Trust me, you're going to get very used to UpB spamming.Ugh, thanks for this, but I'm not going to remember any of it when I'm actually playing! I can't wait to come up with my own strategies once I get a real feel of her moveset.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Trust me, you're going to get very used to UpB spamming.Ugh, thanks for this, but I'm not going to remember any of it when I'm actually playing! I can't wait to come up with my own strategies once I get a real feel of her moveset.
I much prefer d.B, as all you have to commit to initially is changing your positioning and if you choose to do the built-in kick you have an excellent attack that's still far, far safer than her dair.Ok after playing ZSS for a while I think it can safely be said that one of her higher priority attacks is her dair. It is very useful for punching through jugglers.
In the air and off stage it has a spike and is only practically attainable after your enemy has knocked you up which causes the dair to slow fall, which basically doesn't kill you. Some more testing will be needed to be done on exactly how you need to be hit to initiate this slow fall dair, but it is powerful and though situational; it will be your enemy's downfall for not fearing it.
And a note on this. Apparently, if they're close enough to the ground, you can still grab them with the grapple beam. I don't know if you can do this normally with people in the air, but it's pretty neat.It stuns them in the air.
I know when you play Snake, you time a c-stick up at about the time his dash attack connects. This results in the rest of the dash attack animation getting cut short for a sliding up smash animation. Afaik, when playing Zamus, you simply up tilt after a dash attack, with little or no animation cancelling. Are you saying there is a way to totally interrupt her dash attack with an up tilt/up smash?Zamus can dash attack cancel like Snake, but better done with u tilt than u smash. Makes the dash attack much much better imo.
The mechanics of this are interesting. Up until 60%, Plasma Wire cannot be teched, so you can just straight pillar with it. After that, you may actually just want to wait for a tech and chase it, or if your opponent doesn't tech, go for a sheildgrab or roll chase. I'm not so sure how reliable Dsmash is out of UpB. Generally, you've got better comboability just spamming upB.I did some 'pillaring' testing today: What I did vs CPU on stand -> dash attack -> utilt -> up b -> dsmash -> up b -> dsmash etc.
The combo worked up to 7 times after that it became tricky to make it connect because of how high they got. Also did it in battle like 3 times vs some friends...At one point when I up bed it looked like he teched out of the pull down...either that or I didn't down smash fast enough. Also to keep the combo going you have to make sure you're touching said character.
Also in practice I found that you might have to step in a different direction to actually land the down smash.
-anoobis
except that dsmash is fairly slow in coming out, and could give them time to sheild or spot dodge. Watch your opponent after you hit them with UpB. For a few moments, they'll seem to be in something of a tumble animation at ground level, then they'll be standing. When they are standing, they can do anything. If you dsmash, you'll hit them after they go into a standing animation, which means they can sheild the dsmash.imo using dsmash allows you to make sure they're stunned long enough for you to be close enough to combo again with up b if you just spam up b they'll move away. Also, if they miss their tech the dsmash will punish that and allow for other moves (probably another dsmash followed by an up tilt)
A very nice explanation, much better than my sorry attempt. I knew going in that calling it pillaring was very wrong, but I did so anyway. Needless to say this mythical Up B combo needs a new name, if it turns out to be anything. Up B is easy to DI out of so I don't know how well 'pillaring' is going to work :/Pillaring is a term used for pressuring an opponents sheild (etc. Falco's short hop Dair to shine repeat from Melee). Since Falco can also combo with Dair and shine, people mistake that as pillaring. That's just a simple shine combo though.
But yeah, pillaring is used for hitting a shield over and over, not comboing someone up and down. I mean, players called Peach's float canceled Nair to jab a pillar. That looks nothing like comboing up an down