Hi guys
im still stuck on what character i should main in smash 4
after going through and playing the characters a couple times I found that I really like
,
,
,
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my playstyle is really air oriented, and leans more defensive than aggresive.
Thanks!
Okay, let's see... air oriented and defensive...
- Maybe. Fox is a fast faller so staying in the air is pretty hard for him. He has great aerials though but they shine more when he's chasing opponents rather than straight out going after them. As for being defensive, it can work but more as reactionary versus being defense oriented like a lot of Zelda/ROB players. Fox has a lot of great options for punishes so if you want to take that approach to being defensive, he's one of the better picks in the game.
- Yes. Diddy's pretty versatile in this game so he can be aggressive or defensive. Great aerials and a solid off stage game, not to mention one of the most reliable aerial combo set ups with his dthrow. Even with its nerf in this game, the banana is still a great tool for stage control which leads to a good number of defensive strategies.
- Yes. Villager has a lot of great defensive options. The tree, the pocket, and the lloid rocket all have great defensive possibilities and his aerials also give him a very satisfying aerial, off stage, and edge game too. As a Villager main, I feel like Villager does a fantastic job of pissing off people just enough to make them come to you, especially with his teeth grindingly long range of his fair and bair. He also does a good job at trumping other defensive characters and those that try to force stage control. ROB's gyro? Pocket it. Bowser Jr's mecha koopa? Pocket it. Diddy's banana? Pocket it. The pocket also leads to trump card defensive situations that can easily KO opponents or even break the shields of opponents. Pocket fully charged projectiles or even reflected rockets/chopped trees for the smug satisfaction that you can easily knock off a stock as low as 30/40 percent with a little strategy.
- No. Like Fox, I feel like the best Marths are more reactionary than defensive. He received an almost comical amount of nerfs in this game which further emphasizes the important of his spacing game and he doesn't have a lot of defensive options against good projectiles. Marth is at his best with his keep away game and then capitalizing on mistakes that other players make. If people get in close on him, he can be fairly easily be overwhelmed so you have to learn how to turn the tables fast if people get in your face. With Marth, you're more than likely in a bind if you're constantly defensive with him. His aerial options (especially his approaches and off stage game) are still pretty decent but, again, these best come out when Marth takes advantage of openings.
- No. Even though he has stupidly good defensive options, his air game isn't that great. With his tricky projectiles and smash attacks, he's better off grounded unless opportunities open up like a quick dthrow to fair or uair. Playing Duck Hunt in the air isn't as bad as, say, Little Mac, but, like Little Mac, his capabilities on the ground far exceed those in the air.