Nabbitnator
Smash Ace
Viewer battles are on so show off your palutena's http://smashboards.com/forums/
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I'd buff Counter so that it has less lag, to have the same amount of lag of Marth's Counter, as well as less lag on F-tilt. I wonder what else is there.Well i have killed with that too. Kills surpisingly good... the same with back airnear ledges...the sad thing is that with her, you need to sue every tool available..so is difficult not to stall bair or the dash attack. The dash attack is so good that is almosta given you will stall it
IMO they should buff her Ftilt, her Neutral air and give some more range to her Dair.
Hi it is me again the same guy who defended actual Palutena to death last time. (funny since this is my first time in the forum in over a week)Hey me again (i'm the guy who thought Brawl Palutena wasn't awkward look and more beautiful than Uprising/SSB4 Palutena) anyway thats not why I'm here. Now, Ive been playing Brawl recently and can't help but wonder why she wasn't playable! When the game came out I was speculating her to join the fray alongside Pit, but didn't.. Why do you guys think she was only playable in the next game?
It probably has to do with the fact that the Kid Icarus franchise was pretty much dead at that point. Kid Icarus Uprising is what pretty much made Palutena (as well as Pit) the characters they are today. Without that game, I doubt we would have seen her in this one.Hey me again (i'm the guy who thought Brawl Palutena wasn't awkward look and more beautiful than Uprising/SSB4 Palutena) anyway thats not why I'm here. Now, Ive been playing Brawl recently and can't help but wonder why she wasn't playable! When the game came out I was speculating her to join the fray alongside Pit, but didn't.. Why do you guys think she was only playable in the next game?
Haha "actual" palutena hahaha oh that's rich(they're the same person, idc anymore...ok fine I still care)Hi it is me again the same guy who defended actual Palutena to death last time. (funny since this is my first time in the forum in over a week)
Talking seriously back in the day Kid Icarus was such a niche little and literally forgoten and death franchise, Pit was added as a retro rep like Ice Climbers and Mr Game and Watch, a throw back in Nintendo's history and nothing more.
And like other retro reps Pit was the only one to represent the series.
Remember even with the re design Uprising was close to be a Star Fox game back in the day, we were really fortune to get Uprising and therefore expanding the series lore which was pretty limitated before.
This and femenine equallity in the roster were probably the reasons we got Palutena this time around
thank god for Sakurai right?It probably has to do with the fact that the Kid Icarus franchise was pretty much dead at that point. Kid Icarus Uprising is what pretty much made Palutena (as well as Pit) the characters they are today. Without that game, I doubt we would have seen her in this one.
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Note: This is assuming that you are using the default set. Palutena's customs make her an entirely different beast.New to Palutena. Had fun with her and tried her awhile ago. Very fun character, but man oh man is she is so hard to play as, hardest character for me to play as. Have a couple of questions to maybe make it a little less hard:
1. Probably my only question that really matters: How do you deal with roll spammers (or at least when they roll behind you)? Given how laggy both her smashes and tilts are, I find it more difficult to punish rolls with her than I would with another character. Just today a Mario player was driving me crazy with his rolling, even though he was predictable I still didn't know what to do about it.
2. Best way to approach? A video I saw (from Smash and Grab, who's become a little popular on Youtube for Smash 4 tips and tricks) said her Fair is her best pressure tool and can combo into Nair, Jab, or another Fair, but i have a little difficulty landing it because its hitbox looks kinda small to my eyes. But I think I'm just spacing it incorrectly...
3. How to land Uair as a kill move more easily? The same video I saw also says Uair is her best kill move and that Dthrow can lead into it quite easily. I tried that and my opponents just seem to fly too far for them to hit.
Down-throw can combo into uair. I'm not sure if it's a real combo, but it works about 90% of the time against online people/my friends. I know that down-throw combos into nair and fair (tested in training mode) on some of the cast (Marth was used as the test character).New to Palutena. Had fun with her and tried her awhile ago. Very fun character, but man oh man is she is so hard to play as, hardest character for me to play as. Have a couple of questions to maybe make it a little less hard:
1. Probably my only question that really matters: How do you deal with roll spammers (or at least when they roll behind you)? Given how laggy both her smashes and tilts are, I find it more difficult to punish rolls with her than I would with another character. Just today a Mario player was driving me crazy with his rolling, even though he was predictable I still didn't know what to do about it.
2. Best way to approach? A video I saw (from Smash and Grab, who's become a little popular on Youtube for Smash 4 tips and tricks) said her Fair is her best pressure tool and can combo into Nair, Jab, or another Fair, but i have a little difficulty landing it because its hitbox looks kinda small to my eyes. But I think I'm just spacing it incorrectly...
3. How to land Uair as a kill move more easily? The same video I saw also says Uair is her best kill move and that Dthrow can lead into it quite easily. I tried that and my opponents just seem to fly too far for them to hit.
The Palutena Uprising is growing, and that's making me happy to hear that she's actually getting some attention and actually doing well. Now if only I could find that person and challenge him to Palutena dittos for the wifi. She does need more attention after all.Well Big D won another tournament with non-customs Palutena pretty convincingly.
Oh, we all know about her brilliant single jab is, though I wish it was even faster. Welcome to the Palutena sanctuary btw.I have been really abusing her warp cancels on battlefield for safer landings or doing things like Platform warp to edge > Backair for stagespikes and whatnot.
Has anyone mentioned her ridiculous jab cancels doe O.O
Thanks. You'll see me around here alot. I plan on contributing / Discussing quite a bit ^.^Oh, we all know about her brilliant single jab is, though I wish it was even faster. Welcome to the Palutena sanctuary btw.
