• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

more shield breaks?

TheBuzzSaw

Young Link Extraordinaire
Moderator
BRoomer
Joined
Jul 21, 2005
Messages
10,479
I noticed that Marth's "shield break" technique was virtually never used for that purpose since it was hard to do. Should Brawl have more techniques that break shields? I believe Ganondorf's Warlock Punch should've broken shields considering how hard it is to land. Similar moves should not be blockable with a quick click of the L/R-trigger.
 

TheMastermind

Smash Ace
Joined
Jul 16, 2007
Messages
516
I think in general shields, should have nearly half the life that tey have now. This will cause
players to shield less and to use there shield more spareingly.

I agree that more moves should break shields also. Even the Falcon punch would be more useable
if it broke shields.
 

mikeHAZE

Smash Legend
Joined
Jan 20, 2006
Messages
11,004
Location
North Hollywood, CA
why would you want less shield? wouldn't that just make really fast characters who can shield pressure easily pretty much ****?
 

Dave the Perspicacious

Smash Journeyman
Joined
Aug 15, 2007
Messages
207
Location
Scotland
Well, the solution to the above, would be that characters have varying shield length/strength, depending on their weight class.

I do agree fully, however, that the shield could use a little modification. Quite a few moves should at least inflict damage through a shield, if shield break stun time is a little too harsh.

I would also love to see these powerful charge moves, become more practical and generally useful. Even in a free for all, most competent players will manage to dodge them (excluding storable charge moves, which rock :D).

Dave
 

Eaode

Smash Champion
Joined
Jun 4, 2006
Messages
2,923
Location
Glen Cove/RIT, New York.
Eh, I would want the shield lifespan to remain the same as it is now. With CF I have to shield a lot 'cuase his spotdodge is teh sux.

I agree however that certain moves should break shields. No attack should break a completely full shield (unless that's its purpose like Marth's Shield breaker). Thins like Warlock punch or Bowser fsmash should take maybe 85-90% of your shield.

Something interesting to see would be if shields could absorb some things. Like if there was a weak energy based projectile that, if shielded would give around half the damage, but replenish your shield a tiny bit instead of reducing it.
 

True Fool

Smash Ace
Joined
Jul 27, 2007
Messages
524
Location
Vegas
I think it's a good idea to reduce the shields, and to make certain attacks break shields. Just so long as that the fast attacks are weaker at breaking shields, it should be about 7ish fast attacks are equal one slow attack for breaking shields. We all know who wins in the strength-speed game, and they definately need to have a disadvantage somewhere.
 

sirmackerel

Smash Apprentice
Joined
Jul 6, 2007
Messages
86
The number of hits required to break the Smash Ball already seems to be based on the weight class of the attacker (Bowser, who was by far the heaviest character in the demo, took only 2 hits to break the Smash Ball), so I wouldn't mind if shields were like that, too.
 

Rhyfelwyr

Smash Ace
Joined
Nov 17, 2007
Messages
649
Location
Michigan
I did always think that shield-breaking was too rare. I tried looking at the Brawl demo videos to see if the shield strength has changed, but almost no one ever shielded.
 

Wreked

Smash Lord
Joined
Aug 1, 2007
Messages
1,037
Location
Jacksonville
I think almost all of the heavyweights should have a shield breaker.

DK-neutral b
Bowser-F smash
Ike-Up smash
 

ZenJestr

Smash Lord
Joined
Jul 5, 2007
Messages
1,278
Location
Doral, FL
NNID
ZenJestr
3DS FC
4897-6268-7794
yea I think heavyweights should break shields with fully charged smashes....or any attack that requires charging...
 

Witchking_of_Angmar

Smash Lord
Joined
Jun 5, 2007
Messages
1,846
Location
Slowly starting to enjoy my mothertongue again. :)
why would you want less shield? wouldn't that just make really fast characters who can shield pressure easily pretty much ****?
Well, he wants a different ratio of power of attacks to shield damage, so that a weak move like shine that is used for shield pressure does little damage, but powerful attacks, like Warlock Punch do a lot of shield damage.
 

Dragonbreath

Smash Ace
Joined
Oct 18, 2007
Messages
881
Location
Big, spooky castle in eastern europe.
This makes sense. It would add to the uniqueness and tactical difference of each character, while replacing a somewhat bland feature with something dynamic and new.

But only if Sakurai makes it balanced.

Think about Stamina matches for a moment. Fox Vs. Bowser. Fox is a speedy character with good comboing ability and good dodge ability. Boweser is a heavy character whose strength lies in his ability to take damage and keep going. However, both characters lose when they take 150 damage. As you can see, Stamina mode is unbalanced in mellee. But if Bowser had more stamina (Which he should, from an anylitical standpoint), somewhere in the region of 300-400, then Stamina mode in Brawl would be more interesting and more balanced.

The principles in what I just wrote are similar to the principals in the shield issue, albeit on a smaller scale. However, considering the direction that Sakurai is going with Brawl, I think it's more likely that Sakurai would increase the shield on Bowser than decrease the shield on Fox.

Off-topic, but what if certain shields had unique buffs? Like something involving Bowser's spikes for Bowser.
 

