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My Fox in real life

ChivalRuse

Smash Hero
Joined
Jun 13, 2007
Messages
8,413
Location
College Park, MD
I really appreciated the tips that you guys gave me in January. So I uploaded some new matches and whatnot. This time my opponents actually know what they're doing :laugh:

Anyway, if I could get some more feedback on these videos as well, it would be great! Thanks in advance. :)

Vs. ChRed's Falcon:
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5

Fox Dittos with ChRed:
1
2

Fox Ditto with DarkPhase:
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KirbyKaze

Smash Legend
Joined
Nov 18, 2007
Messages
17,679
Location
Spiral Mountain
Sometimes it's better to U-tilt/U-smash/Uair/Nair again/etc after Nair instead of Shine, you throw away a lot of combo opportunities.

Don't Waveshine towards people after you whiff Nair.
 

ChivalRuse

Smash Hero
Joined
Jun 13, 2007
Messages
8,413
Location
College Park, MD
Sometimes it's better to U-tilt/U-smash/Uair/Nair again/etc after Nair instead of Shine, you throw away a lot of combo opportunities.

Don't Waveshine towards people after you whiff Nair.
True. At low percents, I shine after nair almost without exception. I'm trying to work on diversifying my followups to the nair, sometimes with jab, dash attack or another nair. But I guess juggling should be on my mind too, especially since launcher to aerial combos are one of Fox's strong points. Oh, and I often waveshine through my opponent after my nair gets shielded so that I get behind him and he misses his shield grab.

Thanks, KirbyKaze.
 

KirbyKaze

Smash Legend
Joined
Nov 18, 2007
Messages
17,679
Location
Spiral Mountain
whiff =/= block

If they block and you WD out of shine past them to get positional advantage that's one thing. That's normal. I think it's riskier than just jumping out of shine and landing behind someone, and there are much better things to do with how fleshed out and gay and developed Fox has become, but I suck so what do I know.

If you whiff (whiff = miss) and land in front of them, outside their range, I think Shining and WDing forward after them is a very punishable behavior because you're not protected by anything, it's faster to dash, and you sacrifice being able to do anything for at minimum 10 frames (from the WD). If you miss, your goal is to reposition yourself, or press forward (depends on matchup, stage, and a whole crapload of other factors). Waveshining forward does not do either of these with particular effectiveness. Or, rather, Fox has better stuff to do both of those with.

I'm guessing you're trying to get into the habit of shining after your aerials and stuff so you won't be punished if you hit someone's shield. But... you shouldn't be that automatic about it. Against better people, stuff like that gets you grabbed or knocked over into a tech chase. And you're Fox. Those are both really bad situations to be in.
 

ChivalRuse

Smash Hero
Joined
Jun 13, 2007
Messages
8,413
Location
College Park, MD
whiff =/= block

If they block and you WD out of shine past them to get positional advantage that's one thing. That's normal. I think it's riskier than just jumping out of shine and landing behind someone, and there are much better things to do with how fleshed out and gay and developed Fox has become, but I suck so what do I know.

If you whiff (whiff = miss) and land in front of them, outside their range, I think Shining and WDing forward after them is a very punishable behavior because you're not protected by anything, it's faster to dash, and you sacrifice being able to do anything for at minimum 10 frames (from the WD). If you miss, your goal is to reposition yourself, or press forward (depends on matchup, stage, and a whole crapload of other factors). Waveshining forward does not do either of these with particular effectiveness. Or, rather, Fox has better stuff to do both of those with.

I'm guessing you're trying to get into the habit of shining after your aerials and stuff so you won't be punished if you hit someone's shield. But... you shouldn't be that automatic about it. Against better people, stuff like that gets you grabbed or knocked over into a tech chase. And you're Fox. Those are both really bad situations to be in.
:)

I got what you meant the first time. Sorry if it sounded like I was equating whiffed to blocked. Yea, it's not very smart to waveshine toward your opponent in said situation.

Sometimes I just shine after an aerial sort of to "complete" the l-cancel, and I know it's a bad habit. One thing that I've been doing lately in situations where I whiff is I just dash away from them and read their counter attack. Usually they'll aim their next attack for where I landed and consequently miss an fsmash or whatever they were trying to make me run into.

If my opponent dodges my approach with something slow like a roll I'll usually just dash and nair again or JC'ed grab before he can react. In any case, I like to keep moving, to keep the pressure on. If I DO whiff an aerial, and accidentally shine, sometimes I'll waveshine away and then retreating laser to plan my next move. :p

Anyway, thanks for pointing out this problem. I'll be more mindful of this kind of mistake from now on. :)
 

KirbyKaze

Smash Legend
Joined
Nov 18, 2007
Messages
17,679
Location
Spiral Mountain
ur a dumb face help him i suck

after that stuff all i'd say is move around more and put more pressure on the other guy lolz

also use the platforms for super platform approach mindgames
 

Jboy313

Smash Apprentice
Joined
Oct 14, 2008
Messages
154
Location
London, Ontario
NNID
Braunz
you need to grab more..u had a bunch of chances when he was standing right in front of u when ur sheild was up..just hit A. and try to chain grab.
 

ChivalRuse

Smash Hero
Joined
Jun 13, 2007
Messages
8,413
Location
College Park, MD
you need to grab more..u had a bunch of chances when he was standing right in front of u when ur sheild was up..just hit A. and try to chain grab.
Chaingrab sheik/marth???

