Smashboards I am never trusting you to save drafts again x.x
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I have 2 video examples I will be using.
Vs. Tanark (3DS, I believe the 1.0.4 patch? He still had Double Jab and Ness still had laggy magnet lol)
Vs. Guard (Wii U, 1.1.0)
I'll primarily be linking examples of what I mean vs Guard (any clickable text should auto bring you to the timestamp I put in and generally lasts a few seconds, but I may specify intervals), vs Tanark is pretty short so it's much more easier for me to reference that lol
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In neutral, Fox can get in your face pretty well, AND can reset the situation back to neutral with midair Illusions (Fox can act FAST outta mid air Illusions, it's usually best to not try and punish it unless you're in range to say
Dash Attack). Meanwhile, PKF is not too great of an option here (but use it if you see the opportunity or
get a solid read). Fox can escape it fairly easily AND can
Jab you through it if you try to dash grab/F-Smash him (but you can still
get the grab or F-Smash with proper spacing. The key for Fox is to
overwhelm Ness with his
speed and
combos, along with
conditioning and
tomahawking VERY well, because Ness punishes HARD; Fox
can and
will die early if you
aren't careful. Anytime he overcommits (i.e. accidental flurry of Jabs like with Tanark) or you read something, PUNISH it. I don't think Fox's blaster is worth using in this MU due to the Magnet and that the endlag is non-existent, plus Ness can duck under Fox's laser (until Ness starts moving his head around). Ness simply can't keep up with Fox's speed, but honestly, you can play pretty aggro (I usually go aggro anyway) OR await for Fox to approach if you have the lead. Your Nair is a great friend here!
However, if you're at KO percent, DON'T be afraid to sit in your shield. Fox lacks the range and tools to safely pressure your shield and if he grabs you it's not the end of the world since he lacks a solid KO throw. You HAVE to abuse Nair OoS here! Bair is also a fairly good approach tool since it's usually safe (unless powershielded) and can
set up for a grab! Also as a reminder, make sure you shield ALL hits of Dair and release at the right moment...
Or you'll likely get U-Smashed lol.
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Juggling/comboing DEFINITELY goes to Ness. But first, let's speak of Fox's juggles. As stated before, he wants to overwhelm you with speed to get them in. He has his infamous U-Tilt Strings, now you gotta play Rock-Paper-Scissors here: you have to either
retract (I believe in front of him, but beware cause you may get grabbed or
F-Smashed either way, sometimes behind can work, MIX IT UP), OR try to Nair. If Fox
shields the Nair, he'll repeat the U-Tilts, but if he tried another one and you Nair'd,
you'll get out. His setup for said string can come from a midair Illusion, a Nair/Dair > Dash Attack > U-Tilt as well and can get you up into the air with Nair > Dash Attack > Fair. He's also got an
F-Tilt lock (23:04 - 23:11) that does some good damage. HOWEVER, Fox has to make harder and more reads to get the damage on Ness (go to 5:56 - 6:05), which gives about 50% and that's not too bad lol. But... compare that to Ness who always hits hard (go to
10:04 - 10:19) and gets MASSIVE reward for reads on Fox (
9:45 - 9:55), Ness can prove to be scary for Fox. Also I will disagree with @
SlamShady
regarding the D-Throw follow-ups, you can get a pseudo-chaingrab (watch vs Tanark), and still get some solid things in. As shown
here (5:21 - 5:26), and
here (13:23 - 13:31).
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With edgeguarding and recovery, that is also in Ness' favor.
THIS WHAT EDGEGUARDING FOX IS LIKE LOL
Ok seriously speaking though, Ness can deny Fox from recovering high and going to the ledge with PKT and tailwhipping (AND PLEASE, LEARN TAILWHIPPING!) and Nair. If you send PKT, he can Shine it, yes, BUT
he's usually holding it longer than he wants to, therefore sending him lower. Tailwhipping actually bypasses Fox's Shine and you can combo it into the head. If it does get reflected (and it doesn't hit you), you're usually fine regardless. You can tailwhip into the head of PKT and continue. If Fox is about to be on level with the ledge, be sure to either jump out and Nair OR send PKT and go for tailwhips! If Fox is BELOW ledge level, run off and Bair/Nair the Fire Fox. I use Nair if he's going at about a 45 degree angle OR if
I'm already on the ledge and he's directly below me. If he has to go straight up I
go for Bair. Also Fox MUST be wary of how Ness recovers. I LOVE doing ledge PKTs and Fox can get caught by the tail and d
ragged offstage if he in't wary enough.
