EDIT:
we all know the basic d.throw-f.tilt at typically 0-10%.
we know b.throw by the ledge, and cargo-d.toss.
why doesn't anyone: Cargo, Jump, UpThrow, DJ Upair??
It can be seriously useful. Admittedly, most lighter weights can get out alot easier, it still has potential application and mindgames. Heavier characters will just be in more trouble.
you want to do this at damages starting when they shouldn't mash out too early (probably 25+)
The trick is WHILE you are rising with you Jump-is when you upthrow (this way you catch up to them in the air faster). Then immediately DJ into an UpAir.
I KOed a falco at 85% from the right platform on battlefield.
Upon further testing (which i should have done before i made this post), its rare just a DJ escapes it, but airdodging seems to work pretty well. REGARDLESS you can Re-UpAir and punish their airdodge if it passed the first.
This just isn't for KOing on platforms. Its great for racking up damage at 20-40% (depending on weight/fallspeed) Its them in a bad position for more hits.They can DI the throw left/right, but you should be able to still connect it in most situations.
Likewise, where an UpAir may not be possible, you can sometimes expect an airdodge, while your F.air is coming out to punish that for an early KO.
This settup seems so obvious, i don't know why i never see it. I'm definately using this more. I'm not saying this is revolutionary by any means, but if you happen to get a grab at mid percents, why not go for it?
we all know the basic d.throw-f.tilt at typically 0-10%.
we know b.throw by the ledge, and cargo-d.toss.
why doesn't anyone: Cargo, Jump, UpThrow, DJ Upair??
It can be seriously useful. Admittedly, most lighter weights can get out alot easier, it still has potential application and mindgames. Heavier characters will just be in more trouble.
you want to do this at damages starting when they shouldn't mash out too early (probably 25+)
The trick is WHILE you are rising with you Jump-is when you upthrow (this way you catch up to them in the air faster). Then immediately DJ into an UpAir.
I KOed a falco at 85% from the right platform on battlefield.
Upon further testing (which i should have done before i made this post), its rare just a DJ escapes it, but airdodging seems to work pretty well. REGARDLESS you can Re-UpAir and punish their airdodge if it passed the first.
This just isn't for KOing on platforms. Its great for racking up damage at 20-40% (depending on weight/fallspeed) Its them in a bad position for more hits.They can DI the throw left/right, but you should be able to still connect it in most situations.
Likewise, where an UpAir may not be possible, you can sometimes expect an airdodge, while your F.air is coming out to punish that for an early KO.
This settup seems so obvious, i don't know why i never see it. I'm definately using this more. I'm not saying this is revolutionary by any means, but if you happen to get a grab at mid percents, why not go for it?