Yea, but I get what you're saying. I don't grab enough. :)

ya lots of unneccesary shines, my fox/falco is like 90% utilt, ill leave it at that
Oh yeah. The power of utilt. I don't use that god move nearly enough.
 

RaynEX

Colonel RTSD
Joined
Aug 14, 2005
Messages
6,454
Location
Corneria, Lylat System
hey Ruse. : D

I think one of your biggest problems is that you rush too much. You rely too much on whats going on inside your head, instead of what is playing out on the screen. I saw a situation in match 1 where you tried to waveshine, missed completely, and still tried to usmash. Weird? yea, I thought so too. I think I should recycle one of my older posts for this:

Raynex said:
Never have a preset approach, always react to what your opponent is doing. Make your moves dependant on what movements they make. Whether they're camping, attacking, running or recovering - if you filter your moves to include only the ones that will be the most useful in a given situation, you'll find that killing your opponent will be much easier. Spamming moves you think will work isn't how its done; think and react.
Think and react.

-Ruse you don't grab nearly as much as you need to. Match 1 vs. A ZELDA...uthrow uair *****, you know that. It ***** vs. almost every character. In that specific match I think you only landed/attempted a maximum of 2 grabs. Work on using it more. Not spamming it, but using it intelligently to get easy kills and rack up damage from 0. You can probably land like 2 or 3 right off the bat if you just go for the grabs.

-I like the music in match 2. haha

-In Match 2 at around 1:45, you take the "no think" mindset to a whole new level. You successfully hit with a nair when Zelda is around 80, but instead of uairing or usmashing (which both could have worked), you:

threw out 3 more nairs going across the stage, then ran back the other way and completely missed an usmash.

You need to watch that part. lol it looked really random and silly to me. If you get a hit, react to where their d.i. and where they're character is headed and continue the combo. Nair juggling will only work if they are at a low enough percent, and if they d.i. into you after every nair hit.

-Same thing in Match 2 with the grabbing, needs more.

-Match 3: If you block Marth's fsmash, WD out of shield towards him and either shine or grab. Usmash isn't a good follow up at low percents because he can d.i. out and avoid any follow-ups you have in mind. If you block a TIPPER, you can't punish him in any way, because the shield-stun it delivers is too good.

-Match 3: @ 1:38 why no uair? I never see you use that move. Oh, and you haven't grabbed yet either. Its MARTH! Uthrow uair ***** his ***.

There isn't that much you need to work on. You just need to solidify a few things before you reach that next level. Your move selection and grab game needs work. You need to try to use your shield more, edge-guard more efficiently, utilize light shielding vs. Marth, drillshine to GRAB and not usmash everytime...

Yea, hope I helped man.
 

Oskurito

Smash Lord
Joined
Jan 28, 2006
Messages
1,948
Location
Hell
Grab always works, specially because people usually shield more than usual against space animals. You guys need to watch my "speed blaze combo" lol

Hey I played someone from the u.s who played lambchops and linguini =D he was pretty good (marth) but I still beat him.
 

ChivalRuse

Smash Hero
Joined
Jun 13, 2007
Messages
8,413
Location
College Park, MD
hey Ruse. : D

I think one of your biggest problems is that you rush too much. You rely too much on whats going on inside your head, instead of what is playing out on the screen. I saw a situation in match 1 where you tried to waveshine, missed completely, and still tried to usmash. Weird? yea, I thought so too. I think I should recycle one of my older posts for this:



Think and react.

-Ruse you don't grab nearly as much as you need to. Match 1 vs. A ZELDA...uthrow uair *****, you know that. It ***** vs. almost every character. In that specific match I think you only landed/attempted a maximum of 2 grabs. Work on using it more. Not spamming it, but using it intelligently to get easy kills and rack up damage from 0. You can probably land like 2 or 3 right off the bat if you just go for the grabs.

-I like the music in match 2. haha

-In Match 2 at around 1:45, you take the "no think" mindset to a whole new level. You successfully hit with a nair when Zelda is around 80, but instead of uairing or usmashing (which both could have worked), you:

threw out 3 more nairs going across the stage, then ran back the other way and completely missed an usmash.

You need to watch that part. lol it looked really random and silly to me. If you get a hit, react to where their d.i. and where they're character is headed and continue the combo. Nair juggling will only work if they are at a low enough percent, and if they d.i. into you after every nair hit.

-Same thing in Match 2 with the grabbing, needs more.

-Match 3: If you block Marth's fsmash, WD out of shield towards him and either shine or grab. Usmash isn't a good follow up at low percents because he can d.i. out and avoid any follow-ups you have in mind. If you block a TIPPER, you can't punish him in any way, because the shield-stun it delivers is too good.

-Match 3: @ 1:38 why no uair? I never see you use that move. Oh, and you haven't grabbed yet either. Its MARTH! Uthrow uair ***** his ***.

There isn't that much you need to work on. You just need to solidify a few things before you reach that next level. Your move selection and grab game needs work. You need to try to use your shield more, edge-guard more efficiently, utilize light shielding vs. Marth, drillshine to GRAB and not usmash everytime...

Yea, hope I helped man.
Thanks, Rayn. Yeah, so bottom line: grab more, to uair, etc. And choose moves that are appropriate to the situation.

Haha, I have this weird thing (even with Falco sometimes) where I wavedash the wrong direction after a drill shine. It's not really because I don't know which way the shine will push them, or launch them in Falco's case; I think it's because I used to not be able to waveshine backwards, and that muscle memory is telling my hands to waveshine forward always. :psycho:

Ya, well, I will think and react more, instead of just throwing moves out there. Thanks all.
 
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