That's what I like to hear. I hope I get to see you in combat sometime, too. Oh, and which Palutena do you use? I'm surely all about the the Pandora colors one (dark blue). Surprisingly, Blue goes well with my Gold Pit.Thanks. You'll see me around here alot. I plan on contributing / Discussing quite a bit ^.^
Jab Canceling with Palutena is actually very simple. Its when you do her single Jab (not the entire Rapid jab combo) and after a small delay your able to basically input anything else that you want. It allows you to do things like Jab > Dash attack / Grab / Shorthop Forward Air or even Jab into Jab. Whatever fits the momentWhere do I go to learn how to master Palutena?! I keep getting smashed, and even with browsing the forums, I can't seem to figure it out.
Obviously a newbie to smashboards, and to the competitive scene as well. If someone would smash with me and train me, that'd be cool. Or at least point me in the right direction.
I can't even figure out warp or jab cancel ;__;
I use the Dark red Color ^.^That's what I like to hear. I hope I get to see you in combat sometime, too. Oh, and which Palutena do you use? I'm surely all about the the Pandora colors one (dark blue). Surprisingly, Blue goes well with my Gold Pit.
That's the Viridi color, and it is adorable.I use the Dark red Color ^.^
Thanks! And don't worry, I and most others here know the basics are important. I'm only asking cause I've been using Jump Glide and neglecting Warp recently. And the utility or zipping to the edge to edge guard seems a lot more practically useful than what Jump Glide offers (especially since Super Speed can do most of what JG can.)Hmm... Well here's the levels I consider to do in my works of training:
-Beginner: Practice Warp Cancels in Training Mode by finding the warp position first, and remember them. It'll take time depending on how much you focus on it. You may experiment if you wish and discover other warp spots on other stages. You may practice followups after the Warp Cancel, such as the standard N-air, or quickly jump to U-air or B-air. Study well.
-Intermediate: Now that you know where the Warp spots are now it's time to go a step up and try to perform it while dashing. Time it right to perform your warp cancels. By doing this you'll be able to multitask and do more things, including trick opponents. The 2nd thing to learn if you want is learn to warp cancel while you're in the air. Because Palutena slides a bit after warping depending on how you angle it from the air, if you can time it right with the right positioning, it'll only add to the things you can do, even when recovering. This is risky, but that's what practice is for.
-Advanced: Though you can skip the 2nd level, the harder part is performing it during matches against players. Once you get the hang of it, it can prove useful when mixing it up. One of my favorites is the Warp Cancel to fastfall (or standard) N-air to have a chance to stage spike recovering opponents, but don't do it against every character. That's the thing about research, though. It isn't easy, and even I SD a few times sometimes because of lag or miscalculation. Once you get it down, it'll make things better for a dedicated and tough Palutena in my eyes.
I wouldn't mind showing it off during a Palutena party too if anything to help. Just remember the basics are more important than fancy tricks though. I don't want to have to experience a repeat of my Brawl Pit times, where many only came to me just to learn the generally unnecessary Arrow Looping instead of the basics, which was also part of the reason why I gave up on tutoring.
I'll definitely have a look at what you can do when the time comes. Keep up the good confidence.Thanks! And don't worry, I and most others here know the basics are important. I'm only asking cause I've been using Jump Glide and neglecting Warp recently. And the utility or zipping to the edge to edge guard seems a lot more practically useful than what Jump Glide offers (especially since Super Speed can do most of what JG can.)
Palutena's d-throw has a lot of potential, if you haven't already used it to death XDWhere do I go to learn how to master Palutena?! I keep getting smashed, and even with browsing the forums, I can't seem to figure it out.
Obviously a newbie to smashboards, and to the competitive scene as well. If someone would smash with me and train me, that'd be cool. Or at least point me in the right direction.
I can't even figure out warp or jab cancel ;__;
Unfortunately, they typically shield or roll out of my jabs in that brief pause before I try to grab or whatever. Am I too slow?Jab Canceling with Palutena is actually very simple. Its when you do her single Jab (not the entire Rapid jab combo) and after a small delay your able to basically input anything else that you want. It allows you to do things like Jab > Dash attack / Grab / Shorthop Forward Air or even Jab into Jab. Whatever fits the moment
Warp canceling is a bit harder and requires a bit of practice to get the hang of. It is basically when you do a midair warp towards the ledge so that the ending of the warp slides Palutena off the edge so that you don't have any ending recovery from the warp. Its just a really good movement option. There are a few videos that showcase it a little bit. I would link but I cant right now
I'm sure someone can tell you better than I can about how to improve. But Practice practice practice!!!!!!!
And practice only goes so far lol. I'm not sure if I'm even playing effectively, and then I just get destroyed and.. Well..Jab Canceling with Palutena is actually very simple. Its when you do her single Jab (not the entire Rapid jab combo) and after a small delay your able to basically input anything else that you want. It allows you to do things like Jab > Dash attack / Grab / Shorthop Forward Air or even Jab into Jab. Whatever fits the moment
Warp canceling is a bit harder and requires a bit of practice to get the hang of. It is basically when you do a midair warp towards the ledge so that the ending of the warp slides Palutena off the edge so that you don't have any ending recovery from the warp. Its just a really good movement option. There are a few videos that showcase it a little bit. I would link but I cant right now
I'm sure someone can tell you better than I can about how to improve. But Practice practice practice!!!!!!!
It's probably a twitch vod somewhere.Are there videos of him?
anyways here is a recreation of a brawl snapshot of mine