Violenceman
Smash Journeyman
- Joined
- May 3, 2012
- Messages
- 381
- NNID
- Ash316
Red Faction. Hands down.
I am not the biggest fan of first-person shooters, so in order for me to get invested, it has to have a good hook (Bioshock's narrative style, Perfect Dark's amazing multiplayer, etc.). And Red Faction caught my eyes thanks to the Geomod engine that would allow you to destroy your environment. The back of the box bragged "For the first time ever destroy and alter the environment in real time!" with the examples of "Don't fight the convey...just destroy the bridge" and "Can't find the key? Create your own door!" I thought this was awesome; I loved the idea of being able to improvise your own solutions to the situations presented rather than being forced to just shoot through corridors of enemies.
That's not what I got. Oh, you can destroy bridges and create doors, all right. But only when the game wants you to. You can destroy layers of most walls, but you eventually reach a metal barrier or some other arbitrary limit that stops you from going any further. Any place you actually can break through into another room or hallway is clearly marked, sometimes with a big old red X. And areas where you can destroy bridges or some similar large-scale structure are staged so that is the centerpiece of the room and using the geomod engine to destroy the environment is the obviously intended solution (and even then, only by shooting the right spots).
Scripted improvisation. The notion baffles me. The game is not a bad first-person shooter and the had the game not focused on advertising the ability to "alter the environment" and "create your own doors", the places where you can do that would have been novel and probably pretty entertaining. But it did and it is the only situation I can think of where I felt the game box legitimately straight up deceived me.
I am not the biggest fan of first-person shooters, so in order for me to get invested, it has to have a good hook (Bioshock's narrative style, Perfect Dark's amazing multiplayer, etc.). And Red Faction caught my eyes thanks to the Geomod engine that would allow you to destroy your environment. The back of the box bragged "For the first time ever destroy and alter the environment in real time!" with the examples of "Don't fight the convey...just destroy the bridge" and "Can't find the key? Create your own door!" I thought this was awesome; I loved the idea of being able to improvise your own solutions to the situations presented rather than being forced to just shoot through corridors of enemies.
That's not what I got. Oh, you can destroy bridges and create doors, all right. But only when the game wants you to. You can destroy layers of most walls, but you eventually reach a metal barrier or some other arbitrary limit that stops you from going any further. Any place you actually can break through into another room or hallway is clearly marked, sometimes with a big old red X. And areas where you can destroy bridges or some similar large-scale structure are staged so that is the centerpiece of the room and using the geomod engine to destroy the environment is the obviously intended solution (and even then, only by shooting the right spots).
Scripted improvisation. The notion baffles me. The game is not a bad first-person shooter and the had the game not focused on advertising the ability to "alter the environment" and "create your own doors", the places where you can do that would have been novel and probably pretty entertaining. But it did and it is the only situation I can think of where I felt the game box legitimately straight up deceived me.