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Mini Mafia

Polls


  • Total voters
    17

ranmaru

Smash Legend
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Hmmm. Or we could make it more interesting... and have the mafia prosecutor not know the mafia witness? Maybe?

----

Just add more people to it. Simple as that if you think it's too quick.

Although consider that it might take longer for the game to finish since people have to bring up cases and defenses and then counter cases and defenses lol. Then the judge has to clarify etc etc
 

Vinylic.

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Actually, I just thought of it a little more and it resembles to the endgame method of 3p mafia, only more players.

If I were to add more players..............then there would be a jury to add in.

Meaning that if the majority of the jury found another guilty, then the judge's choice will be vetoed.

This would probably be advanced into a full custom mafia game in a different thread if I think about it.

Man, feels complicated if it were like that, lol. But pretty frikin fun if this prevails.
 

ranmaru

Smash Legend
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Just add two more town to it.

so

7 players:

1 Mafia Witness
1 Town/Mafia Prosecutor
1 Town/Mafia Defense
1 Town Judge
3 Town
 

ranmaru

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Lol. We should probably start with the 7 player setup I mentioned. We can try jury/assisaninators/audience later
 

ranmaru

Smash Legend
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Great thing with minigames/quick games is that you can experiment and if it fails it's still A-OK, just as long as it's fun.
 

Vinylic.

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That sounds good. So I guess I'll keep it like that, but split judges in three forms.

Normal game, Advanced game, Full game. If I were to have three modes like that, It could help me improve on hosting skills.

I'm still kind of struggling over the recent one, so a good start will be with a normal version. Your plan (advanced) is pretty sweet, I'm looking forward to that one when I'm starting to get the hang of things. :D
 

Vinylic.

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Alright, I'm pretty damn new at this hosting stuff.....

But Sign-Ups are now starting!


Judge Mafia
1. Xonar
2. Ran
3.
4.
5.
6.
7.
 

#HBC | ѕoup

The world is not beautiful, therefore it is.
Joined
Sep 15, 2010
Messages
6,865
Not sure of this is gonna happen anytime soon but I really wanna try this that came into me.

Judge Mafia
  • 5 Players
    - 2 Mafias
    - 2 Towns
    - 1 Judge

Alright, let's say that it's like popcorn mafia. Scum picks out who would be the potential gun holder first, and the gun holder decides who to shoot. If the player shot is scum, he lives and moves on to the next. If he shoots town, he dies. But here's the thing; He doesn't. The shooter is actually invincible, so even if he shot town he still has to pick who he or she should shoot until the endgame.

This is what judge mafia is. Scum picks who should be the judge, and when the judge is chosen, the game begins. The player chosen as the judge will remain as judge permanently. Town and Mafia's job is to convince that judge who is scum, therefore, choosing a nominee as guilty.


Town wins when all scums are imprisoned.
Scum wins when all towns imprisoned.

Roles:

Town has the no power but the use of voice and intelligence.
Scum has the power to pick any judge they wish.

Judge has the power to Penalize. (i.e. Penalize: Player X)

=====

What do you think? Should I put one scum, 3 townies, and one judge? Or should I make it 6 players?
Your idea is intriguing.

1. Does Mafia have a Night Kill?
2. Are there PRs?

Ranmaru's idea about the Defense Attorney and Prosecutor seems very unnecessary, I liked the original idea and adding those two things in seems really gimmicky and unbalanced.

[collapse="My Suggestion"]
3 VTs
2 PRs
2 Goons (Maybe one PR)
1 Judge[/collapse]

The Judge should be chosen during the night just like Popcorn Mafia. The Mafia chooses which player to make the Judge. This way there isn't any shenanigans and the Judge has a clear cut win condition to side with the town, I find find the idea of a completely individual role with no win-con silly.
 

#HBC | ѕoup

The world is not beautiful, therefore it is.
Joined
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Messages
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My suggestion for PRs in order to spice things up would be things that alter the mechanic very slightly. Perhaps town could have a role that Overturn a decision a judge makes, or scum perhaps. This seems like a good idea but I think you're taking flavor too far into it. I know you want fun but Mafia isn't fun if it's unbalanced. Think about it. The Penalization idea seems silly unless implemented as an ability, I can see it working if it were to perhaps make a player to be roleblocked during the night phase, or something like that.
 

#HBC | ѕoup

The world is not beautiful, therefore it is.
Joined
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I thought about the idea of a prosecutor and a defense attorney. I think those could be PRs of a sort.

[collapse="Town/Mafia Prosecutor"]
Hello and welcome to Judge Mafia!

You are, ______ , Town/Mafia Prosecutor.

You're a hard boiled politician who fights for justice, but more importantly, yourself. You will stop at nothing to get a guilty, and you will prove that your conviction is stronger than the law itself. You are a force to be feared but also one to trust, depending which side you are on.

