151rby
Smash Cadet
[deleted.]
Last edited:
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
I'll be sure and bring it along when I go do the scans.If you don't mind, I'd be interested in a 3d model of the original N64 restrictor gate. The problem in most replacement sticks is that the restrictor has mainly an octogonal shape compared to the square shape of the original. Being able to obtain 3d models of it would greatly help to produce accurate durable replacement sticks. Here is a picture between original stick and gc style stick with pcb change.
http://i.imgur.com/agiLtfh.png
Yes, I did this.is it possible to use the MESS emulator or whatever people use to do a benchmark test of their controller to use that as a basis for deadzone/range values?
I'm thinking about trying out the Derek stick on emulator, but there is no precedent for that type of analog stick to get recommended deadzone/range values, so I was wondering if I can come up with somewhat accurate deadzone/range values for the emulator using the benchmark tests results
I am going to apologize in advance if this has been posted, discussed, or solved already. 513 posts are a lot to go through so I'd rather just post my findings here. Before you read the wall of text, I should say that I believe I found a way to more accurately adjust your range through direct input itself and not through the emulator plugin, along with testing the newly adjusted range in the controller benchmark test so that you can physically see the range you have adjusted it to and tweak it to get it as close as a new OEM controller as possible.
So in regards to the controller benchmark test, I stated experimenting with it in the MESS emulator with range maximized out and deadzone turned all the way down so that it displays the full range that I receive on my controller as recognized by direct input. With my N64 Adapter and my N64 controller, these were my benchmark results.
And if you're unaware, according to the benchmark test rom, a new OEM stick should look like this:
So it's clear that I need to turn the range down. Instead of playing the guessing game, or just doing the math to determine the difference, I wanted to go deeper with this. Looking through some other forums, I was able to find this program called dxtweak. It looks like it was originally created for pedal adjustments for racing games, but it works perfectly fine with standard joystick controllers as well.
With this program, I was capable of adjusting the range separately for both positive and negative on the Y and X axis. On top of this, you can also adjust the deadzone for the Y and X axis, which is helpful if you have a deadzone area only on the X or Y axis.
In order to check after each adjustment I made in dxtweak, I had to hard reset the MESS emulator. It didn't update in realtime, so that is what took up most of my time doing this, but it really doesn't take too long to get them right. I was able to get that crazy N64 controller range to adjust to this:
It could be better, but it's still fairly close and I know that I'm not overdoing the range by nearly as much anymore. So after I completed this, I went into the emulator, set the deadzone to 0 and the range to 100 so that the new settings I have made are not being interfered with due to the plugin and I booted up SSB64. Personally, I feel that it's the best configuration I've had. All sorts of tilts, falling uairs, etc. have become a lot easier but I can still dash around perfectly as well. It felt a lot like console.
So yeah, not sure if this kind of thing has been done or not. If it hasn't and my post isn't very clear (with it being almost 4am here), I can probably make a tutorial video or something if there is any interest in this. I'm also open to any input or criticism if any of my knowledge on this is incorrect.
Replace the gears with http://store.kitsch-bent.com/product/n64-joystick-gears.Sorry if this has been asked before, but what should one do about a controller that has a lot of deadzone? Is there much you can do?
i think i've seen these before, but never got around to ordering any. i just placed an order for 20 sets. I know my brother has some controllers with pretty not great parts in them, so i can test those out for sure.Replace the gears with http://store.kitsch-bent.com/product/n64-joystick-gears.
Follow Fireblaster's tutorial here: https://www.youtube.com/watch?v=Ar5dF4gp7b8
It's also possible to put a small rubberband around the end of the stick, but this results in a slightly different feel and isn't very permanent.
30My friend Doug was going through his basement the other day and found two N64 controllers that still have tight sticks. One is the original green and the other is black. Both have tights sticks although they're a little dusty. Nothing that can't be washed off, though. I wonder how much somebody would pay for these controllers if he puts them on Ebay? He's up in West Virginia and I'm in North Carolina so I can't test them with Super Smash Bros. for him but he assures me that the sticks feel like new cuz he hardly ever used those controllers.
as said, really good ones go for about 30-35 tops. i'd probably be interested in the black one to be honest. I still need one more controller with a good joystick to complete a set of 4 with good original joysticks on them.My friend Doug was going through his basement the other day and found two N64 controllers that still have tight sticks. One is the original green and the other is black. Both have tights sticks although they're a little dusty. Nothing that can't be washed off, though. I wonder how much somebody would pay for these controllers if he puts them on Ebay? He's up in West Virginia and I'm in North Carolina so I can't test them with Super Smash Bros. for him but he assures me that the sticks feel like new cuz he hardly ever used those controllers.
