JesiahTEG
Smash Master
This team I have been using since July of 2007. I've yet to build/find/see a team that is as good as this. I've also yet to see a team that requires the amount of skill it takes to unleash its full potential. I'll explain the team after I post it.
LEVIATHAN
Gyarados@ Life Orb
Adamant
40HP/240ATK/24DEF/204SPD
Aqua Tail
Stone Edge
Dragon Dance
Taunt
Gyarados itself is an amazing lead. My Gyarados is an amazing lead, and probably the best early game Pokemon out there. You see, I play my Gyarados only early game. He always dies first no matter what. If he's played right, he can take out 1-2 of my opponent's Pokemon and reveal 2-4 of them. That's pretty devastating for a lead. His sheer power with Life Orb Aqua Tail is ridiculous. He beats other Gyarados' by Stone Edging twice. Worst case scenario is if a Vaporeon switches in. Even then, one DD and Stone Edge sets Vaporeon back about 75% of it's health, and that's enough for me to pick it off with one of my other Pokemon. Dragon Dance sweeps are rare, but if the opportunity comes I'll take it. Life Orb Gyarados generally can't sweep an entire team due to the recoil from Life Orb. However, it can OHKO things that other Gyarados' can't. My most faithful and trustworthy lead I've ever used, I don't think I'll ever say that I've found a better lead.
SOPHIE
Metagross@ Choice Band
Adamant
252HP/232ATK/16DEF/8SPD
Bullet Punch
Meteor Mash
Pursuit/Earthquake
Explosion
Without Metagross, this team wouldn't work. Metagross can be played early game, mid game, and late game. He can be used offensively or defensively. He can pick off any weak Pokemon, put a dent in strong ones and Explode on the impenetrable ones. I probably use Bullet Punch more than any other move just because of how strong it is with Choice Band. I switch between Pursuit and Earthquake all the time. With Pursuit, I can take care of Gengar and Deoxys. With Earthquake, the incoming Heatran finds itself hard pressed to switch in, and Heatran poses a threat to this team anyways. Metagross is also EXTREMELY important due to the fact that he's a failsafe for sweeps. Bullet Punch + Choice Scarf Garchomp are used as a failsafe to prevent any sort of Dragon Dance or Swords Dance sweeps.
BRAVESTORY
Infernape@Life Orb
Mild
24ATK/232SPD/252SP.ATK
Close Combat
Overheat
Thunderpunch
Grass Knot
My custom Infernape set, and one that I'm very proud of. It's designed to 2HKO anything using sheer prediction. Mainly the plan is to Overheat on their switch and then finish them off with another move. Overheat + Tpunch for Gyarados, Overheat + Overheat (lol) on anything else...Overheat + Grass Knot beats Swampert in case they are silly enough to switch in, and Overheat + Grass Knot does a number on Suicune. It OHKO's anything weak to it, including Bronzong and Metagross. If Salamence has even a small amount of damage on it, Overheat and Thunderpunch can kill if not severely weaken. If you're really worried about Mence, put Stone Edge over Thunderpunch. And as always, Close Combat OHKO's Blissey. The only way to beat this set is to outpredict it. You have to make Infernape waste his overheat and lower his special attack, and then bring in a counter. Regardless, if you predict better Infernape will come out with the win.
NEO BAHAMUT
Salamence@ Life Orb
Naive
16ATK/252SPD/240SPATK
Brick Break
Draco Meteor
Fire Blast
Stone Edge
This Salamence is courtesy of Umbreon. The Naive nature is a godsend. It really allows it to outspeed a lot of things it wouldn't have been able to otherwise, even a Garchomp here or there. This set is very unique, because unlike other sets designed specifically to do a certain job, this Salamence just kind of flows. I find myself sending it out a lot after one of my Pokemon dies. It just fits in at any point in the battle due to its versatility and high speed. Brick Breaking Blissey on the switch requires prediction, but kills it with another Brick Break. Stone Edge is surprisingly useful, I find myself using it just as much as Draco Meteor, if not more. It hits a lot for super effective, is strong even without super effective, and worst comes to worst you can just pray for a critical hit. Draco Meteor, as always, tears apart anything that doesn't resist it. This Salamence is just so versatile and hard to take down. I believe it can be a core member of any team.
BAHAMUT
Tyranitar@ Leftovers
Quiet
252HP/60ATK/168SP.ATK/28SPE
Substitute
Ice Beam
Flamethrower
Focus Punch
I constantly find myself switching between Tyranitars a lot. Sometimes I use CB, other times even all special. However, this is the Tyranitar set I use the most. Simple Tyraniboah. I switch the moves around a lot depending on how I'm feeling, but I mean it's Tyranitar...He just has so many options, I can't help but switch them around.