ALSO, our Fair can drag Fox down just like his does... It's esp. neat if you trade with Illusion.
Go to 13:08 - 13:14 to see most of what I mean. ;P
Fox on the other hand... Really has to be frame perfect to challenge Ness' recovery, but it's usually not even worth doing so and is just better off respecting PKT2. As you can see against Tanark, he DID hit me out of PKT2 with Bair, but when he tried it again, he did get hit and it was pretty dangerous to do. So instead, Fox is much better off punishing ledge get ups with reads (usually his F-Smash is a solid tool to cover ledge roll/getup/attack, Bair for jumps), and we can get D-Smashed if we regrab after a ledge trump (but Ness can do the same should he get one).
And if you ever get Fair spiked by him...
Just ruin his soul with a tailwhip and get a stock reset. ;P
SERIOUSLY DON'T CHALLENGE NESS' RECOVERY AS FOX LOL
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For KOing, Fox has a few of them. There's his famous U-Smash, AND watch out for
Nair (sourspot),
Double Jab and
Dair... They can set up for the U-Smash. ALSO, if you PKT2 his shield
(lol) OR
mis-space a Uair as he shields on a platform, he can punish with U-Smash. Aside from that, he's got Bair and Uair, AND midair Illusions can setup for that (he can jump into the Bair/Uair), so AIRDODGE if you've been hit by one. D-Smash can punish rolls and get you out of a ledge trump and F-Smash as well. HOWEVER, like I said, don't be afraid to hide in shield if you're at KO percent.
With Ness on the other hand, Fox has to watch out for many of his options. B-Throw is the way to KO if Fox ever over commits (usually if he gets the flurry of Jabs shielded or whiffs a grab/U-Smash) OR you read a landing (usually with a pivot grab). Bair and Uair work wonders as well (falling Uair <3). Nair is a borderline KO option, but with its overall utility, it might be a biiiit stale. HOWEVER, it can still KO at decent percents and even then it can set up Fox at a nasty angle and gimp him. D-Smash is an option out of a ledge trump should you get one. F-Smash can work out of a PKF read but I wouldn't count on it since you can get Jabbed. However, you can get a SUPER early KO with the bat. U-Tilt is a neat surprise if Fox is above you and Fair, PKT, and Dair (lol) can be for gimping/edgeguarding.
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In terms of stages... Even though I REALLY
love Delfino, I wouldn't go there against Fox since one of the upper hands we have against Fox is edgeguarding, and he doesn't threaten our recovery without high risk (and therefore he can't really take advantage of one of Ness' big weaknesses). Delfino does take away that aspect so I'm not as comfy as I'd love to be there lol. I know some Foxes love T&C and the ceiling IS fairly low and I'm just not comfy there lol, so I strike it. Lylat is something both characters hate (but I can bear with it), so I wouldn't waste a ban on it. Instead, I'd probs ban Halberd and Dreamland (no love for Kirby stages lmao). The ceilings are pretty low (there his U-Smash KOs earlier) and with Dreamland, Fox maneuvers around it pretty well I find, and I don't like huge horizontal blastzones for Ness.
I would probs CP Duck Hunt b/c the short horizontal blastzones are wonderful for Ness with his aerials and throws, along with the high ceiling so Fox has a harder time KOing with U-Smash. I just make sure I avoid going in the trees though lol.
I'm a Ness that loves platforms though, so I generally like Battlefield and Smashville is cool with me as well. FD I'm a bit less comfy on (but still doable). T&C I'm not, but Lylat I can actually bare with lol.
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FINAL VERDICT: Fox has the tools in neutral to overwhelm Ness and combo him along with his ability to reset back to neutral easily with Illusion, but due to his inability to deal with shields and provide pressure on them safely and being such a featherweight character, Ness makes Fox PAY for mistakes and hits hard. His recovery is not threatened by Fox (one of Ness' main weaknesses) while we can threaten his pretty easily. I'll say this MU is around 55:45, but no more than 60:40 Ness' favor. And thus concludes my write up on my fave MU.
(I might go back and add video examples for Ness' KO options and get some KO percents tho lol)
Edit 1: For some reason I said "wait for Fox to approach if he has the lead". My bad there lol.