Ultimate made me realize that I only Smash in concept. I never like it in execution because every game in the series has huge problems that could've easily been avoided and always hold it back.
And the worst part is we don't really get to see these characters interact in interesting ways. Its all wasted potential. Once a character gets revealed, there is a brief honeymoon period where it's like "oh look how beautiful the character / stage looks! Their music remixes sound so good!" And then once the honeymoon period hype dies down no one seems to care anymore, as the newcomer is just absorbed into the game's amoebic biomass. Oh look, Banjo is fighting Mario and Terry Bogard.. except it all seems so lifeless, like they're not even sharing the same world. They dont really say anything to each other or face each other when they do their moves.
Let me put an example: in Capcom fighting games, and other modern fighting games for that matter, they do things to make the characters seem like they inhabit the same game world. Characters' faces track each other and stare at each other whenever they move. They also have things like special intro quotes, and even winquotes, They call each other out, they match facial expressions, they stare at each other's eyes and sometimes even have special interactions.
See, Abigail and Zangief are actually staring at each other in this screenshot, making eye contact. If you move the characters around their heads move around as well to match each other's gaze. They don't ever take their eyes off each other, which is something that helps them seem like they occupy the same world space.
In Smash, however, none of this happens. Characters in Smash just stand around not even acknowledging each other. Their animations and antics are the same regardless of who they do them to, and in fact, when they're not getting hit, they just stand around like this, not even seeming to be aware of each other's existence.
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I'd love to see the characters do more cool things with each other, like maybe special win dialogue or winposes against certain matchups, make them actually feel like they're part of the same world and not just a blank slate model that just happens to be doing animations to another character. But even in those special screenshots Sakurai makes where the characters are supposedly interacting with each other they still don't seem to occupy the same world space. They just so happen to be doing animations next to each other that kind of, sort of resembles an interaction. Link, for example, he isn't exactly looking like he's about to slash Mario, he just looks like he's doing an attack in that general direction. Mario isn't looking at anything but the ground between Samus's feet. Kirby is just... being Kirby.
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I mean I have many gripes with Ultimate, but this is among them. I just want some indication that they're doing things in the same world. I get that from Street Fighter V and even the Mortal Kombat games (which I hate) to an extent, but we never get that in Smash.