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My birthday is on 5/16 it would be awesome to have it on my special day!no smash 4 3ds 5/16/2014
and smash 4 Wii U 5/17/2014 or 6/18/2014 [to get it on my b-day]
The first one was probably simply to derail the fans from reality. I don't remember the second one, seems more a gaffe than erroneous information to be honest.I just hope the guy wasn't talking out of his butt. We've gotten some wrong information from Nintendo Europe before. Remember when Sonic the Hedgehog was unlikley? Or when they said the Wii didn't need bigger storage because only geeks and otaku could need that much space. (They back-peddled furiously on that one.)
I'm preaching this since July. Sakurai is not going to reveal much this time around, he knows he made a mistake with Brawl's Dojo.I get the feeling this may not be right, we'll just have to wait and see on the next Nintendo Direct. For people talking about the lack of character reveals both new and old, what if Sakurai just doesn't show a majority of the characters before launch for once and leaves most of the newcomers hidden? Personally, I'm thinking he'll reveal at least a few more if the game is actually launching in the Spring, but he did make a fuss about spoilers in Brawl from the SSE.
they had as much time with this game as they did with brawl with twice the staff size, so I believe they will be ok.I for one hope this won't end up true. In order to release the game in, say, April, devs need to have it content complete by February, or even earlier (I'm not in the industry, mind you, but bugs need to be squashed, discs need to be pressed etc.). And we're talking about Germany here, with Japan typically taking priority with most Nintendo titles, though this is changing obviously. I want them to take their time, especially given Sakurai's anti-DLC, anti-ongoing stance (which by the way I completely understand, I'm only noting the implications that we'll have what we'll get at launch).
But hope is one thing, and expectations is another. Nintendo doesn't want to cannibalise sales of its own games. So in my humble opinion they won't push for spring release if there are few 2014 releases planned, so that Mario Kart won't compete with Smash, for instance. On the other hand, if they'll have multiple hit baits ready for second half of 2014, I can see a May release
Especially since if a spring release happens, that's still another few months, and with a focus on the multiplayer experience as opposed to some subspace emissary.they had as much time with this game as they did with brawl with twice the staff size, so I believe they will be ok.
who says he will reveal the rest of the newcommersBased on the fact that we still have yet to see any newcomers revealed in 6 months I highly doubt Sakurai will cram the rest + the remaining veterans within the next 4 months.
In other words I'm not holding my breath.
who says he will reveal the rest of the newcommers
I dunno... depending on the size of your staff and how big is your budget and how good your staff are with programming and etc, etc, etc...That really confuses me about game development time. Some studios can crank out games faster than I can write 6 panel comics and others make me and my procrastination butt look productive. What's the average cycle on a game that doesn't have a direct predecessor to build on and re-use code from like say, Modern Warfare?
I'm preaching this since July. Sakurai is not going to reveal much this time around, he knows he made a mistake with Brawl's Dojo.
And maybe we can actually get a good rush of surprise from this game when it comes out.
A game? What kind of game, may I ask? Do iOS games count?That really confuses me about game development time. Some studios can crank out games faster than I can write 6 panel comics and others make me and my procrastination butt look productive. What's the average cycle on a game that doesn't have a direct predecessor to build on and re-use code from like say, Modern Warfare?
Nintendo isn't exactly the type of game company that craves preorders, since the used market is far nicer to them than... companies that do crave preorders.Why wouldn't he? Newcomers are hype builders. Hype = more preorders.
A game? What kind of game, may I ask? Do iOS games count?
No, seriously. This is very different depending on the game. Something along the lines of "Let's make a solitaire compilation", or "Let's make a super-simplified infinite runner" can (doesn't have to, mind you) be done in a week. The game of Smash caliber seems to be usually taking anything from one year to three, but typically less than two. Perhaps surprisingly, being a sequel doesn't necessarily speed the development up, since in every branch of development you are slightly constrained by predecessor, which may be a good or bad thing.
I would assume LackadaisyAlax was talking about items and other such things. Prime example would be the capsule, which originally had its Brawl model and of course now it has a new look.I really doubt they imported models from Brawl to SSB4 if Sakurai said they had to do all characters from scratch in SSB4... it would probably explain why Sakurai apologized in advance that he won't have time to bring all characters back to SSB4 but he is trying to add as many characters as possible before time's up.
I really doubt they imported models from Brawl to SSB4 if Sakurai said they had to do all characters from scratch in SSB4... it would probably explain why Sakurai apologized in advance that he won't have time to bring all characters back to SSB4 but he is trying to add as many characters as possible before time's up.
Oh, he did hun. In the summer of 2012, he stated that he's using Brawl assets as a starting point. This is why you see the same idle animations and similarities with the models in Brawl. They're just touched up. In the same time period, he said Bamco Studios already had the game engine/beta up and running and that he liked what he saw. My guess Nintendo contracted Bamco Studios without Sakurai knowing and they had their version up and running. They enlisted 3 studios to accelerate development from Namco.I swear he imported models and basic structures of characters from Brawl. I could have sworn I saw that somewhere. Hm, well if it's false I apoligize.
Oh, he did hun. In the summer of 2012, he stated that he's using Brawl assets as a starting point. This is why you see the same idle animations and similarities with the models in Brawl. They're just touched up. In the same time period, he said Bamco Studios already had the game engine/beta up and running and that he liked what he saw. My guess Nintendo contracted Bamco Studios without Sakurai knowing and they had their version up and running. They enlisted 3 studios to accelerate development from Namco.
Next Spring is still next year if I remember correctly.Bad news, one translation I got was next year, not next spring specifically
Next Spring is still next year if I remember correctly.
Haha what the hell, so I decided to read the article now after Guybrush's posts instead of just going with the quote that's in the OP and it's actually misquoted.Bad news, one translation I got was next year, not next spring specifically
So this alleged Spring release was just a mistranslation?Haha what the hell, so I decided to read the article now after Guybrush's posts instead of just going with the quote that's in the OP and it's actually misquoted.
It says:
"Für nächstes Jahr (instead of Frühjahr, as stated in the OP) sind außerdem mit Mario Kart8 und Super Smash Bros. zwei weitere große Lizenzspiele für unsere TV-Konsole angekündigt."
Which literally means "for next year", there is no mention of spring. Maybe they edited it because it's uncharacteristic for something like this to spread on GAF when it could have gotten fact checked so easily. Odd situation. Wish I read it earlier.