I thought about the idea of a prosecutor and a defense attorney. I think those could be PRs of a sort.
[collapse="Town/Mafia Prosecutor"]
Hello and welcome to Judge Mafia!
You are, ______ , Town/Mafia Prosecutor.
You're a hard boiled politician who fights for justice, but more importantly, yourself. You will stop at nothing to get a guilty, and you will prove that your conviction is stronger than the law itself. You are a force to be feared but also one to trust, depending which side you are on.
Active Abilities -
Decisive Evidence - During the Day phase, you are allowed to present Evidence. Choose one player, that player will be examined with your evidence and Convicted Guilty or Innocent by the moderator and the Judge will be informed of your results also.
Forged Evidence - During the Night phase, you are allowed to Forge Evidence. That player will be examined with your evidence and Convicted an alignment of your choosing by the moderator. The Judge will be informed of your results also.
You are only allowed to use these abilities once.
Passive Abilites -
None.
You are Town/Mafia aligned and win when all factions against your alignment are eliminated.[/collapse]
[collapse="Town/Mafia Defense Attorney"]
Hello and welcome to Judge Mafia!
You are, ______ , Town/Mafia Defense Attorney.
You believe that Justice should be served, but not without a proper trial. You will defend your client until you have nothing left, and you believe that there is always another side to the story. You are usually always one to trust, but it seems that things aren't so similar here, perhaps your knowledge that you have already, or experience, can help you win this case for sure.
Active Abilities -
Objection! - During the day phase, you are allowed to Object to a decision made by the Judge. His decision will be overruled and instead decided by you. The player will be hammered instantaneously.
Hold It! - During the night phase, you are allowed to choose one player. That player will be forced to stay home at night and will not be able to take any actions.
You are only allowed to use these abilities once.
Passive Abilities -
Attorney - You are allowed to open a QuickTopic with one player during this game. on n0, choose that player. You will be allowed to communicate with him for the rest of the game. His alignment won't be confirmed[/collapse]
These are all ideas, however.