BAHAMUT ZERO
Garchomp@ Choice Scarf
Jolly
252ATK/252SPD/6HP
Outrage
Earthquake
Dragon Claw
Fire Blast
What an awesome Garchomp. No, I don't use Yache Berry Chomp, despite how good he is. I like freedom, not set strategies. I like to be able to throw him out on the field when I'm in a bind, and always come out with the win. The ultimate failsafe. Jolly speed to outspeed all other Garchomps and even some Gengars. Notice how my team has no Ice Attacks, hence no way to deal with dragons? Here is my answer. The ultimate dragon killer is Jolly Choice Scarf Garchomp. He fails vs walls, but I don't send him out vs walls anyways. Maybe not the most versatile Pokemon on the team, but definitely a shot at the most important.
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This Team is weird as you can see. No walls, not even a hint of defense. The thing is, you don't need defense if your opponent is constantly on the defense. Every time a Pokemon on this team is out, my opponent risks getting OHKO-2HKO. Either they switch or die. If I predict the switch, then they get 2HKO'd. It's scary. Of course, this team can be beaten...only if I mess up though. I truly and honestly believe that when played perfectly, there is no team that can beat this one. I mean, obviously if you sat down and really really looked hard you'd probably be able to come up with an absolute counter to this team. Even then though, it'd be a guessing game.
There are a lot of Pokemon that give this team trouble. Since I have no defense I'm weak to a lot of common threats: Gengar, Heatran, Starmie to name a few. I have to beat them with smart play and prediction. There's no just switching in my "counter," because when this team was constructed, it was done very unorthodoxly. For example, if I have Earthquake on my Metagross, I have to predict that Heatran is coming in and then Earthquake him on the switch. For Gengar, I have to let something fall asleep and then come in with Choice Scarf Garchomp or Bullet Punch/Pursuit Metagross.
So as you see, everything I do is a risk. There is a plus side however. This team can hold it's own under any circumstances. Unlike other teams that are weak to certain Pokemon and can't deal with them, through smart play this team can. There is absolutely nothing that this team cannot deal with. Therefore, the only way to beat this team is through smart play. Even if some Pokemon give this team trouble, smart play can deal with them and any other situation, so it's nearly impossible to beat this team using counters.
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On a final note, this team was originally created by Umbreon. Instead of Infernape there was Zapdos, and almost every move was different on every Pokemon. Together we fine tuned it. I took this team on Shoddy and in multiple tournaments. I sought out the best of players and tested everything I'd learned with this team. I've recommended this team to other people and it just doesn't work for them. It's disappointing to see that, but on the other side it makes me proud. I've created and learned a team that is nearly impossible to wield by anyone else, and only truly understandable by me and one other person. For me, this is what Pokemon comes down to. This is where I get my true enjoyment out of the game, is with this team. I'll probably use it until the day the next generation is released.
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Any questions?
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LEVIATHAN
Gyarados@ Life Orb
Adamant
40HP/240ATK/24DEF/204SPD
Aqua Tail
Stone Edge
Dragon Dance
Taunt
Gyarados itself is an amazing lead. My Gyarados is an amazing lead, and probably the best early game Pokemon out there. You see, I play my Gyarados only early game. He always dies first no matter what. If he's played right, he can take out 1-2 of my opponent's Pokemon and reveal 2-4 of them. That's pretty devastating for a lead. His sheer power with Life Orb Aqua Tail is ridiculous. He beats other Gyarados' by Stone Edging twice. Worst case scenario is if a Vaporeon switches in. Even then, one DD and Stone Edge sets Vaporeon back about 75% of it's health, and that's enough for me to pick it off with one of my other Pokemon. Dragon Dance sweeps are rare, but if the opportunity comes I'll take it. Life Orb Gyarados generally can't sweep an entire team due to the recoil from Life Orb. However, it can OHKO things that other Gyarados' can't. My most faithful and trustworthy lead I've ever used, I don't think I'll ever say that I've found a better lead.