TheBuzzSaw

Young Link Extraordinaire
Moderator
BRoomer
Joined
Jul 21, 2005
Messages
10,479
The shield really was too good in Melee. I mean, it wasn't necessarily game-breaking or anything, but it was just too convenient in my eyes. The shield can save you from a lot. On the other hand, certain characters had horrible shields. Roy and G&W stick out in my mind as having weird shields. They both suffered lots of shield pokes. >_<
 

Team Giza

Smash Lord
Joined
Mar 5, 2006
Messages
1,119
Location
San Diego, CA
Shields should be just as strong as in melee when fighting fast characters. However, bigger characters really need to give more shield stun and make shields shrink faster. I would really love it if they did things like this because it would not only make it more balanced but leave nice room for a lot more character diversity.
 

Sadnap

Smash Cadet
Joined
Feb 5, 2007
Messages
58
Wouldn't a smaller shield length mean my DK getting shield stabbed more so than necessary? Unless the size of the shield is more proportional to the size of the character, the heavy weights will suffer from even more ways to go through their shielding.
 

Team Giza

Smash Lord
Joined
Mar 5, 2006
Messages
1,119
Location
San Diego, CA
Well they could make shields have different strength per character to solve this. It would even create more character diversity. DK could have a strong shield, so faster characters would have a pretty hard time breaking his shield, however after awhile he would still be open to shield pokes simply because he is a bigger character (but wouldn't make it horribly easy to poke because it takes longer to get their shield smaller).
 

Red Exodus

Smash Master
Joined
Dec 7, 2006
Messages
4,494
Location
Hell
I would only want this for strong moves, like fully charged Samus blasts or Falcon Punch. I'd hate to get my shield broken by stuff like missiles or fireballs.
 

Sliq

Smash Master
Joined
Jan 13, 2006
Messages
4,871
I love this idea, mostly because it takes 3-4 Pounds from Jiggs to break a shield, and after the 2nd Pound, most people know better then to shield the 3rd hit and either go on the defensive or offensive.

I think if Pound broke in 2 hits (as in immediate consecutive hits), or 3 hits if they got away and let it recharge for a bit, it would worth hitting shields with, considering how easily punished it is if you hit someone's shield with it.

Thinking about it, shields shouldn't regenerate AT ALL until you do damage, and the amount of shield recharged should be equivalent to the amount of damage done.

I'd like to see more moves like Bowser's Klaw that allows people to grab from the air. I think it would be cool to see "status effect" moves likes Jigg's sing and Mewtwo's disable, only USEFUL. Maybe a move that disables aerial moves, reverses controls, slows character, weakens character, steals health, etc.
 

Blubba_Pinecone

Smash Ace
Joined
Aug 7, 2007
Messages
796
Location
under a rock
I actually strongly disagree. Sure, it would be nice to break enemy sheilds more often, but that would make the game way unbalanced if you ask me. Plus, it would discourage newer players who keep getting their sheilds massacred.

It would add up to having way too many free hits and devastating blows that wern't really earned as much as they were given. It takes the human brain time to react to situations, infact, reaction time for driving happens to be recorded around an average of 3/4 a second. Although exagerated for this topic, I think you get the idea. Maybe more ways to break sheilds would be fine, but not weaker sheilds! That's jsut ridiculous if you ask me.

Example: Ganondorf warlock punches someone's sheild and it breaks... guess what Ganondorf does while they are stunned? Another warlock punch! BOOM! Free KO practically!

Of course that's assuming you actually have your sheild hit by it but you understand what I'm saying I hope.
 

Team Giza

Smash Lord
Joined
Mar 5, 2006
Messages
1,119
Location
San Diego, CA
You hit someone's shield with a warlock punch in brawl? OMFG. You definitely deserve to at least break down 3/4 of your opponent's shield.
 

TheBuzzSaw

Young Link Extraordinaire
Moderator
BRoomer
Joined
Jul 21, 2005
Messages
10,479
But for how slow the Warlock Punch is, the victim deserves to have his shield broken.
 

Blubba_Pinecone

Smash Ace
Joined
Aug 7, 2007
Messages
796
Location
under a rock
You hit someone's shield with a warlock punch in brawl? OMFG. You definitely deserve to at least break down 3/4 of your opponent's shield.
xD yeah. but that was an example.

Think about it, lots of noobs and newer players actually might be hit by the move. This would discourage them.

Taking away 3/4 sheild is very possible, and infact a good idea. But instant sheild break? No! The horrors of all that recovery time! It would deeply discourage newer players to get killed like that so often.


Also, take into account that the warlock punch was just an example to be used, it doesn't have to be that exactly.
 

Blubba_Pinecone

Smash Ace
Joined
Aug 7, 2007
Messages
796
Location
under a rock
But for how slow the Warlock Punch is, the victim deserves to have his shield broken.
In our competetive world, yes! By far they deserve it!

But not newer players, and casual people who arn't very skilled. Which, for fact, do make up the majority of the Smash players worldwide.
 

TheBuzzSaw

Young Link Extraordinaire
Moderator
BRoomer
Joined
Jul 21, 2005
Messages
10,479
LOL! Nice videos. I don't support shield-breaking COMBOs necessarily, but certain moves hit so hard that it is stupid they can be shielded. :(
 
Top Bottom