Dabuz
Fraud at Smash
Can we see stats? Also, I am so happy the 10 points in charisma made me confirmed town, had a feeling 10 points in char would do something like that ^^
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See, this is the one problem I had in this game the potential interactions. I think you were so focused on all the possible interactions that would make the roles work successfully that you missed out on the things that did not. When balancing a game, and it took me a lot of reading lately to get to where I feel like I can balance a game. Most importantly what I realized was, I had allllll these ideas floating around in my head and wanted to incorporate them all. But an IMPORTANT quote I read brought me to level:To anyone complaining about the setup, hopefully seeing all the roles laid out gives you some idea of what I was going for. Abilities were differentiated between being magical or physical (and in some cases, social). Like I said, my primary interest was coming up with something interesting to pair with each player's stats, hopefully giving them something akin to what they wanted in the first place. I tried to create checks and balances as best I could, but in the end this was a role madness game of the highest caliber, which I warned you all about in advance. And like any good game of DnD, players were bound to get up to all kinds of shenanigans with the abilities they were handed.
A LOT of you went for extremely low charisma, including both players randomly selected to be villains, which made it a bit of a challenge to give each player unique posting restrictions.
Some skills went unused (all of JeXs' abilities).
Others never had a chance to go into affect (Chaco's Pixie dust couldn't protect Bunzy from a physical attack).
Still others were completely wasted (Drexel stole from Bunzy, mod confirmed town, on D2).
There were a TON of potential interactions this game, but I tried to make decisions based on what was most consistent with intended flavor and gameplay potential. Some players made great moves, others not so great, just like any other game of mafia. I know I learned a lot about modding more complex games (my setups so far have been pretty conservative by comparison), and I certainly won't be loading up so many Day actions again anytime soon (DnD Statbuilder 2, perhaps?). Ultimately, though, you can't play a DnD flavored game without them. Party members get in arguments and fight and use their abilities in weird and creative ways. I wanted to create a game that emulated that experience in a mafia environment. And in that sense, I think I was successful.
Hopefully it's not a clean sweep for townI'm going to be running a game in the Broom pretty soon.
Ahahaha. I've seen a LOT of improvement out of JeXs since the beginning of this game to how he stands now in DC v Marvel. I like JeXs, I hope he continues to stick around and get better. He takes the hard body pretty well.You won't believe how happy we were when Jexs was dayvigged so early