ViceGrip
Smash Journeyman
This is dumb, let's discuss Ness vs Yink.
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Way to not give any input.This is dumb, let's discuss Ness vs Yink.
lol wut? You cannot forget about our projectiles, we use for approaching too dude.Usually, it'll be a Zair, DACUS, or an Autocanceled Aerial, such as fair.
Okay you do can do that unless you like uber projectile camping because we'll probably won't approach anytime soon.I recommend not approaching
nope you forgot projectiles again. Oh and Fsmash also.Odds are, if you try to approach, he'll try to Zair you, Usmash, or retreating AC Aerial.
By dodge do you mean power shield too because simply dodging them can leave you in a bad position.You should be able to dodge all his projectiles
Well yes but we normally don't do this anymore. When you throw us up it's better to combo us because of our weight class.Link falls fast, so make sure you're ready for any attack that may come from above.
No we like never do a ledge attack. We have ledgehops attacks to replace that.Stand back just out of his ledge attack range and get ready to punish his attempts to return.
haha, good point.Way to not give any input.
Also Ness vs Yink is 100:0, Yink. I control him, he'll die if I want him to.
Until the Zair comes.You would win by just shielding and nairing the projectiles if you are winning by percents.
Except you dodge the Zair.Until the Zair comes.
who said you have to kill? Links can live forever, generally longer than ness, link just has to keep spacing to frustration, and only try to kill when you're at a disadvantage (off stage). This game doesn't have to be won by killing all three stocks, but by camping, like you said, link has great horizontal spacing, and he can still vertically space (u-tilt, jump z-air), hell, he can run under you if you jump too high. Link really should just be winning by cmaping.Like...honestly, how is he scoring a kill reliably? All his stuff is unsafe or mad situational in this matchup due to Ness's air control options. And for that matter Ness is killing him EARLIER than Link can kill Ness.
Link will be getting you off the stage, or at least trying to, if he guess right, he either gimps or uses your laggy pkt2 to get a d-air on you.B-throw from 120-145% depending on stage position is better than most of Link's KO options once you factor good DI into the equation (Link's uncharged Smashes shouldn't be killing earlier than 140% against good DI, which every good player, and for that matter especially every good player with an exploitable recovery will have).
Odds are, Ness will be racking more damage than Link, meaning that even if Ness couldn't kill Link, all he'd have to do is camp and wait for Link to approach, since Link's camp game is NOT hard to deal with. I can deal with it just fine with Yoshi, and he doesn't even have a viable shield for this.who said you have to kill? Links can live forever, generally longer than ness, link just has to keep spacing to frustration, and only try to kill when you're at a disadvantage (off stage). This game doesn't have to be won by killing all three stocks, but by camping, like you said, link has great horizontal spacing, and he can still vertically space (u-tilt, jump z-air), hell, he can run under you if you jump too high. Link really should just be winning by cmaping.
Ness's PKT2 is FAST to start. You'd have to be incredibly quick and predict where the Ness will begin to PKT in order for this to be really effective. Ness should be mixing it up anyways, so this isn't a huge problem.Link will be getting you off the stage, or at least trying to, if he guess right, he either gimps or uses your laggy pkt2 to get a d-air on you.
-Yup just dodge it every single time and Link can't do anything about it.Except you dodge the Zair.
Why does stopping projectiles with Nair and catching bombs keep being mentioned?If Link doesn't want to approach, is there anything stopping Ness from nairing boomerangs and arrows, and dodging/shielding/catching bombs all day?
SERIOUSLY? AGAIN?Link is not good enough for this matchup to be in his favor or even.
Like...honestly, how is he scoring a kill reliably?
Yeah... I was just about to say this.-Yup just dodge it every single time and Link can't do anything about it.
-Kill him with fthrow at 50% because Link can't DI and you should also try and outcamp him because Link DOESN'T have three projectiles.
-He also has a zair that can't be used to space and it has an enormous amount of lag so just dodge right through it and punish with any move you see fit EVEN IF IT'S PK FIRE.
-Link also has no kill moves at all because A2ZOMG knows everything about Link because he must be one of the best. So Ness can kill Link around 140ish and Link can't kill Ness until over 200%
Just nair and dodge everything 70/30 Ness.
Good job guys I think we're done here make sure to theorycraft and say whatever BS you can come up with when discussing match ups.
Honestly this is what I saw come from the Ness mains and frankly I find it to be stupid. No I'm not insulting any of you but you guys need to play a good Link that knows his stuff. Yes nair goes through rang and arrows, but Link's most powerful tools in camping are bombs and zair. A good Link will know how to mix up his camp game and space well with zair so that punishing it is very difficult and Link WILL be camping you if you decide to try and outcamp him.
