Okay, first of all, I'm certain there is a thread for this already. The reason I am creating this tread is so that people can see how I view the moves and hopefully tell me where I am going wrong. Second of all, I hope that a few people will find this moderately useful. Third, this is where I'm going to put questions about moves. Fourth, please remember that I am less skilled than you. Finally, I will make other threads for the other pokemon, unless this flops. Please respond with comments and advice!
Format:
Move:
Overall Effectiveness:
How Often I use It:
Why:
Squirtle:
Jab
I use this fairly often. It has great speed, good range and fairly good knockback. It also has almost no startup lag. It can't really be punished, and is good at close range. Also good is a 2 jab cancel into a d-tilt or U-tilt combo.
Dash Attack
I don't use this that much. It doesn't do a lot of damage, and it has good range, but lots of ending lag. Low knockback, too. Not that great.
F-Tilt
I never use this attack. I feel that Squritles Jab is better in every way. F-tilt has less speed, Same Range, Same damage, less knockback... completely inferior.
U-Tilt
A quite good move. Quick, low ending lag, easily chains with itself at low percentages. As mentioned above, 2 jab cancels.
D-Tilt
I love this move! Duck under an attack, do good damage with decent knockback and knock them into the air, where they are easily short hop D-aired!
F-Smash
Okay kill move. Lots of lag, but Super armor and great knockback. Good at higher percents for catching spotdodgers off guard.
U-smash
Squirtles bread and butter move. Huge range, damage, knockback. Disjointed knockback. Shellshifting. This move is great and an awsome kill move. I often play against Ganondorf. I find this is perfect to counter thunderstomps (for a star ko ).
D-smash
I find this move less useful than F-Smash. Comes out faster, but still large ending lag, less SA, less knockback, less damage... I don't use it much.
N-Air
I think this is squirtles least useful aerial. Tiny knockback, low damage, and D-air does the multi hit thing better. I don't every really use it.
F-Air
A decent aerial. Great knockback on sweetspot and sex kick, so i use it as a good kill move. Decent damage and range, too.
B-Air
F-Air, only less so and behind him.
D-Air
A good damage racker with decent knockback. Good for short hops and set up for F-air KO's (due to horizontal knockback) I use it often.
Grab
Running grab laggy, Pivot grab nothing, grab fast. I only really use b-throw/ F-throw to get them off the stage, U-throw at low damage into a D-air, and D-throw as a kill move.
B
Waterfall. Uncharged damage not so useful (no knockback) and gimposity high when charged, but i'm not so good at it so i don't use it much.
Side B
Free 6%, usually, and invicibility, but easily punished so i don't use it much.
Down B
Duh.
Up B
As a damage racker, good with a large, disjointed hitbox and long animation with lots of damage and decent knockback at the end. As a recovery move, not so good at vertical but decent at horizontal recovery.
So there you have it. Again, comment, give advice, but don't flame. (and please don't lock this or ban me!).
Format:
Move:
Overall Effectiveness:
How Often I use It:
Why:
Squirtle:
Jab
I use this fairly often. It has great speed, good range and fairly good knockback. It also has almost no startup lag. It can't really be punished, and is good at close range. Also good is a 2 jab cancel into a d-tilt or U-tilt combo.
Dash Attack
I don't use this that much. It doesn't do a lot of damage, and it has good range, but lots of ending lag. Low knockback, too. Not that great.
F-Tilt
I never use this attack. I feel that Squritles Jab is better in every way. F-tilt has less speed, Same Range, Same damage, less knockback... completely inferior.
U-Tilt
A quite good move. Quick, low ending lag, easily chains with itself at low percentages. As mentioned above, 2 jab cancels.
D-Tilt
I love this move! Duck under an attack, do good damage with decent knockback and knock them into the air, where they are easily short hop D-aired!
F-Smash
Okay kill move. Lots of lag, but Super armor and great knockback. Good at higher percents for catching spotdodgers off guard.
U-smash
Squirtles bread and butter move. Huge range, damage, knockback. Disjointed knockback. Shellshifting. This move is great and an awsome kill move. I often play against Ganondorf. I find this is perfect to counter thunderstomps (for a star ko ).
D-smash
I find this move less useful than F-Smash. Comes out faster, but still large ending lag, less SA, less knockback, less damage... I don't use it much.
N-Air
I think this is squirtles least useful aerial. Tiny knockback, low damage, and D-air does the multi hit thing better. I don't every really use it.
F-Air
A decent aerial. Great knockback on sweetspot and sex kick, so i use it as a good kill move. Decent damage and range, too.
B-Air
F-Air, only less so and behind him.
D-Air
A good damage racker with decent knockback. Good for short hops and set up for F-air KO's (due to horizontal knockback) I use it often.
Grab
Running grab laggy, Pivot grab nothing, grab fast. I only really use b-throw/ F-throw to get them off the stage, U-throw at low damage into a D-air, and D-throw as a kill move.
B
Waterfall. Uncharged damage not so useful (no knockback) and gimposity high when charged, but i'm not so good at it so i don't use it much.
Side B
Free 6%, usually, and invicibility, but easily punished so i don't use it much.
Down B
Duh.
Up B
As a damage racker, good with a large, disjointed hitbox and long animation with lots of damage and decent knockback at the end. As a recovery move, not so good at vertical but decent at horizontal recovery.
So there you have it. Again, comment, give advice, but don't flame. (and please don't lock this or ban me!).