People don't seem to understand what I mean. Along with the increased percentage, the characters attacks would do more damage also. Matches wouldn't last longer, because characters attacks are multiplied by 10. 100 % would be dealt for a 10 damage attack. Smash Bros. keeps track of damage that is less than a percent, but doesn't display it. So an attack that does 12.2 damage would just display as 12. But if the limit was increases to 9999, the 12.2 would display as 122. It's just a more accurate visual measure. And, yes, dealing over 9000 would be awesome. I like how in the capcom vs series the screen tells you precisely how much damage you've done, than multiplies it by 100,000, allowing for 13.245 million damage to be done.