Don't disrespect Lawz. Especially when his post makes more sense than most of the stuff said here so far.yink plays legan.
I haven't said much because I don't play links.
how many nesses do you play?
This should pretty much mean it's a solid advantage for Ness. You're saying that Link has to work hard to win, which means it must be worse than 55:45. That sounds closer to a 60:40.Link will have to work tediously to get ness to lose a game, generally because link is a campy character, and most to all matches in high level would be won from camping, timing out, etc.
I don't get how you're going to bomb stool if Ness is camping you from far away. Unless Link's air speed is godlike, which it really isn't, a stray bomb won't be leading to a bomb stool lock > kill. A similar story with Bomb + Rang, if Ness is camping to avoid the kill, he won't be close enough for you to even capitalize on the lock from your optimal camp range.And link wont even need to approah to kill you since he can combo from spam to Killmoves Bombstool, BAL and Bomb+Rang can all lock you for a follow up. We also can combo from our zair and if we grab you we have a free dsmash. We can sheildgrab any laggy attack you have(smashes is the easiest). Well thats just adding to it.
I don't know about you, but it's not incredibly difficult to tell when a Zair is coming. Even if you do get hit by it occasionally, it's not that big a deal.-Yup just dodge it every single time and Link can't do anything about it.
You're right, because Fthrow puts Link into a spot where his recovery is limited, especially at percents past 50%, because Fthrow's fixed knockback will have increased.-Kill him with fthrow at 50% because Link can't DI and you should also try and outcamp him because Link DOESN'T have three projectiles.
I nearly forgot about one of Link's best moves. Thank you for reminding me about the not so big a deal as you guys like to think Zair!-He also has a zair that can't be used to space and it has an enormous amount of lag so just dodge right through it and punish with any move you see fit EVEN IF IT'S PK FIRE.
Loooooooooooooooooooooooooooooooooooool.-Link also has no kill moves at all because A2ZOMG knows everything about Link because he must be one of the best. So Ness can kill Link around 140ish and Link can't kill Ness until over 200%
Nah, more like 90:10.Just nair and dodge everything 70/30 Ness.
Yes we are!Good job guys I think we're done here make sure to theorycraft and say whatever BS you can come up with when discussing match ups.
Bombs travel slow and are dodgable. Zair is good, but you won't be winning a game off it, especially if we decide to outcamp you with a stock lead.Honestly this is what I saw come from the Ness mains and frankly I find it to be stupid. No I'm not insulting any of you but you guys need to play a good Link that knows his stuff. Yes nair goes through rang and arrows, but Link's most powerful tools in camping are bombs and zair. A good Link will know how to mix up his camp game and space well with zair so that punishing it is very difficult and Link WILL be camping you if you decide to try and outcamp him.
Sorry...can you please explain some ways? (not trying to make you angry, I'd just like to know some of them). Nair is a very reliable way to catch a bomb =/ For the other projectiles it can be used...but no, it isn't as reliable as just shielding.Why does stopping projectiles with Nair and catching bombs keep being mentioned?
It's honestly not a reliable way of dealing with his projectiles at all.
I can think of 100 ways to bait and punish that right now lol. Just shield the crap or jump around until you get close.
The other 5 goes to Smash 64. Always.55:40 ness favor
afk
Let's look at it this way,This should pretty much mean it's a solid advantage for Ness. You're saying that Link has to work hard to win, which means it must be worse than 55:45. That sounds closer to a 60:40..
One flaw in your perfect camp:Let's look at it this way,
hypothetical two best players of link and ness.
ready?...GO!
Link camps, generally ness will want to try to get the lead and then air camp. (this is on bf btw).
Link spaces horizontally and stools bombs onto the above platforms, this can generally be done without at all affecting link's ability to dodge attacks.
In a general sense, link can use these bombs to keep ness from approaching under. Link is already mid-level, so that's covered, only thing not covered is above (top platform). Link is covering two-thirds of the stage.any of ness's approaches can be beaten by generally being patient.
Link camps. Alot. like, alot.
Game
Link wins by timeout.
Now battlefield is the smallest area you can recieve from a neutral, any other stages gives link more area to camp.
55:45 Ness.
Catching items is brawl is pretty easy, and Ness' Nair does the job, yeah. What I'm saying is if the Ness manages to catch Link's bombs when he's camping, he's not just gonna keep throwing the bombs straight at Ness. I mean, there's quite alot of stuff that can be done with a bomb. Fsmash, all aerials including Zair and all the other specials (duh). Pluss it gets very easy to bait. I'm not gonna say I know this for sure about Ness, but atleast I've had other characters try to do it on me, and it's like a free bombstool. Because Im awesome BDSorry...can you please explain some ways? (not trying to make you angry, I'd just like to know some of them). Nair is a very reliable way to catch a bomb =/ For the other projectiles it can be used...but no, it isn't as reliable as just shielding.
