Depster
Smash Champion
We need the total number of frames for mk being helpless after a release and how quick yoshi can do 2 DTs and a pivot grab... I doubt its humanly possible but I really wanna know if we can infinite mk
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You can get 100% perfect frame data using the animations by a pause debugger mode in Brawl allowing you to play frame by frame. PM me for details. I will not do this for you, I am too busy on other boards.Just to add onto illinialex's post, that method, I'm assuming, only gives the frame data for the animations, but that's better than nothing, right?
Also, I might have some free time tomorrow. Expect an edit here if the weather cooperates!
Off of an air grab release, every character except for Jigglypuff has 50 frames where they cannot do anything (Jigglypuff has 49 frames). The character that grabbed, so Yoshi, suffers 30 frames of lag (except for Bowser, who gets only 20 frames). MK can airdodge, nair, and dair on frame 3. We have 23 frames available.We need the total number of frames for mk being helpless after a release and how quick yoshi can do 2 DTs and a pivot grab... I doubt its humanly possible but I really wanna know if we can infinite mk
You all seem to be forgetting something here, how fast can a human being physically move their fingers.
I'll try it tomorrow.Which is why I stated it may not be humanely possible yet
it takes 7 frames for Yoshi to jump. If you input the DT before he jumps (there's another method that'll be in the guide Yoshinator is posting later), then it'll cancel in like 1-3 frames (that's landing back on the ground to do something).Thinking about this further, DR works by canceling the DJ with an aerial. Though I can't find a source to verify it, I'm pretty sure Yoshi has a 6-frame jump. Since I have no idea what frame Yoshi double jumps, let's just assume that Yoshi's DJ comes out on frame 1. Let's also say that the very start of the aerial animation (so frame 1, again) cancels the DJ, rather than the aerial hitbox (I'm guessing the latter assumption is true, since you can DR by inputting fair/bair, right?). This means that a DR takes 8 frames. Two DRs plus the pivot grab would be 26 frames, which doesn't even account for the foxtrots in the DT.
26>23
Unfortunate, but as stated in the OP, hardly a surprise.