Active Abilities -
Decisive Evidence - During the Day phase, you are allowed to present Evidence. Choose one player, that player will be examined with your evidence and Convicted Guilty or Innocent by the moderator and the Judge will be informed of your results also.

Forged Evidence - During the Night phase, you are allowed to Forge Evidence. That player will be examined with your evidence and Convicted an alignment of your choosing by the moderator. The Judge will be informed of your results also.

You are only allowed to use these abilities once.

Passive Abilites -
None.

You are Town/Mafia aligned and win when all factions against your alignment are eliminated.[/collapse]

[collapse="Town/Mafia Defense Attorney"]
Hello and welcome to Judge Mafia!

You are, ______ , Town/Mafia Defense Attorney.

You believe that Justice should be served, but not without a proper trial. You will defend your client until you have nothing left, and you believe that there is always another side to the story. You are usually always one to trust, but it seems that things aren't so similar here, perhaps your knowledge that you have already, or experience, can help you win this case for sure.

Active Abilities -

Objection! - During the day phase, you are allowed to Object to a decision made by the Judge. His decision will be overruled and instead decided by you. The player will be hammered instantaneously.

Hold It! - During the night phase, you are allowed to choose one player. That player will be forced to stay home at night and will not be able to take any actions.

You are only allowed to use these abilities once.

Passive Abilities -

Attorney - You are allowed to open a QuickTopic with one player during this game. on n0, choose that player. You will be allowed to communicate with him for the rest of the game. His alignment won't be confirmed[/collapse]

These are all ideas, however.
 

Vinylic.

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Alright cool. And great suggestion, soup. I'm still planning on this as it does have potential. I do think I should add in the jury and overrule it as well, but eh.

Also.
1. No NKs
2. No PRs

Scum are just criminals and Town are innocents. They have no power whatsoever and only the judge can make the desicion. Judge is town, but their restriction is that they cannot do reads, cases, nor thoughts on who's scummy on the game (you lost).

But, they can question and respond. If the judge has thoughts, he needs to keep it to himself. Otherwise, the judge is just gonna go "I think he's scum, team with me and end it" it in here. And that's not what a judge does.
 

#HBC | Kary

Fiend of Fire
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Here's an idea off the top of my head;

Until Proven Guilty Mafia

7 players;

2 mafia
1 town judge
4 town

judge assigned randomly, announced at start of game.
no night kills
judge chooses who to imprison

imprisoned players can still talk
no flips- imprisoned players alignment not revealed

Judge has to imprison someone by time limit, perhaps 1 per 15 mins

town wins when all maf imprisoned
mafia wins when 3 townies imprisoned

-------------------------------------

thoughts? funny how you can take so much of mafia out of a mafia game; no votes, no night-kills, etc.
 

Orboknown

Smash Hero
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mafia wins when three townies are imprisoned even if two mafia are still "out of jail"?
reminds me of a kingmaker game, minus the flips.
 

ranmaru

Smash Legend
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I'll try it after tonite, cuz me tired.

But consider I never made a video before J! lol
 

Ramen King

Smash Cadet
Joined
May 6, 2012
Messages
54
Location
Only Creation
Ryker, Paper, Soup [2-player]
1. marshy
2. EE

Rules: Each player starts out with 100HP. Each round you may PM the mod with an attack: Ryker, Paper, or Soup. Each attack will damage the opponent in different ways. Once a player's HP is reduced to 0 they lose. Below are the specifics for each attack.

Ryker:
40 ATK
If both players use in the same round, both players' HP is reduced to 0.

Paper:
20 ATK
If both players use in the same round, neither attack will go through.

Soup:
10 ATK
Increases by 2 ATK each time you hit your opponent with this attack.


Sign Ups: Open
 

#HBC | marshy

wanted for 3rd degree swag
BRoomer
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swag
iight well i REALLY doubt ee used paper. my muscles arent very big but i know hes devoted his life to muscle science and asks himself "how does this improve my muscles?" before every action he takes. lifting paper isnt consistent with that

iight ive made my decision ee come at me bro
 

#HBC | ZoZo

Shocodoro Blagshidect
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seriously just spam ryker and you cant lose, only draw

you will win in 3 turns, having extra pressure on the last one because you can throw paper if you have that luxury

the only way you can come close to losing is by your opponent throwing Soup and then Ryker, which will deal a total of 90 damage, but after that you just draw by throwing Ryker.


tl;dr make Ryker limited to once/game
 

Evil Eye

Selling the Lie
BRoomer
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Jul 21, 2001
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14,433
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Madison Avenue
I thought the attacks would counter each other in a rock paper scissors fashion

so like paper stops ryker, soup stops paper ryker stops soup

feh
 
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