You know how wavedashing looks, right? Imagine that upward. The Rise Dash.
It uses an air dodge at a forward motion to approach your opponent, without fear of punishment. (So long as you're paying attention)
You dash, jump, and then air dodge immediately afterward, cause your current path to aim at a 35 degree angel, and you'll have just enough time to perform an aerial attack before hitting the ground.
Charatcters such as bowser, dedede, and ike will most likely have a hard time using this, given their weight, and start up lag, whereas Pit, metanight, and charizard, characters with multiple jumps and short start up lag, will be able to stay more offensive, and a lot more useful in one on one.
This technique is also the best way to avoid the dreaded final smash. Tell marth to kiss his top tier goodbye. :D
It uses an air dodge at a forward motion to approach your opponent, without fear of punishment. (So long as you're paying attention)
You dash, jump, and then air dodge immediately afterward, cause your current path to aim at a 35 degree angel, and you'll have just enough time to perform an aerial attack before hitting the ground.
Charatcters such as bowser, dedede, and ike will most likely have a hard time using this, given their weight, and start up lag, whereas Pit, metanight, and charizard, characters with multiple jumps and short start up lag, will be able to stay more offensive, and a lot more useful in one on one.
This technique is also the best way to avoid the dreaded final smash. Tell marth to kiss his top tier goodbye. :D