*Caution: Wall ‘O’ Text approaching*
Ok, so here is a quick summary of my post: Melee is a better game then Brawl.
I know that there have been many topics created about this but I just wanted to give my two cents. I know a lot of people will probably say something like “But this isn’t Melee its Brawl get over it” but this is a comparison between the two to show why I think Melee is better…anyway enough of that, I’ll begin.
Myself and two friends imported brawl through play-asia, and received it last Friday, since then we have been playing it almost non-stop. Now me and one of the other guys were two of the most prominent players in Sydney for Melee, we played each other at least twice a week and we both reached a level of skill and understanding that was quite high (however compared to the majority of Smashers all around the world Australia is a bit behind in those terms). Anyway, so we were incredibly excited about playing Brawl and play we did when we received it.
However, after this week of playing, choosing characters which we both liked and thought were good enough to be considered competitive, both of us began to see the shortcomings of brawl, and both of us began to reach a conclusion that this game was purposely created to be a more noob friendly version of Smash, but that’s another discussion for later. What we did see from playing though, is that a lot of things that made melee an incredibly deep, complex and fantastic game were now gone:
First and foremost would be lack of l-cancelling: L-Cancelling was something that made Melee a game that was incredibly hard to master, it created many, many different levels of skill and, if done correctly, allowed for some of the smoothest gameplay I’ve ever come across in my time as a gamer. Sure the removal of l-cancelling “evened up the playing field” as I heard a lot of people putting it, and now people who didn’t have fast enough hands, or couldn’t get the timing down can now play and not worry about it. But once again the removal of this technique in brawl creates a lot less depth and skill for this game.
Secondly, wavedashing, and dash dancing, the backbone behind mind games. Ok sure the two of these, wavedashing more so, were glitches that could be used to cancel your dash animation, but can you deny how much better it made Melee? A really big thing about brawl for me is the fact that you are now very limited in terms of mind games. The speed of melee coupled with these two techniques allowed the game to be incredibly fast paced, one example is dashing in and out, trying to psych your opponent out into whiffing so you could then punish them to your liking, but there are many, many other applications for this. In brawl however, I feel limited, no longer can I fake out an approach as easily, most of this will have to be done in the air, but it’s pretty limited in comparison to all one could do in Melee. Once again the removal of both of these and even the inclusion of tripping (which has a random chance of happening every time you start a dash) has taken away something that made Smash so fast paced, intense and skill based.
The speed in which brawl is played is also something in comparison to melee that is lacking; Melee was lightning fast, you stopped paying attention for a split second and you got pretty owned, it always kept you on your toes, now Brawl is…well some characters are fast, Sheik and Marth still seem to have their melee speeds and we all know how fast Sonic runs. The lack of L-cancelling, added floatyness, no dash dancing or wavedashing, have all slowed the game down quite substantially, sure I would say that a good deal of characters have fast moves that can be done in rapid succession, but many of these don’t combo into others, or lead to a killing blow. Speaking of which, comboing is incredibly hard now, mainly because characters just get thrown to far back to be able to reach with any aerials so the most you will get is two or three hits in a combo before the person has either jumped out our simply DI-ed away. Gone are the speedy 70% fox, sheik and marth combos, which though could be considered cheap, still did require a lot of skill to perform, that is, to mind game your opponent into it and the first place, then to follow up with the rest of your moves.
Gone is the techchasing of old, as Sakurai has stated, the tech isn’t as useful anymore, and it’s the truth, most of the time you actually shake out of a hit before you reach the ground or even airdodge in the anticipation of teching. Almost every grab throws you high above, removing the techchasing grab game of Melee. Not only this but the over all speed of the game has really been lowered with the fact that characters just don’t die. Edge guarding, is much harder to do, due to the sticky hands of every character, the most you can hope for is trying to gimp their recovery, before they reach the stage, even then however, a lot of characters can still get back as the amount of hit stun is almost non-existent. Thus Brawl lacks greatly in the speed department in comparison to Melee, and it really was the speed that made the game so great in the first place.
Now after complaining about it, I will say this: Brawl is still a fun game. Don’t get me wrong, I still have fun playing it with my friends, I would probably think it was the best game ever, had I never played Melee. However, I do not see this game reaching the competitive level of Melee, nor do I see it lasting as long as Melee did, it just lacks the amount of depth the made Melee so fun for so long.
As for people who are going to flame me I don’t mind if you have played the game, everyone is entitled to their own opinion however, and I don’t mean to sound like an elitist, but if you haven’t played Brawl, don’t even bother posting any criticism, you know nothing, be quiet, watching vids online is not enough to warrant you knowing anything about this topic.
Also I’m sure there is a mass of grammatical and spelling mistakes, but I really cant be bothered to go through and change every little detail, I just hope its coherent enough to get my point across. But yeah…end post.
