Welcome to Robot Masters Mini Mafia.
When Doctor Albert Wily reprograms a group of six industrial robots to do his bidding, only Doctor Thomas Light's super fighting robot, Mega Man, stands in his way. When the Blue Bomber falls in battle, it seems that all is lost and the world is about to fall into Wily's hands.
One fateful evening, however, the six Robot Masters gather in Wily's stronghold and find their master dead on the floor. He appears to have been killed by robot hands. Knowing that only an exceptionally powerful robot could have taken down the evil genius, the Robot Masters begin to debate who could have done the deed. It soon becomes apparent that one of their number has been reprogrammed by Doctor Light to stop Wily's plot for world domination. The killer will not stop until every Robot Master is dead…
This is an open setup game, designed for 6 players, with the following randomly assigned roles:
4 Vanilla Townies
1 Mafia Goon
1 Indy Lyncher
1 Town-Aligned Naïve Lynchee
1 Non-Mafia Doctor
1 Non-Indy Governor
[COLLAPSE="General Rules and Information"]
Helpful Links:
Newbie's Guide to Mafia |
Basic Rules of Mafia
Fundamental Rules:
- Please enjoy this game and do not act in a manner that would make the game unenjoyable for others. This includes personal attacks.
- The Game Moderator is Xatres, and all official information and rulings will come directly from him.
- Editing your posts is not allowed; multi-posting is fine and encouraged in place of editing.
- Unless your role specifically states otherwise or you have initiated a mechanic that allows an exception, you may not converse with any other players outside the thread, dead or alive.
- Quoting from quicktopics, hydra conversations, et cetera is expressly forbidden. Paraphrasing is allowed, but directing quoting from these sources will result in a modkill.
- Do not quote role PMs or any other form of communication with the Game Moderator. You may paraphrase your role PM as you see fit, but keep everything in your own words! Posting your Role PM or any form of mod communication will result in an immediate modkill. This includes meta information such as post numbers, time indexes, ect. If you are concerned about how to adhere to this rule, contact the Game Moderator.
- The use of non-English, invisible, hidden, coded, or otherwise intentionally hidden or indecipherable text is strictly prohibited. (Collapse/spoiler tags are allowed because they are easily noticeable. This rule is not meant to disallow breadcrumbing within the visible text of a message.)
- Failure to send in your Night action(s) will result in no action(s) being taken.
Activity and Deadlines
- You are required to post every 48 hours. If you fail to do so, you will be prodded. An accumulation of too many prods (to be determined by the Game Moderator) will result in your replacement or a modkill depending on the circumstances. The mod will tell you if he is considering replacing/modkilling you for activity reasons.
- If you will be inactive for an extended period of time, you must notify the mod in advance. Unexcused or particularly long absences may result in your replacement or modkill.
- In the event that the mod needs to replace a player, the deadline may be extended to accommodate the replacement player. If a replacement player cannot be found, the slot will be modkilled.
- Day phases will generally last 7 days, unless cut short by a lynch.
- Night phases will generally last 48 hours. If you have a Night action and do not wish to use it, please send the mod a PM stating so.
- Night phases will end when either 48 hours have passed, or when the mod has received all applicable night actions, whichever comes first.
- There is no posting in this thread during the Night phase.
- After you have died in the game, you are allowed one final (and short) "Go Town/Scum!" post.
Set-Up:
- This is an Open Set-up for 6 Players with all roles assigned at random.
- This game is a Full Reveal game, meaning that upon death, role/alignment information about the player is revealed.
- This game features 4 Vanilla Townies, 1 Mafia Goon, and 1 Indy Lyncher. Three additional roles will be assigned at random: 1 Town-Aligned Naïve Lynchee, 1 Non-Mafia Doctor, 1 Non-Indy Governor.
Game Specific Rules:
- After each lynch, a 24-hour Twilight phase will begin. During this time, the Governor may make a public command to pardon the lynched player. If no pardon is offered during that time, the player will die as normal.
- The Governor cannot target himself.
- If the Lyncher meets his win condition, the game ends.
- If the Lynchee is Night killed, the Lyncher commits suicide the following morning.
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[COLLAPSE=Sample Role PM]
Dr. Wily
Welcome, PLAYER. You are
Dr. Wily, Vanilla Townie.
Abilities
As a vanilla townie, your only weapons are your wits and your vote. Use them wisely.
Restrictions
None
Win Conditions
You win when all threats to town have been eliminated.
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[COLLAPSE="The Players"]
Living Players:
- Gheb_01 (Bomb Man, Indy Lyncher) wins!
Dead Players:
Zen | Zorf (Zen/Gorf) (Cut Man, Mafia Governor) lynched D1
- Anomandaris_Rake (Guts Man, Town Naive Lynchee) lynched D2
- Jdietz43 (Fire Man, Town Doctor) end-gamed D2
- Orboknown (Ice Man, Vanilla Townie) end-gamed D2
- The Real Gamer (Elec Man, Vanilla Townie) end-gamed D2
Replacements:
- Replacement 1
- Replacement 2
- YOU?!
[/COLLAPSE]
Important Posts
Day 1 Begins |
Day 1 Ends
Day 2 Begins |
Day 2 Ends (Game Over)