tomvoxx
Smash Apprentice
- Joined
- Jan 15, 2014
- Messages
- 198
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- Columbus, Ohio
- NNID
- thighland529
- Switch FC
- SW-1258-1614-8509
Think he will get Lucas's moves as his custom ones?
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Do you know how it controls? Does it curve as sharply as Lucas's PKT in Brawl? In Brawl, Lucas could recover very quickly because the PKT rotated around his body almost perfectly for a nice diagonal recovery.Up B-2:
貫通PKサンター
(Piercing* PK Thunder)
- PKT1: First hit 7% with knockback, possible to link the tail for 3 hits of 1%
- PKT2: Point-blank deals 22% damage with multiple hits (yep, Lucas's PK Thunder)
- Dark purple-colored
Yes, it controls tight like Lucas's. While on the ground, you can turn it immediately to do PKT2 (whereas the stock PKT needs a bit more space).Do you know how it controls? Does it curve as sharply as Lucas's PKT in Brawl? In Brawl, Lucas could recover very quickly because the PKT rotated around his body almost perfectly for a nice diagonal recovery.
I don't use a video capture card, unfortunately. :/A video of the custom moves in action would be appreciated if somebody can.
His magnet specials offer a lot of potential, and his side-B becomes a lot better with customs. Might not be P:M exactly but it's very similar with all his buffs considered. Very excited to play him.So with the customs we can make something similar to P:M Ness then?
This is a totally new physics engine so I doubt things like that will carry over, unfortunately. Maybe there will be a new exploit.So does Ness have zap jump now that he have lucas's moves?
If I had a screen capture setup I would show you. I could probably use a webcam over Skype if any of you want.------
NOTES ABOUT PK FIRES:
(PK Fire in the air still slows Ness's horizontal momentum, eventually to a stop, but the below techniques give extra buffer before the slow/stop occurs)
- PK Jump/Firebound is possible (used RIGHT when you double jump will make him do a full jump forward at a 45-degree angle)
- PK Fire used in the middle of your double jump animation (before Ness's head reaches the 6 o'clock position) will make him do a double jump cancel at a 45-degree angle. The distance covered is affected by pre-PK Fire horizontal momentum.
- If you jump backwards before performing the double jump cancel or rising double jump PK Fire, Ness's momentum will shift forward (PK Jump/Firebound gives significantly more forward momentum than the cancel)
------
Thank you for this post! It's so helpful =]Just to clarify some of Icy_Eagle's descriptions:
(names marked with * were pulled out of my butt, because localization)
Does that mean super jumping with horizontal pk fire?PK Jump/Firebound is back!
- Agreed. Maybe gives him an option for vertical KOs.I'm thinking the best options are going to be:
- Rising PK Flash, because even if it is situational there's at least a situation where it'll be useful, unlike the other 2
- Standard PK Fire, because it's such an important trapping tool (SDI seems to be gone so get hype)
- Lucas's PK Thunder, harder to gimp and a better recovery, even if it's not so good as a finisher (Who uses PK Thunder offensively anyway?)
- Magnetic PSI Magnet (lol) just looks like a very useful move with more application than the projectile absorbing one.
Nope!Does that mean super jumping with horizontal pk fire?
I'm actually a huge fan of the default PK Flash and default PK Thunder.I'm thinking the best options are going to be:
- Rising PK Flash, because even if it is situational there's at least a situation where it'll be useful, unlike the other 2
- Standard PK Fire, because it's such an important trapping tool (SDI seems to be gone so get hype)
- Lucas's PK Thunder, harder to gimp and a better recovery, even if it's not so good as a finisher (Who uses PK Thunder offensively anyway?)
- Magnetic PSI Magnet (lol) just looks like a very useful move with more application than the projectile absorbing one.
I've discovered that all PK Fire variants have the exact same ending/landing lag if used in the air.I'm still thinking about that huge pk-fire
should be harder to get out and has just more ENDlag, the move itself is still as fast as normal pk-fire
Luigi has Mario's Fireballs and Falco has Fox's Laser, so this means nothing for him as DLC.Am I the only guy who thinks Lucas has got 4 entirely new specials to make him unique?
So Surly that means that Lucas and Wolf could be returning anyway Ness' Gigantic Thunder attack is ridiculousLuigi has Mario's Fireballs and Falco has Fox's Laser, so this means nothing for him as DLC.