Oh. My bad. Excuse me, princess girls on the internet is news to me xDEDIT: Hey Afrotwist, just sayin', I'm a girl.
Let's look at it this way,
hypothetical two best players of link and ness.
ready?...GO!
Link camps, generally ness will want to try to get the lead and then air camp. (this is on bf btw).
Link spaces horizontally and stools bombs onto the above platforms, this can generally be done without at all affecting link's ability to dodge attacks.
In a general sense, link can use these bombs to keep ness from approaching under. Link is already mid-level, so that's covered, only thing not covered is above (top platform). Link is covering two-thirds of the stage.any of ness's approaches can be beaten by generally being patient.
Link camps. Alot. like, alot.
Game
Link wins by timeout.
Now battlefield is the smallest area you can recieve from a neutral, any other stages gives link more area to camp.
55:45 Ness.
I should've excluded Yink because I know she (am i right? please don't kill me) has played Legan who is pretty much the best link.yink plays legan.
I haven't said much because I don't play links.
how many nesses do you play?
Pretty muchThis should pretty much mean it's a solid advantage for Ness. You're saying that Link has to work hard to win, which means it must be worse than 55:45. That sounds closer to a 60:40.
BAL is Boomerang Arrow Lock which is when Link hits an enemy with the rang and they flop on the ground and Link shoots an arrow to do a forced getup which can happen often.I don't get how you're going to bomb stool if Ness is camping you from far away. Unless Link's air speed is godlike, which it really isn't, a stray bomb won't be leading to a bomb stool lock > kill. A similar story with Bomb + Rang, if Ness is camping to avoid the kill, he won't be close enough for you to even capitalize on the lock from your optimal camp range.
Define BAL.
No but dodging is not what you do to avoid a zair which is what I'm trying to get at and what you seem to be overlooking. It outranges everything Ness has and has almost no ending on it and when spaced well it's pretty **** difficult to punish.I don't know about you, but it's not incredibly difficult to tell when a Zair is coming. Even if you do get hit by it occasionally, it's not that big a deal.
Yeah you got me there I don't know what I was thinking.You're right, because Fthrow puts Link into a spot where his recovery is limited, especially at percents past 50%, because Fthrow's fixed knockback will have increased.
No you're right but we're talking about Ness who clearly doesn't have 5-6 midair jumps nor the airspeed of Wario. I know it's extremely difficult for Link to cope with this but he can still do it.you don't need projectiles to outcamp someone.
lol whatever I tried I see no point in arguing about this with you anymore.I nearly forgot about one of Link's best moves. Thank you for reminding me about the not so big a deal as you guys like to think Zair!
/hope Why Link are you oh so abysmal?Nah, more like 90:10.
COOLYes we are!
No true zair doesn't make Link win and bombs aren't the fastest thing in the world but it's a projectile with a decent blast radius and we can throw one and pull one out while you're "dodging" that, and we can cancel the lag of an arrow after throwing it.Bombs travel slow and are dodgable. Zair is good, but you won't be winning a game off it, especially if we decide to outcamp you with a stock lead.
Please don't take what I said as an offense toward any of you. I know that you have played Legan because I read your post earlier and yes I hope to play an exceptionally insane Ness, like one that actually goes nuts with skill. I can understand the whole why learn this math up thing because yes both players suck and it's sad to hear that too.Sorry...can you please explain some ways? (not trying to make you angry, I'd just like to know some of them). Nair is a very reliable way to catch a bomb =/ For the other projectiles it can be used...but no, it isn't as reliable as just shielding.
Lawz:
Lol, sorry, I think it's funny that you mention that. Many people don't have good Links to play, I only play Legan like what...once every 3 months? He's a good Link I'll never say he isn't. Am I a good Ness? I think I'm decent enough to do alright against him (maybe not win, or maybe I would).
I hope you play a good Ness then. All the stuff I gave you was from my experiences. I'm going to take a shot in the dark by saying not many people bother to learn this MU because "Link sucks". Same is true with Ness really. So if you tell us to get some good Link experience I'll ask as many Ness mains I know who THEY KNOW that is GOOD with Link. They're giving me as much stuff to work with as they can when they play a Link, any Link.
TL;DR because no one gives a **** about all the text I just typed haha.
No one's perfectly correct on either side. This Match is boring as hell from what I remember because both people are defensive until you can get close enough to do anything. I'm going to finish up the summary today. This MU is at 55:45 Ness because 60 is too freaking high and it's not close enough to be even for Link.
