When an opponent was grounded and in front of you, U-tilt would always miss. Now that's not the case.
I'm able to successfully Dtilt grounded characters pre patch
- U-tilt finally hits from the front as well!
Edit:
- Knockback angle on the 6 hammer isn't a semi-spike angle, but is horizontal now.
- Lower vertical knockback for an opponent frozen by an 8 hammer.
- Increased knockback on sourspot F-air
All this is untrue, I tested all of your claims,
Utilt has always been able to hit grounded opponents it just has always done a crappy job at doing so.
Hammer 8 does in fact send opponent vertically upwards, but I see no significant change in distance, the same goes for the knockback angle on Hammer 6, since there is no glaring change on either's knockback or angle trajectory, I can only assume that these are the same.
As for sourspot Fair, I tested the % in which the Sourspot would put Mario in a tech situation on the platform, as this would show wether or not knockback was changed, pre and post patch, Mario was put in a teching situation at 117%, so there is no knock back change on sour spot fair.
tl;dr, sorry bro, you're wrong on all your claims based on visual comparisons, and usually those types of comparisons are correct.