deepseadiva
Bodybuilding Magical Girl
Someone warped at the wrong angle too many times.Well, I'm officially done with the 3DS version.
Can't blame ya
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Someone warped at the wrong angle too many times.Well, I'm officially done with the 3DS version.
Aww. I don't blame you though with these lame controls. But I was still eager for matches that could be video featured around here. >_<Well, I'm officially done with the 3DS version. I'll be waiting for the Wii U version from here on out, and then I'll resume with Lady Palutena. ^_^
I'll have one more set of videos to post of my 3DS Palutena gameplay for you guys.
Let's play! http://tinychat.com/di388gAnyone up for any matches? They don't have to be dittos, I just want to get some practice in.
She'd be too godly for everyone else, though I wouldn't mind it happening. Celestial Lightspeed err, Explosive Auto Counter, Super Heavenly Glide... Yea, the silly things you can think of.Why doesn't Palutena have a glitch that lets you use all her custom moves at once?
"Think of it more as sporting event, and less as a massacre." ~ PalutenaShe'd be too godly for everyone else, though I wouldn't mind it happening. Celestial Lightspeed err, Explosive Auto Counter, Super Heavenly Glide... Yea, the silly things you can think of.
Hmm. I guess my favorite things about Palutena is:What are your favorite and least favorite moves with Palutena guys? (custom included), and why? You can differentiate between favorite move to kill with, to combo with, or just in general.
I really like her up air and neutral air. The somewhat disjoined hitboxes and power feels familiar to me, though I know up air requires a bit more precision than it appears. Nair just feels... good, and you can easily cancel landing lag/and or followup.
As for least favorite, eh. Her tilts leave a bit to be desired, though her uptilt has respectable knockback if you can hit with it. Counter... I don't use that much, and I'm sure most people here prefer replacing that with a custom anyway.
Couldn't that really be said about any multi hit move? It's a common human error that makes people get hit from it, especially under pressure. This happens to players of all levels. I might have exaggerated a bit when I said it guarantees a hit, but it does get a lot of people while they are under pressure. And trust me, I don't use it a lot. Only when moving back and forth. So there really isn't a habit to get out of. Which probably explains why most people I use this move against gets hit from it due to how rarely I use this move.If Ftilt guarantees you a hit then you are probably playing against bad players. Would still be a good idea for you to get out of the habit of using it though.
I wasn't saying that every move should be used. That's why I said I rarely use it, and that I only use it when moving back and forth (dash tilt cancel.) But even still, I don't use it often. I was only pointing out it's benefits, and why I consider it one of my favorite moves. But to each their own I suppose.The difference between a move like Ftilt and, say, Jab is that one is far harder to react to then the other. I understand the draw to using the move. But the move is bad. 99% of the time there is always going to be a better option to use then Ftilt. Ftilt is high risk-very low reward and is generally outclassed by Dtilt, Jab, and even Fsmash. Even in the spot-dodge scenario Admiral talked about above is only useful if you have a hard time timing with the other moves. And ever if you are getting hits with Ftilt still, you could be getting a better reward by hitting with a different move and lower risk as well. Not every move a character has needs to be used or be good or have use over another move.
That teleport cancel is the only thing that I hope never gets patched.As much as I like wanting to experiment with LW, I needs my Warp Cancels. I like being a unique and somewhat fancy Palutena. It'd be like a successor from my fancy unique Pit days in Brawl.
Dtilt has comparative range to Ftilt, is faster, and sends at a better angle. Why use Ftilt over Dtilt in those situations?Ftilt is an okay move. When jab doesn't reach and fsmash is too slow - it has its place and is useful a few times a match.
Utilt on the other hand is total ***. Doesn't hit short characters. Laggy. Usmash reaches farther. I think jump to uair is always faster.
To guarantee picking off spot dodgers, or to pick at Mac's Side-B recovery (provided he doesn't recover too low)? I'm sure someone's combo vid or something showed the latter.Dtilt has comparative range to Ftilt, is faster, and sends at a better angle. Why use Ftilt over Dtilt in those situations?
Dtilt covers a low forward area while ftilt covers a higher area. It's not amazing, but it's not useless.Dtilt has comparative range to Ftilt, is faster, and sends at a better angle. Why use Ftilt over Dtilt in those situations?
@ Admiral Pit where did you get the info about the patch?? and do you mean replays are getting erased for this patch? I am unsure if they are balancing the characters throught for some reason I feel it could be too early
To add to what Admiral Pit said above, it won't erase your replays, though there is a possibility that they won't work properly. It because the replays record player/cpu's inputs rather than recording the actual matches. So if Palutena got a change in any of her moves, the replay will replay it with that change in mind, aka, it might mess it up.@ Admiral Pit where did you get the info about the patch?? and do you mean replays are getting erased for this patch? I am unsure if they are balancing the characters throught for some reason I feel it could be too early
Mmmm I see I doubt Nintendo will patch Palutena since the general believe until recently was that she is bottom tier, maybe patching Lightweight or even buffing her (if they are counting For Glory matches as references) if they are smarter than that then I hope they DON'T PATCH Warp Cancel I have spend a lot of time mastering it to work on the ledge and I am really far into mastering it on platforms so I don't want to see all that hard work going to waste.Something about this. D:
http://mynintendonews.com/2014/11/11/super-smash-bros-3ds-update-version-1-0-4-coming-soon/
It's supposed to be some kinda balance patch, and I hope Palutena doesn't get hurt by it. Nintendo better provide all the patch details if it happens.
Yes thank you I had already figured out the video part when I saved a back up of my SD card on my computer and couldn't find any videos.To add to what Admiral Pit said above, it won't erase your replays, though there is a possibility that they won't work properly. It because the replays record player/cpu's inputs rather than recording the actual matches. So if Palutena got a change in any of her moves, the replay will replay it with that change in mind, aka, it might mess it up.
If you or anyone would like to play dittos or work on the greninja match up. I can play now. my fc is 1993-9014-5126Ftilts best use in my mind is pivoting. Hw useful this is depends on how
roll-happy your opponent is.
On another note, I managed to shieldgrab a Greninja's Dair.
On yet another note... kmpyj, would you do me the honor of friending
me on 3DS? It'd be nice to fight With Friends for a change.
Sure, but I won't be able to at the moment. I'm out from my house. But I will add you as soon as I get back.Ftilts best use in my mind is pivoting. Hw useful this is depends on how
roll-happy your opponent is.
On another note, I managed to shieldgrab a Greninja's Dair.
On yet another note... kmpyj, would you do me the honor of friending
me on 3DS? It'd be nice to fight With Friends for a change.