EDIT: Hey Afrotwist, just sayin', I'm a girl.
no, link isn't broken on bf, he's bad merely because of the small amount of area to camp, it's not the bomb exploding by timer that's a problem, it's the bomb exploding by you hitting it =/ hence why you can't approach from below -.-One flaw in your perfect camp:
Bombs run on a long timer, and have a visual signal that they'll explode soon.
Do you honestly think a bomb placed on the platform really stop an approach?
You also assume that is Link's camping is unstoppable on BF that the first match will always be played there. If Link is that broken on BF, do you know what happens?
We strike it.
i didn't feel like giving a good description, which is bad on my fault, but you are welcome to read all of the information i gave you in the beginning of this thread that you didn't comment on =/Haha that's funny. Theorycrafting is absolutely terrible.
I'm going to stick with basic facts and actual gameplay.
I honestly don't care about the matchup score, but that description was awful.
Pee KAY THUNDER!!1no, link isn't broken on bf, he's bad merely because of the small amount of area to camp, it's not the bomb exploding by timer that's a problem, it's the bomb exploding by you hitting it =/ hence why you can't approach from below -.-
Ah, I've done this before in my dabbling with Link. It's quite fun. Still, can't it be teched or something to avoid the flop?BAL is Boomerang Arrow Lock which is when Link hits an enemy with the rang and they flop on the ground and Link shoots an arrow to do a forced getup which can happen often.
I'm exaggerating a bit, but I personally don't find Link's camp game frightening, even when I play Yoshi, who doesn't even have a good shield for outcamping projectiles. Though Yoshi's air speed is better than Ness's, so it might be an even trade off or something. I don't actually mean strict air camping, but a mix of hopping around projectiles and shielding them if necessary.I'm not one to use bombstool as I find it to be situational since I play with good players in my region but you're making it seem like Link is completely helpless when Ness is aircamping I mean I know Ness can do it but he aint no Wario.
Why can't you dodge Zair? I'm well aware of potential follow ups, but a defensive, spaced Zair can be dodged pretty safely, I'd assume. Of course, talking strictly about Ness approaching, this is highly useful, though if Link is hoping to approach a Zair of this type isn't that great.No but dodging is not what you do to avoid a zair which is what I'm trying to get at and what you seem to be overlooking. It outranges everything Ness has and has almost no ending on it and when spaced well it's pretty **** difficult to punish.
Not a problem.Yeah you got me there I don't know what I was thinking.
The fact that it's difficult is what I'm stressing. I hope you don't honestly believe I think that Ness will never get hit ever, just that Ness can outcamp Link if he gains the lead for a good portion of time. The fact that it's difficult for Link to overcome this compared to the same situation but with Link in the lead, is what I feel makes this a more advantaged MU to Ness.No you're right but we're talking about Ness who clearly doesn't have 5-6 midair jumps nor the airspeed of Wario. I know it's extremely difficult for Link to cope with this but he can still do it.
To be honest, I have never had many problems with Zair, though I'm willing to be educated on it.lol whatever I tried I see no point in arguing about this with you anymore.
Sakurai laughed at LoZ./hope Why Link are you oh so abysmal?
It's just that, if bombs move so slowly, you have more time to react and think about the most optimal time to dodge them, so you're not caught on landing. Naturally, this also gives Link more time to set up, so it works both ways. Landing arrows are rage inducing.No true zair doesn't make Link win and bombs aren't the fastest thing in the world but it's a projectile with a decent blast radius and we can throw one and pull one out while you're "dodging" that, and we can cancel the lag of an arrow after throwing it.
Hope you meant characters.because yes both players suck and it's sad to hear that too.
Nah, you just need less srs.I hope I didn't come off as an ignorant douchebag or anything.
I don't think Ness has many attacks that are good for approaching that would hit the bomb.no, link isn't broken on bf, he's bad merely because of the small amount of area to camp, it's not the bomb exploding by timer that's a problem, it's the bomb exploding by you hitting it =/ hence why you can't approach from below -.-
Smash64 is in my crew, I havent played him in about 6 months until 2 weeks ago and i knocked him out of pools VGBootcamp(Meaning i 2-0'd him in a clutch set determining who would get out). its about 55:45 ness, the matchup isnt that bad but yes ness has the upperhand. Im watching a movie with my roomate right now but ill give some feedback later. Smash64 is Gawd btw, Yink is amazing and Lawz is on the right track but again if played right the matchup isnt as bad as it seems.
Im confused. I thought you wouldn't be happy. You thought it was in Link's favor. lol