move you as much. I'm kinda curious of how drastic the difference is in practice (if his fully charged non angled side smash reportedly deals 25% I really wonder how much damage does the body blow variant deal)
Sorry didn't test this
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