I think Doug wants to sell both of his as a set. It'd be cool if a competitive Smash player bought them and put them to good use.I mite need a new set of console controllers here soon
Somebody already bought them. Hopefully they'll post their impressions here when the controllers arrive.I'd buy them. Let me know.
You know the old saying, "the early bird catches the worm". Doug sold the controllers to the first person who said they were interested.this "doug" guy could have contributed to greatness by selling them to boom. instead he sold them to some scrub. whata jabrony
yeah it totally sucks for ness. also the z button (or is it r button?) is super stiff and makes it almost impossible to do quick aerials off the ground with that button. i dont like doing aerials with the a button at all so it's no good for meI removed the springs from my gamecube controller. It works perfectly with the adapter and it feels great. I'll be playing this way from now on.
You can't actually just remove the springs in the smash gc controller, as the shoulder buttons will just get stuck. But if you have any old gamecube controller, you can just pop the board right in from the new one (with the fresh stick) and use that.
The gc controller has pretty much everything you can ask for at this point - easily accessible new $20 sticks, mappable buttons, possibility of digital input/DI if you like, analog triggers.... why use anything else? (unless you play ness, or maybe fox)
Fair enough, that's understandable. But for the average smasher, the springless gamecube controller is in my opinion the best controller option available right now by a significant margin.yeah it totally sucks for ness. also the z button (or is it r button?) is super stiff and makes it almost impossible to do quick aerials off the ground with that button. i dont like doing aerials with the a button at all so it's no good for me
Did anyone else not get this working right away? I open the controller test rom and the buttons all work, but the analog stick is way, way off, to the point that it's displaying symbols and letters rather than just numbers. I have no idea which step I went wrong on.I used the MESS emulator.
Follow those two links:
http://s9.zetaboards.com/Nintendo_64_Forever/single/?p=8121623&t=7349580
http://s9.zetaboards.com/Nintendo_64_Forever/topic/7349580/1/
From what I remember when I tried to have it working, you need to find the N64.zip on your own (it's not really hard using google but it's not linked in any of the posts IIRC).
That never happened to me, can you provide a screenshot of what you are experiencing? What controller/adapter are you using?Did anyone else not get this working right away? I open the controller test rom and the buttons all work, but the analog stick is way, way off, to the point that it's displaying numbers rather than symbols. I have no idea which step I went wrong on.
Mayflash, these screenshots are N64 with derek stick, although the original has similarish results.That never happened to me, can you provide a screenshot of what you are experiencing? What controller/adapter are you using?
The only think I can suggest is to try MESS instead of MAME. From what I can see in MAME's website, MESS is included in MAME but this is not what I used. I don't know if that could explain why. I'll try with MAME whenever I get the chance.Mayflash, these screenshots are N64 with derek stick, although the original has similarish results.
(On the first image, you can see the red dot on the x axis, close to what I assume is supposed to be is all the way left on a normal stick.)
Thanks, tried .160 and now at least I'm getting sensible numbers, but it's still not quite right. The numbers up to about 40 seem good in all directions, but after that the numbers start jumping all over the place ending around 128. The Y directions change signs between 40 and 128, the x directions keep the correct sign throughout.The only think I can suggest is to try MESS instead of MAME. From what I can see in MAME's website, MESS is included in MAME but this is not what I used. I don't know if that could explain why. I'll try with MAME whenever I get the chance.
EDIT: I just downloaded the latest MAME version and I have symbols just like you have. I recommend using an older version (for example, my MESS version is 0.160).
Make sure your joystick is not calibrated in windows. If it has been calibrated, you can reset the calibration through the control pannel ('reset to default'). I don't have any derek original PCB so I can't test but what I had before replacing the PCB was this :Thanks, tried .160 and now at least I'm getting sensible numbers, but it's still not quite right. The numbers up to about 40 seem good in all directions, but after that the numbers start jumping all over the place ending around 128. The Y directions change signs between 40 and 128, the x directions keep the correct sign throughout.
Either way, the original n64 stick is the same in 3 directions, so something is definitely off. Unfortunately that wasn't it. I reset to default in control panel (I think, there doesn't seem to be any confirmation that it was reset) but it's the same. Here is what dxtweak looks like, I'm not sure what the numbers are supposed to sayMake sure your joystick is not calibrated in windows. If it has been calibrated, you can reset the calibration through the control pannel ('reset to default'). I don't have any derek original PCB so I can't test but what I had before replacing the PCB was this :
http://i.imgur.com/fEhCi5P.png
Edit: You can also use the DXTweak program to reset your setting