Lawz.
The Original Deadpool Fan
Yes the BAL can be teched but it still happens once in a while. I guess I misunderstood what you were saying about Ness and his camping.Ah, I've done this before in my dabbling with Link. It's quite fun. Still, can't it be teched or something to avoid the flop?
I'm exaggerating a bit, but I personally don't find Link's camp game frightening, even when I play Yoshi, who doesn't even have a good shield for outcamping projectiles. Though Yoshi's air speed is better than Ness's, so it might be an even trade off or something. I don't actually mean strict air camping, but a mix of hopping around projectiles and shielding them if necessary.
Why can't you dodge Zair? I'm well aware of potential follow ups, but a defensive, spaced Zair can be dodged pretty safely, I'd assume. Of course, talking strictly about Ness approaching, this is highly useful, though if Link is hoping to approach a Zair of this type isn't that great.
Not a problem.
The fact that it's difficult is what I'm stressing. I hope you don't honestly believe I think that Ness will never get hit ever, just that Ness can outcamp Link if he gains the lead for a good portion of time. The fact that it's difficult for Link to overcome this compared to the same situation but with Link in the lead, is what I feel makes this a more advantaged MU to Ness.
To be honest, I have never had many problems with Zair, though I'm willing to be educated on it.
Sakurai laughed at LoZ.
It's just that, if bombs move so slowly, you have more time to react and think about the most optimal time to dodge them, so you're not caught on landing. Naturally, this also gives Link more time to set up, so it works both ways. Landing arrows are rage inducing.
Hope you meant characters.
Nah, you just need less srs.
I don't think Ness has many attacks that are good for approaching that would hit the bomb.
0_o Also yes I meant both characters.