how should I space myself from samus and peach to avoid their downsmashes? how do I deal with samus strong missiles and charge beam (as a combo finisher)? how do I deal with peach's turnip edgeguard and samus's weak missle edgeguard?
I like to use f-tilt and f-smash on them and it works most of the time, but I feel like I overuse them. Any other good ideas?
1st d-smashes-ok, i would like to admit those two moves are annoying, especially since i cant l-cancel. but, the way i approach them is with either down tilts pokes or f-airs. you can also try dash dance or wave dash to grabs, as grabs neutralize the effectiveness of CC to d-smash
2nd-projectiles- w/ peach i like to grab the turnips to use them against peach. now, its good to catch them from a distance, not close as it can slow u down and set u up for an attack or grab. samus is really dependent on your approach. if ur aggressive like me, u can jab the missles to keep ur advancement on samus. if ur not you can dodge, shield, n use platforms, if any, to get closer to samus.
3rd-edgeguard- f-airs when you jump is effective, but against peach u have to guess the projection of the turnip n DI accordingly. this concept takes a bit of experience n you will find other ways as u practice this.