> on the subject of sheik though:
>
> long range - falco wins. sheik is forced to come nearer due to needles not having infinite range. this range isn't really relevant however because not much of the game is spent here.
> long mid-range - sheik wins. she can dacus him if she predicts a laser and needles makes it so he can't shoot lasers wildly
> mid range - falco sucks here, sheik auto wins but her midrange game is limited to dash shield punishes which essentially forces sheik to have a needle charge to be fully threatening at this range. needle charge requires time however and falco can take stage or change the situation into...
> mid-close range - falco jab outranges all of sheik's moveset. ggs. he can ftilt as quick poke also
> close range - spotdodge + jab shuts down sheik's game
>
> mobility - roughly equal but falco has a movement option w cancel options + broken hitbox
> traps - juggle: sheik juggle vs falco is just continuously resetting falco lol. she has the speed to do so however so it's not infeasible, that being said i think falco down air and his ff/airdodge are broken. falco juggling sheik on the other hand is slaughter because falco completely dictates how sheik must behave on landing supposing that she even GETS to land
> ledge trap: sheik has a great ledge trap on falco i think. probably her strongest asset. falco has a great ledge trap on sheik like everybody else in the cast
> edgeguarding - sheik can't gimp falco. the guessing game is stacked in falco favor always. on the other hand falco can easily edgeguard sheik or force her into a ledge trap.
sheik vs falco is just +1 for falco because of how abusable sheik is as a character and his superiority in more important areas such as close/mid-close range where sheik would like the establish control
additionally consider how difficult a full ftilt lock is to achieve on falco