- Joined
- Jan 14, 2002
- Messages
- 28,982
Do you just say things without actually checking the facts?Do you really think it's a coincidence that for seven consecutive generations of consoles, the weakest hardware has always had the best sales? From a purely mathmatical standpoint, the odds of that happening are too low for coincidence to be a feasible explanation. It is the single most consistent way for determining which console will have the best sales, after all.
SNES used 16 bit with 3.56 Mhtz processor. The Genesis used 16-bit with an older processor type, and the SNES won, when the Genesis was either equal or lesser in power.
The PS1 beat the Sega Saturn while having a 32-Bit Processor as Saturn did but running it at 33 mhtz, while the Saturn's ran around 28, making the Saturn slower than the PS1.
So, basically your claims are completely made-up. Companies that win console battles are the ones who have the most games to attract fan bases. If you look in the past, PS1 and PS2 had the fewest peripherals as well. The 64 had the rumble pack and expansion bay, the latter being required to play some games, while PS1 just had the Dual Shock.
For PS2 gen, all the consoles lacked much in the realm of peripherals, and hardware was relatively close enough that games could be made across the board. The reason the GCN failed was because it didn't have mass appeal.
With the Wii and motion capture, it, for the time, was a big thing. Nintendo has a 50 million market share, while 360 has 30, and PS3 has 22. Sony is sticking to their 10-year console life line (Which it has done since the PS1 if you count the times it over lapped with the next gen) and MS has commented on wanting to do the same thing, so that gives the two more powerful consoles until 2016 and 2015, respectively, to gain enough supporters to surpass Nintendo. The only way they can really do that is to take market share from Nintendo, and one of the ways of doing that is to take nichés that Nintendo has tapped into and innovate it. With the Natal as far as I can see, Microsoft has best integrated motion capture into the console overall. With the Wii, you have a remote, and with Sony's, you have the sticks, but with Natal you have your hands to do most of the work. Two of the best things I saw in the video were the ability to add your gear to the game and the ability to scroll through menus from your couch using your hands. Both seemed quite neat and quirky, and if they work, I think that will be a huge advancement over the WiiMotes.
My concerns with Natal are application and range. I know with the PS3 Eye if you are too close, the camera won't work. Also, if you have any dark rooms or spots of light, it will conflict with the image. For example, I have a large closet in the room with the PS3, and the camera reads that area as a dead zone. If I walk in front of it, I am gone from view. I would like to see how Natal will work around this. Also, application: I HATE how every Wii game uses the WiiMote. I find the controls uncomfortable, forced, and unnatural. Also, the games feel so much shorter and easier with the WiiMote. I remember playing RE on the other consoles, and head shots were easy, but not as easy as in RE4 Wii. It was so bad that I rarely died once I got into a comfortable position where I was sitting and could aim with ease. Add in the fact that a ton of Wii Games feel just like Tech Demos, and that is pretty much my concern with Natal. I think things like Natal are awesome, but they should be an alternative way to control a game, much like how the PC lets you use a joystick, game pad, or mouse and keyboard in some games. The transition is seamless, and the customization allows me to play the game as I want. If Natal could somehow let you change the controls in any game to accommodate a player's preference, I can see this becoming a huge thing. For example, when I am by myself, I may not feel like playing Halo 3 with full motion control, but with friends, I may want to show it off. If you can customize the options to allow this, I see the games offering a richer experience overall rather than the forced "Deal with it or don't play" manner that Nintendo has adopted.