Bahamut777
Smash Ace
The Arbiter Grounds
Ganondorf's Metagame Improvement thread
Ganondorf's metagame has been stagnated for a loooooong time now. We are doing the same thing in our matches for what, 6 months? 1 year maybe? People are getting used to it. Ganon is not on his former self anymore. It's about time we bring him new options and review pretty much every option he already has. Ganon hungers for new blood on his hands. And he shall have it. The hard way.
Okey. The metagame improvement thread is, probably, the most important one on this "re-up" I'm prompting... Here we must focus all our infinite knowledge and think what Ganon should do in a match in general (not MU especific posts, please). How, why and when should he approach, recovery, punish, chase, defend, plank, stale...
Discussions will be made on this thread and, after enough discussion about one of these topics, we'll move on and a quoted summary will be updated on the first post along with the link to the page the discussion started. We won't, however, close the discussion, since metagame is a hard thing to define for sure.
I'll list the important points to discuss down here(the ones I can remember, that is) and we'll follow their order. If someone wants to point out a point to discuss, please fell free to do so and I'll update it on the first post as soon as I can. You can alro sort the points as your prefered importance order, if you want.
Let's focus here on stuff that can work on a high level of play match. No 1/20000 chance of working ATs, please. Now it's time for us to turn our Wiis on and break that game's physics to the most, trying to find NEW and UNTHINKABLE stuff to get profit from.
||| APPROACHING |||
Discussing...
||| RECOVERY |||
||| MOMENTUM CANCEL |||
||| PUNISHING |||
||| CHASING |||
||| SPACING |||
||| MOVING AROUND |||
||| EDGE GUARD |||
||| PLANKING/STALLING |||
||| DEFENSIVE GAME |||
||| BUILDING UP DAMAGE |||
||| FINISHING BLOW |||
||| FORESEEING |||
Ganondorf's Metagame Improvement thread
Ganondorf's metagame has been stagnated for a loooooong time now. We are doing the same thing in our matches for what, 6 months? 1 year maybe? People are getting used to it. Ganon is not on his former self anymore. It's about time we bring him new options and review pretty much every option he already has. Ganon hungers for new blood on his hands. And he shall have it. The hard way.
Okey. The metagame improvement thread is, probably, the most important one on this "re-up" I'm prompting... Here we must focus all our infinite knowledge and think what Ganon should do in a match in general (not MU especific posts, please). How, why and when should he approach, recovery, punish, chase, defend, plank, stale...
Discussions will be made on this thread and, after enough discussion about one of these topics, we'll move on and a quoted summary will be updated on the first post along with the link to the page the discussion started. We won't, however, close the discussion, since metagame is a hard thing to define for sure.
I'll list the important points to discuss down here(the ones I can remember, that is) and we'll follow their order. If someone wants to point out a point to discuss, please fell free to do so and I'll update it on the first post as soon as I can. You can alro sort the points as your prefered importance order, if you want.
Let's focus here on stuff that can work on a high level of play match. No 1/20000 chance of working ATs, please. Now it's time for us to turn our Wiis on and break that game's physics to the most, trying to find NEW and UNTHINKABLE stuff to get profit from.
||| APPROACHING |||
Discussing...
||| RECOVERY |||
||| MOMENTUM CANCEL |||
||| PUNISHING |||
||| CHASING |||
||| SPACING |||
||| MOVING AROUND |||
||| EDGE GUARD |||
||| PLANKING/STALLING |||
||| DEFENSIVE GAME |||
||| BUILDING UP DAMAGE |||
||| FINISHING BLOW |||
||| FORESEEING |||