SmasherCat
Smash Journeyman
Yep, the caption says it's her "strong up attack". That would be the up tilt.so then the saturnian ring move is her Uptilt?
It can't be up smash.
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Yep, the caption says it's her "strong up attack". That would be the up tilt.so then the saturnian ring move is her Uptilt?
It can't be up smash.
omg that is hillarious!!!
The thing with Geno is that he'd be more of a Square-Enix rep than a Mario rep.I'm hoping though that this doesn't hurt Paper Mario's or Geno's chances to get in now that we have 5 Mario ch. and most likely Yoshi, Wario, DK, etc. to come.
That completely made my day. xD
Sakurai, to me, sounded like he was implying that there are only two distances, but he didn't explicitly say.Kinda curious as to if the move can be moved similarly to Zelda's Dinfire (That'd be some crazy good off stage pressure), and just how far Luma can be away from Rosalina.
I actually like that idea, because I think that might mean Luma would come barreling back toward you if used the move again. Meaning that Luma's retreat is not only quick, but may also be an attack.Sakurai said:Pic of the day. This is the Luma Shot, which highlights the different ways to control your Luma. You can switch between controlling the Luma alongside Rosalina or away from her.
which is why I think: when luma is away from you, pressing forward B shoots luma forward more, while pressing backward B shoots luma toward you. and pressing neutral B will summon luma back to you.Sakurai, to me, sounded like he was implying that there are only two distances, but he didn't explicitly say.
I actually like that idea, because I think that might mean Luma would come barreling back toward you if used the move again. Meaning that Luma's retreat is not only quick, but may also be an attack.
Well, we don't know how much damage a Luma can take. She looks like she might be a nightmare for projectile based characters too, what with that redirection move she has.One thing does seem pretty certain though. Rosalina might end up being a nightmare for anyone who doesn't have any reliable long range attacks.
In fact, I bet Captain Falcon is feeling terrified as we speak.
I like just how little information Sakurai is giving us about the characters this time. The Dojo had updates where they told us how moves work. It's far more fun to speculate (Better business strategy too, as it builds hype) and also more fun to find things out for yourself.Hnggg I keep thinking of cool blockstring options, but I'm not sure how it'd work on a smash shield since mix ups to force crouches don't exist in this game lol. BUT THE SHIELD PRESSURE OPTIONS
I really really really really want to play this character~
Possible.which is why I think: when luma is away from you, pressing forward B shoots luma forward more, while pressing backward B shoots luma toward you.
Seems sort of unnecessary. This could be her Standard B Move, pressing it summons a Luma, and once one it is summoned simply pressing B switches between long-range and short range. But it's most likely her Side B.and pressing neutral B will summon luma back to you.
Perhaps, but one will need to consider if the Luma summon is very fast; it seems that Rosalina can summon a Luma, regardless of her actions. In that scenario, even if the first Luma gets taken out, a new one could be summoned right off the bat to keep the pressure strong.Well, we don't know how much damage a Luma can take. She looks like she might be a nightmare for projectile based characters too, what with that redirection move she has.
Megaman has a lot to be worried about.
I'm sure it wouldn't be automatic. That would be way too unfair and also make killing a Luma almost pointless.Perhaps, but one will need to consider if the Luma summon is very fast; it seems that Rosalina can summon a Luma, regardless of her actions. In that scenario, even if the first Luma gets taken out, a new one could be summoned right off the bat to keep the pressure strong.
All that I know is that the Luma summoning may be faster than people might think. As such, certain fighters may have to resort to using long range attacks to have any chance of getting to Rosalina before she uses the Luma Shot again.I'm sure it wouldn't be automatic. That would be way too unfair and also make killing a Luma almost pointless.
There are always pivot grabs.All that I hope for is that Rosalina's dash grabs are actually worth using. All the other Mario reps have rather lousy dash grabs, if I'm not mistaken.
It also doesn't really help when you're literally helpless after using the third jump. The story would've been different, however, if Rosalina was only in a semi-helpless state (like Sonic after he uses the Spring Jump) after using the third jump.I don't know about her Up B being a good getaway, since it seems a bit slow, and depending on landing lag, a character who's fast enough to catch up to her can punish her.
If you look carefully, you can see her model flashing, which would strongly suggest a Helpless State.We also don't actually know if she will be helpless after using it. Wouldn't surprise me if she was, but still, we haven't seen anything that suggests that yet.
