Quick question that also popped up on the Oli boards the other day. When it comes to momentum cancelling, what would be Kirby's best aerial to do this with? I was thinking bair, but thats why I'm asking the pros because I could be wrong.
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DAir or BAir. I think DAir cancels better though. :x I've used DAir and lived past 150%Quick question that also popped up on the Oli boards the other day. When it comes to momentum cancelling, what would be Kirby's best aerial to do this with? I was thinking bair, but thats why I'm asking the pros because I could be wrong.
It's like, that weird glitch where, if you use a certain attack in the air, you get weird lag. Um...here:RCO lag is that goofy landing lag right?
Aerial rock and aerial hammer both do.
We Do have Frame Data. T!MmY has been gracious enough to share his Frame data with us. I was going to make a complete Attack Frame list but since he's already made it, I don't need to.Lol @ people using down-air. It's his longest lasting aerial... You guys must not know what MCing is meant to do.
Looks like you guys don't have frame data... but yeah, it's between u-air and b-air. I use u-air~
From timmy's guide:
N-air
Start-up: 1-9
Hits: 10-32
Cool-down: 10-60?
F-air
Start-up: 1-9
Hits: 10-11, 18-19, 27-28
Cool-down: 28-47
B-air
Start-up: 1-5
Hits: 6-20
Cool-down: 7-26
U-air
Start-up: 1-9
Hits: 10-15
Cool-down: 11-30
D-air
Start-up: 1-18
Hits: 19, 23, 28, 32, 36, 40 (ground: 48-49)
Cool-down: ?
So we don't know when d-air ends but we know there's still an hitbox 40 frames in which hence makes it much worse than u-air and b-air. The point of momentum canceling is to jump towards the stage as soon as you get past the hitstun phase, and the sooner you can jump, the more effective it is. So B-air is apparently his best MCing move with U-air as a close second.
When it comes down to the Exact %'s, B-air is better. Besides, if you get too much Vertical Distance, when you jump, you'll probably die on the top Blast Zone.Well, Bair pretty much just cancels your vertical momentum, and evens you out. Which only makes you go farther.
Upair's probably my favorite because you get vertical height, and don't go nearly as far.
Either one works just fine.