The balance team has no idea what it is doing, period.
existence just proves it. Limit Cross Slash is the most broken move in the game. Fast, kills you really early, eats shields, cannot be dodged, has 0 ending lag so even if you shield the whole thing Cloud can just attack you again, and it creates a really nasty ledge trap. invalidates Finishing Touch's gimmick by it's sole existence. So Cloud has autocancellable aerials with that much range, while
still has his butchered autocancels,
having no good autocancels being so weak,
and
having no autocancels at all.
also has
aerial safety too, he doesn't give a damn about your shield. "But his recovery sucks" Yeah, good luck getting him offstage. Ah! And his recovery has a hitbox that protects him on the way up, and he can snap the ledge with certain inputs. And good luck hitting him on the way up without a disjoint. Cloud's mobility is good as well, so he might just come back jumping. He also has Side B to stall (why the hell they nerfed it?!
) so Cloud isn't free offstage like say...
. If he was, Cloud would be slightly tolerable. "His throws suck, he has no throw combos" Yes he has, it is called Throw to charging Limit, and due to how much you shield to prevent getting murdered by his aerials, Cloud is going to grab you all the time and throw you out, then he kills you with Limit Side B.
got his Dair lingering hitbox nerfed, let's give
a much more lingering one!
will surely like it!
must not have a juggle long ranged killing Uair, but let's give
because why not? Let's make
really fast in every aspect while
dies in his sluggishness.
makes no sense.