Yeah, with Mega Man being able to spam his standard attack while walking, simply using the Star Barrier will leave Rosalina vulnerable long enough for Mega Man to approach her safely. Being able to protect yourself from projectiles would be good if the opposing fighter's projectile options are limited, but Mega Man is a projectile utility belt, and may probably be one of the very few projectile spammers who can actually give Rosalina a run for her money. Most other projectile users can't spam their projectiles as quickly as Mega Man, and the ones who can can't move and attack at the same time, such as Fox and his Blaster; Fox may try to spam Blaster on Rosalina, but it won't get him anywhere, thanks to Rosalina's Star Barrier, and he can't move while using the attack either.I actually have to disagree on her having the advantage over a character like Mega Man. Mega Man controls long range and space in general well as that's what he is built for. A Luma would likely be a very short term meatshield vs a character who at any time can have a projectile move 360 degrees around him at all times. Her redirection would probably suffer from a problem similar to Villagers item grab, she'll stop a few shots only to be opened up to even more shots right after. Not to mention the large problems that could open up with having a Luma with a Crash Bomb attached to it.
As said, she'll likely be best against characters who can't fight a long-mid range game, or who have bad shield options (Hi Yoshi)
Unless this is subject to change, the helpless state after performing the third jump may prove to be very problematic for Rosalina's recovery while she's facing a very mobile opponent. Oddly, Sonic's Spring Jump gives him roughly the same vertical travel distance, and he can still fight back to ensure that his recovery is successful.If you look carefully, you can see her model flashing, which would strongly suggest a Helpless State.
I actually doubt it will be as spammable as it looks at first glance. In the actual Mega Man games, you can only have three of your Mega Buster pellets on screen at any time, which would imply it's only a semi-automatic weapon. This trait is even in the X series. Mega Man's play style looks almost identical to how he actually plays in his games, even in relation to movement speed and jump arcs. So I would imagine this trait will carry over, as it's a pretty iconic one that a lot of people are aware of. It may need to be adapted due to the dynamic camera of Smash (maybe have it so that you can fire three consecutive shots, and then you can't fire more pellets until one second has passed), but I think this trait will make it in somehow. It would be perfectly fitting, as many characters in Smash have generic three hit combos for their basic attacks.Yeah, with Mega Man being able to spam his standard attack while walking
This is true, once you fire 3 the move is finished. Doesn't mean you have to use 3 though. The buster also isn't exactly a long range option, as it only covers around half of Battlefield. Combined with the likelyhood of not being able to walk backwards and fire, it makes it more an approaching mid range tool. Think of it like a REALLY long limb.I actually doubt it will be as spammable as it looks at first glance. In the actual Mega Man games, you can only have three of your Mega Buster pellets on screen at any time, which would imply it's only a semi-automatic weapon. This trait is even in the X series. Mega Man's play style looks almost identical to how he actually plays in his games, even in relation to movement speed and jump arcs. So I would imagine this trait will carry over, as it's a pretty iconic one that a lot of people are aware of. It may need to be adapted due to the dynamic camera of Smash (maybe have it so that you can fire three consecutive shots, and then you can't fire more pellets until one second has passed), but I think this trait will make it in somehow. It would be perfectly fitting, as many characters in Smash have generic three hit combos for their basic attacks.
Another note about Mega Buster pellets is that they don't make enemies flinch in the actual Mega Man games, and they do minimal damage. So I honestly think their threat is minimal to Rosalina (especially if she used the Luma as a shield while approaching him), and other characters in general. I imagine a great strategy for Sonic to use against Mega Man will be to just charge headfirst through Mega Man's pellets, and get hits in on Mega Man before he has even finished the animation for shooting them. You may take a tiny bit of damage, but it would be inconsequential, especially if you get a nice combo in on Mega Man.
So the Star Barrier would leave you open to Mega Man if you used it against his Mega Buster pellets, but it's not like those pellets warrant using it. Fox could reflect them, but even that could be a flawed option, because if they don't make others flinch, then sending them back at Mega Man is likely not going to make him flinch either.
That would make her almost impossible to successfully edgegaurd. Not that a edgeguard-immune character has never been done before (looking at you, Meta Knight).I recently had a thought, regarding Rosalina's third jump...
From what I could recall, whenever Mario used a Launch Star in Super Mario Galaxy, he's safe from being attacked while traveling to another planet. What if Rosalina is given invincibility frames while performing her third jump?
Basically, when Rosalina uses the Launch Star to send herself flying, she'll be given invincibility frames, which prevent her from flinching against any incoming attacks; she'll still take damage from the attacks, however. And if Rosalina hits any opponents, they'll take some damage and be sent flying. The invincibility frames would last until Rosalina enters a helpless state.
If Rosalina's third jump has invincibility frames, it may make up for its helpless state drawbacks, and render most edge-guarding maneuvers useless.