hey Ruse. : D
I think one of your biggest problems is that you rush too much. You rely too much on whats going on inside your head, instead of what is playing out on the screen. I saw a situation in match 1 where you tried to waveshine, missed completely, and still tried to usmash. Weird? yea, I thought so too. I think I should recycle one of my older posts for this:
Raynex said:
Never have a preset approach, always react to what your opponent is doing. Make your moves dependant on what movements they make. Whether they're camping, attacking, running or recovering - if you filter your moves to include only the ones that will be the most useful in a given situation, you'll find that killing your opponent will be much easier. Spamming moves you think will work isn't how its done; think and react.
Think and react.
-Ruse you don't grab nearly as much as you need to. Match 1 vs. A ZELDA...uthrow uair *****, you know that. It ***** vs. almost every character. In that specific match I think you only landed/attempted a maximum of 2 grabs. Work on using it more. Not spamming it, but using it intelligently to get easy kills and rack up damage from 0. You can probably land like 2 or 3 right off the bat if you just go for the grabs.
-I like the music in match 2. haha
-In Match 2 at around 1:45, you take the "no think" mindset to a whole new level. You successfully hit with a nair when Zelda is around 80, but instead of uairing or usmashing (which both could have worked), you:
threw out 3 more nairs going across the stage, then ran back the other way and completely missed an usmash.
You need to watch that part. lol it looked really random and silly to me. If you get a hit, react to where their d.i. and where they're character is headed and continue the combo. Nair juggling will only work if they are at a low enough percent, and if they d.i. into you after every nair hit.
-Same thing in Match 2 with the grabbing, needs more.
-Match 3: If you block Marth's fsmash, WD out of shield towards him and either shine or grab. Usmash isn't a good follow up at low percents because he can d.i. out and avoid any follow-ups you have in mind. If you block a TIPPER, you can't punish him in any way, because the shield-stun it delivers is too good.
-Match 3: @ 1:38 why no uair? I never see you use that move. Oh, and you haven't grabbed yet either. Its MARTH! Uthrow uair ***** his ***.
There isn't that much you need to work on. You just need to solidify a few things before you reach that next level. Your move selection and grab game needs work. You need to try to use your shield more, edge-guard more efficiently, utilize light shielding vs. Marth, drillshine to GRAB and not usmash everytime...
Yea, hope I helped man.