SOPHIE
Metagross@ Choice Band
Adamant
252HP/232ATK/16DEF/8SPD
Bullet Punch
Meteor Mash
Pursuit/Earthquake
Explosion
Without Metagross, this team wouldn't work. Metagross can be played early game, mid game, and late game. He can be used offensively or defensively. He can pick off any weak Pokemon, put a dent in strong ones and Explode on the impenetrable ones. I probably use Bullet Punch more than any other move just because of how strong it is with Choice Band. I switch between Pursuit and Earthquake all the time. With Pursuit, I can take care of Gengar and Deoxys. With Earthquake, the incoming Heatran finds itself hard pressed to switch in, and Heatran poses a threat to this team anyways. Metagross is also EXTREMELY important due to the fact that he's a failsafe for sweeps. Bullet Punch + Choice Scarf Garchomp are used as a failsafe to prevent any sort of Dragon Dance or Swords Dance sweeps.

BRAVESTORY
Infernape@Life Orb
Mild
24ATK/232SPD/252SP.ATK
Close Combat
Overheat
Thunderpunch
Grass Knot
My custom Infernape set, and one that I'm very proud of. It's designed to 2HKO anything using sheer prediction. Mainly the plan is to Overheat on their switch and then finish them off with another move. Overheat + Tpunch for Gyarados, Overheat + Overheat (lol) on anything else...Overheat + Grass Knot beats Swampert in case they are silly enough to switch in, and Overheat + Grass Knot does a number on Suicune. It OHKO's anything weak to it, including Bronzong and Metagross. If Salamence has even a small amount of damage on it, Overheat and Thunderpunch can kill if not severely weaken. If you're really worried about Mence, put Stone Edge over Thunderpunch. And as always, Close Combat OHKO's Blissey. The only way to beat this set is to outpredict it. You have to make Infernape waste his overheat and lower his special attack, and then bring in a counter. Regardless, if you predict better Infernape will come out with the win.

NEO BAHAMUT
Salamence@ Life Orb
Naive
16ATK/252SPD/240SPATK
Brick Break
Draco Meteor
Fire Blast
Stone Edge
This Salamence is courtesy of Umbreon. The Naive nature is a godsend. It really allows it to outspeed a lot of things it wouldn't have been able to otherwise, even a Garchomp here or there. This set is very unique, because unlike other sets designed specifically to do a certain job, this Salamence just kind of flows. I find myself sending it out a lot after one of my Pokemon dies. It just fits in at any point in the battle due to its versatility and high speed. Brick Breaking Blissey on the switch requires prediction, but kills it with another Brick Break. Stone Edge is surprisingly useful, I find myself using it just as much as Draco Meteor, if not more. It hits a lot for super effective, is strong even without super effective, and worst comes to worst you can just pray for a critical hit. Draco Meteor, as always, tears apart anything that doesn't resist it. This Salamence is just so versatile and hard to take down. I believe it can be a core member of any team.

BAHAMUT
Tyranitar@ Leftovers
Quiet
252HP/60ATK/168SP.ATK/28SPE
Substitute
Ice Beam
Flamethrower
Focus Punch
I constantly find myself switching between Tyranitars a lot. Sometimes I use CB, other times even all special. However, this is the Tyranitar set I use the most. Simple Tyraniboah. I switch the moves around a lot depending on how I'm feeling, but I mean it's Tyranitar...He just has so many options, I can't help but switch them around.

BAHAMUT ZERO
Garchomp@ Choice Scarf
Jolly
252ATK/252SPD/6HP
Outrage
Earthquake
Dragon Claw
Fire Blast
What an awesome Garchomp. No, I don't use Yache Berry Chomp, despite how good he is. I like freedom, not set strategies. I like to be able to throw him out on the field when I'm in a bind, and always come out with the win. The ultimate failsafe. Jolly speed to outspeed all other Garchomps and even some Gengars. Notice how my team has no Ice Attacks, hence no way to deal with dragons? Here is my answer. The ultimate dragon killer is Jolly Choice Scarf Garchomp. He fails vs walls, but I don't send him out vs walls anyways. Maybe not the most versatile Pokemon on the team, but definitely a shot at the most important.
==========================================================
This Team is weird as you can see. No walls, not even a hint of defense. The thing is, you don't need defense if your opponent is constantly on the defense. Every time a Pokemon on this team is out, my opponent risks getting OHKO-2HKO. Either they switch or die. If I predict the switch, then they get 2HKO'd. It's scary. Of course, this team can be beaten...only if I mess up though. I truly and honestly believe that when played perfectly, there is no team that can beat this one. I mean, obviously if you sat down and really really looked hard you'd probably be able to come up with an absolute counter to this team. Even then though, it'd be a guessing game.
There are a lot of Pokemon that give this team trouble. Since I have no defense I'm weak to a lot of common threats: Gengar, Heatran, Starmie to name a few. I have to beat them with smart play and prediction. There's no just switching in my "counter," because when this team was constructed, it was done very unorthodoxly. For example, if I have Earthquake on my Metagross, I have to predict that Heatran is coming in and then Earthquake him on the switch. For Gengar, I have to let something fall asleep and then come in with Choice Scarf Garchomp or Bullet Punch/Pursuit Metagross.
So as you see, everything I do is a risk. There is a plus side however. This team can hold it's own under any circumstances. Unlike other teams that are weak to certain Pokemon and can't deal with them, through smart play this team can. There is absolutely nothing that this team cannot deal with. Therefore, the only way to beat this team is through smart play. Even if some Pokemon give this team trouble, smart play can deal with them and any other situation, so it's nearly impossible to beat this team using counters.
==========================================================
On a final note, this team was originally created by Umbreon. Instead of Infernape there was Zapdos, and almost every move was different on every Pokemon. Together we fine tuned it. I took this team on Shoddy and in multiple tournaments. I sought out the best of players and tested everything I'd learned with this team. I've recommended this team to other people and it just doesn't work for them. It's disappointing to see that, but on the other side it makes me proud. I've created and learned a team that is nearly impossible to wield by anyone else, and only truly understandable by me and one other person. For me, this is what Pokemon comes down to. This is where I get my true enjoyment out of the game, is with this team. I'll probably use it until the day the next generation is released.
==========================================================
Any questions?