I'll take a break from my animation for a little while. Anyway, MORE TEAM FUN, LOL! (honks nose)
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Ness and Mr. Game and Watch
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Ness
with MASSIVE afro) it's obvious we'll kick butt together, 'cos we're both BlAcK!!
G&W: 'f-shizzle.
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Oh man, where do I start? These guys ROCK together! Both Ness and G&W have fantastic aerial abilities. They can both use thier specials to support each other, and they have awesome combo set ups, not to mention that Mr. Game and Watch packs heat while Ness is a speedhouse, meaning that they've got a nice balance of speed and power between them.
Anyway, now for the combos.
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CHAOS MIXTURE: Ness can use his energy special attacks to charge Mr. Game and Watch's deadly oil panic bucket. Depending on the situation, he can use any of his attacks to keep Mr. Game and Watch at full power. Below are a bundle of situations and mixtures and the damage they do.
PK Fire x 3: <12% damage per hit. May hit three times at low%>
This is nice, easy and the fastest mixture Ness and G&W can do. Use this when you don't want to think about damage, or don't want to expose yourselves too much.
PK Thunder x 3: <31% damage per hit, but it'll only hit once. Ko's most characters at around 40%.>
The best. All Mr. Game and watch has to do is have Ness stand right in front of him (pretty much inside his bucket) and use PK thunder repeatedly until full. As this is PK thunder, you can even set up attacks from across the stage. You should be using this one more than the others. It's fast, easy and good.
PK flash uncharged x 3: <37% damage per hit, but it'll only hit once. Massive knockback. Ko's most characters at around 34%
This one's a bit more powerful than the PK thunder mix, but somewhat more involved and slower. It has more knockback, too. Give it consideration,
PK flash x 3 <108% damage per hit, but it'll only hit once. Instant KO.>
Oh yeah. Beautiful. Of course, this is way slow and hard to do, and your enemies will be all over you. You're going to have to wait for an opportunity to get a fully charged PK flash into G&W's bucket.
PK fire + PK flash (uncharged) + PK thunder: <20% damage per hit, but it'll only hit once.>
PK fire + PK flash + PK thunder: <41% damage per hit, but it'll only hit once. Instant KO.>
PK fire x 2 + PK thunder: <16% damage per hit, can hit twice on low %s>
Pk fire x 2 + PK flash (uncharged): <15% damage per hit, can hit twice on low %s>
PK fire x 2 + PK flash: <40% damage per hit, but it'll only hit once. Almost an instant KO>
PK thunder x 2 + PK flash uncharged : <27% damage per hit, but it'll only hit most characters once>
PK thunder x 2 + PK flash: <50% damage per hit but it'll only hit once, instant KO>
PK thunder x 2 + PK fire + : <14% damage per hit, can hit twice on low %s>
PK flash (uncharged) x 2 + PK fire: <32% damage per hit, but it'll only hit once.>
PK flash (uncharged) x 2 + PK thunder: <29% damage per hit, but it'll only hit once.>
PK flash (uncharged) x 2 + PK flash: <52% damage per hit but...you get the idea. Instant KO.>
PK flash x 2 + anything: <instant KO. Who cares about damage.>
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Cyber shopping: G&W's sausages are yummy yummy good for Ness! Each snag will restore between 5 and 9% damage when Ness uses PSI magnet. Mmmm...2Dliscious...
Evil Puppet: any of Mr. Game and Watch's throws lead right into Ness's aerials with plenty of time for a setup.
Psychic Puppet: Ness grabs an opponent and uses F-throw. Mr. Game and watch jumps over him and uses a key, so that the thrown opponent collides with the key. Fun.
Workplace blunder: Mr Game and Watch's running attack sets an opponent up for Ness's spike, or u air, or anything, really. The stun is awesome!
Flaming puppet: Ness grabs an opponent and uses a back throw. Mr. Game and watch should be ready with a smash attack , which will hit the opponent and break the throw, sending them flying! Don't hit Ness though!
I'll do more on G&W later.