Kulla
Ok, so here is a quick summary of my post: Melee is a better game then Brawl.
I know that there have been many topics created about this but I just wanted to give my two cents. I know a lot of people will probably say something like “But this isn’t Melee its Brawl get over it” but this is a comparison between the two to show why I think Melee is better…anyway enough of that, I’ll begin.
Myself and two friends imported brawl through play-asia, and received it last Friday, since then we have been playing it almost non-stop. Now me and one of the other guys were two of the most prominent players in Sydney for Melee, we played each other at least twice a week and we both reached a level of skill and understanding that was quite high (however compared to the majority of Smashers all around the world Australia is a bit behind in those terms). Anyway, so we were incredibly excited about playing Brawl and play we did when we received it.
However, after this week of playing, choosing characters which we both liked and thought were good enough to be considered competitive, both of us began to see the shortcomings of brawl, and both of us began to reach a conclusion that this game was purposely created to be a more noob friendly version of Smash, but that’s another discussion for later. What we did see from playing though, is that a lot of things that made melee an incredibly deep, complex and fantastic game were now gone:
First and foremost would be lack of l-cancelling: L-Cancelling was something that made Melee a game that was incredibly hard to master, it created many, many different levels of skill and, if done correctly, allowed for some of the smoothest gameplay I’ve ever come across in my time as a gamer. Sure the removal of l-cancelling “evened up the playing field” as I heard a lot of people putting it, and now people who didn’t have fast enough hands, or couldn’t get the timing down can now play and not worry about it. But once again the removal of this technique in brawl creates a lot less depth and skill for this game.
Secondly, wavedashing, and dash dancing, the backbone behind mind games. Ok sure the two of these, wavedashing more so, were glitches that could be used to cancel your dash animation, but can you deny how much better it made Melee? A really big thing about brawl for me is the fact that you are now very limited in terms of mind games. The speed of melee coupled with these two techniques allowed the game to be incredibly fast paced, one example is dashing in and out, trying to psych your opponent out into whiffing so you could then punish them to your liking, but there are many, many other applications for this. In brawl however, I feel limited, no longer can I fake out an approach as easily, most of this will have to be done in the air, but it’s pretty limited in comparison to all one could do in Melee. Once again the removal of both of these and even the inclusion of tripping (which has a random chance of happening every time you start a dash) has taken away something that made Smash so fast paced, intense and skill based.
The speed in which brawl is played is also something in comparison to melee that is lacking; Melee was lightning fast, you stopped paying attention for a split second and you got pretty owned, it always kept you on your toes, now Brawl is…well some characters are fast, Sheik and Marth still seem to have their melee speeds and we all know how fast Sonic runs. The lack of L-cancelling, added floatyness, no dash dancing or wavedashing, have all slowed the game down quite substantially, sure I would say that a good deal of characters have fast moves that can be done in rapid succession, but many of these don’t combo into others, or lead to a killing blow. Speaking of which, comboing is incredibly hard now, mainly because characters just get thrown to far back to be able to reach with any aerials so the most you will get is two or three hits in a combo before the person has either jumped out our simply DI-ed away. Gone are the speedy 70% fox, sheik and marth combos, which though could be considered cheap, still did require a lot of skill to perform, that is, to mind game your opponent into it and the first place, then to follow up with the rest of your moves.
Gone is the techchasing of old, as Sakurai has stated, the tech isn’t as useful anymore, and it’s the truth, most of the time you actually shake out of a hit before you reach the ground or even airdodge in the anticipation of teching. Almost every grab throws you high above, removing the techchasing grab game of Melee. Not only this but the over all speed of the game has really been lowered with the fact that characters just don’t die. Edge guarding, is much harder to do, due to the sticky hands of every character, the most you can hope for is trying to gimp their recovery, before they reach the stage, even then however, a lot of characters can still get back as the amount of hit stun is almost non-existent. Thus Brawl lacks greatly in the speed department in comparison to Melee, and it really was the speed that made the game so great in the first place.
Now after complaining about it, I will say this: Brawl is still a fun game. Don’t get me wrong, I still have fun playing it with my friends, I would probably think it was the best game ever, had I never played Melee. However, I do not see this game reaching the competitive level of Melee, nor do I see it lasting as long as Melee did, it just lacks the amount of depth the made Melee so fun for so long.
As for people who are going to flame me I don’t mind if you have played the game, everyone is entitled to their own opinion however, and I don’t mean to sound like an elitist, but if you haven’t played Brawl, don’t even bother posting any criticism, you know nothing, be quiet, watching vids online is not enough to warrant you knowing anything about this topic.
Also I’m sure there is a mass of grammatical and spelling mistakes, but I really cant be bothered to go through and change every little detail, I just hope its coherent enough to get my point across. But yeah…end post.
Kulla