Complete EBA Movelist
I've seen some good suggestions for B moves here, so I thought I'd try my hand at it.
I remember hearing about making their moves IASA, and because I can't give you frame numbers, I'll approximate.
Agent J
A: Snap: Agent J sticks his arm out and snaps his fingers. Rapidly tapping A continues the Snap.
>A: Step Kick: Agent J front kicks, with flair. IASA: At the peak of the kick, before Agent J starts to retract his leg.
VA: Elite Sweep: Agent J sweeps his arm and leg out in front of him. IASA: After the arm and leg reach their farthest point.
^A: Agent Wave: Agent J waves his arms over his head. Can be done repeatedly to wave back and forth.
Smash A: Beat Tackle: Agent J lunges forward a short distance, shoulder forward. His feet leave the ground momentarily. IASA: As soon as Agent J's feet are on the ground.
D Smash: Split Swing: Agent J drops to his knees and throws both arms outward. IASA: When Agent J's arms are fully extended.
U Smash: Microphone Swipe: Agent J whirls his microphone above his head. IASA: Right before the microphone returns to J's hand.
N Air: Spin Spin: Agent J does a quick twirl, using his microphone for a little extra range. IASA: As soon as the microphone returns to Agent J's hand.
F Air: Microphone Wall: Agent J waves his microphone up and down in front of him, making a wall. IASA: When the microphone starts to come back up.
B Air: Crusin' Kick: Agent J does a reverse side kick. IASA: Right before Agent J begins to retract his leg.
U Air: Air Hand Stand: Agent J sticks his hand toward the ground and kicks upward with both legs. IASA: When Agent J is perfectly vertical.
B: Hey!: Agent J flashes his badge, stopping his enemy's frontal attacks. IASA: As soon as Agent J says "Hey!".
Smash B: Dance Sequence: Agent J starts a Dance Sequence by swinging his arms. Sequence can be changed with directional input, up to four moves. Can be IASA by starting another Dance Sequence.
^B:Entrance Leap: Agent J leaps upward, ready to make the scene. Can hurt enemies until he starts falling.
VB: Backup: Agent J calls one of his fellow Elite Beat Agents for help. Agent J cannot move until the ally's attack is done. If he gets hit, the ally will warp out as if they had completed their attack. Backup attacks do more damage and have better knockback than Agent J's attacks.
Agent Spin: Does a Spin Spin at the level of a short-hop.
Agent Chieftan: Does a Beat Tackle.
Agent Derek: Does the Agent Wave for three repitions.
Agent Morris: Does a Step Kick.
Agent Starr: Does the Snap for three repitions.
Agent Foxx: Does a Split Swing.
Agent Missy: Does an Elite Sweep.
Commander Kahn: RARE! Joins Agent J in a single Dance Sequence.
Grab Attack: Rythm Knee.
F Throw: Agent Shove: Agent J pushes his enemy forward.
B Throw: Flip Out: Agent J falls back and flips his enemy over his head, quickly righting himself.
U Throw: Head Bang: Agent J does a hand stand, kicking his enemy upward.
D Throw: Dance!: Agent J throws his enemy to the ground, then lands on them while kicking at the air.
Brawl Move (Super Special): Elite Beat Fury: All of Agent J's moves become IASA at any time for seven seconds.
Taunt: Agent J faces the screen and says "Agent J here!"
Winning Taunts:
1: Agent J says "Mission Complete!" while standing proud.
2: With his back to the screen, Agent J turns his head to the screen, gives a thumbs-up and says "At your service!".
3: Agent J does a little dance, ended by a Split Sweep.
Any and all comments are greatly appreciated!