[COLLAPSE="Bunzy Role PM"]
Crunchbite, Orc Companion
STR: 7
DEX: 2
CON: 2
INT: 1
WIS: 8
CHA: 10
Welcome, #HBC | Bunzy. You are Crunchbite, Orc Companion. Short, cute, lovable, and wise beyond your years, you're everything an Orc shouldn't be. Despite these admirable qualities, you are also dumb as a box of rocks, which makes you less than qualified to search out the mystery currently plaguing the Party.
Active Abilities
Befriend: At any point during the day, you may choose to befriend a single player by sending a private message to the GM reading, "Befriend: PLAYER". You will gain private communication with that player. For the remainder of the game, this player may command you to vote for any player, using the private command, "Attack: PLAYER". If this player dies, you may choose to befriend a new player the following Day.
Passive Abilities
You are beloved by almost every member of the Party. It will be publically announced at the start of the game that you are Party-aligned.
Restrictions
You are only able to vote once per day, and only at the command of a befriended player.
Win Conditions
You win when all threats to the Party have been eliminated.[/COLLAPSE]
[COLLAPSE="Chaco Role PM"]Digit, Pixie Troublemaker
STR: 1
DEX: 9
CON: 1
INT: 4
WIS: 10
CHA: 5
Welcome, Chaco. You are Digit, Pixie Troublemaker . Sweet, beautiful, and naturally adventurous, you find your own memory loss to be another step in a grand adventure. Your small size and stature make you vulnerable to attacks from other players, but you only find the danger that much more exciting.
Active Abilities
Thievery: Despite your good-natured attitude, sometimes you just can't help but see what shiny things other players are hiding in their pockets. Using your nimble fingers, you may steal one item of interest from another player per Day, by sending the GM the command, "Steal: PLAYER". There is a small chance that the player in question may detect your attempts to steal from them, depending on their stats.
Pixie Dust: Your Pixie powers give you the ability to protect other players from magical powers. Once per night, you may send the GM the command, "Pixie Dust: PLAYER". That player will be unaffected by magical abilities until the end of the next Day phase.
Passive Abilities
Fatigue: Due to your poor physical abilities, you must recover after every action taken. Every vote you make is automatically locked for 24 hours. You also have very poor resistance to physical attacks.
Restrictions
All your posts must be made in the color pink. Failing to post in pink will result in you losing one of your active abilities until the beginning of the next Day phase. The effect stacks.
Win Conditions
You win when all threats to the Party have been eliminated.[/COLLAPSE]
[COLLAPSE="Drexel Role PM"]Wesley Faymoor, the Twilight Fox
STR: 2
DEX: 8
CON: 4
INT: 4
WIS: 4
CHA: 8
Welcome, Drexel. You are Wesley Faymoor, the Twilight Fox. Handsome, charming, and with insatiable love for all things valuable, there's no doubt in your mind what your profession was before your memory loss. You're a natural-born thief, con artist, and trickster. But can you put these skills to use in discovering who is killing off members of the Party? You can certainly try.
Active Abilities
Throw Voice: Once per Day, you may send a single message to the GM, which will then be passed to on to another player. In this message, you must designate who the message is intended for and in who's voice you wish this message to be spoken. The receiving player will be told the message is from the player of your choice.
Pick-Pocket: Once per Day, may send the following command to the GM: "Pick-Pocket: PLAYER". You will steal one personal item from this player, which may give you some insight into the role, alignment, or abilities.
Passive Abilities
Sneak: None of your actions may be tracked or viewed by other players in any way.
Restrictions
None
Win Conditions
You win when all threats to the Party have been eliminated.[/COLLAPSE]
[COLLAPSE="FML Role PM"]Aurelias, Master of the Arcane
INT: 10
WISDOM: 10
DEXTERITY: 5
STRENGTH: 2
CONSTITUTION: 2
CHARISMA: 1
Welcome, FML. You are Aurelias, Master of the Arcane. You may not remember much about your past, but that is of little concern. Your natural intelligence, wisdom, and arcane mastery place you leagues above the rest of the imbeciles around you. You have little time to participate in the pointless bickering of your companions. You will find the villains responsible for your memory loss on your own and make them pay for what they've done.
Active Abilities
Magical Nullification: Once per game, you may make the public command: "Cast Nullification". All magical abilities used by other players are disabled until the end of the next Day phase.
Freezing Wind: Once per game, you may make the public command: "Freezing Wind: PLAYER". The targeted player will have their votes nullified and Night Actions cancelled until the start of the next Day phase.
Fire Blast: Once per game, you may make the public command: "Fire Blast: PLAYER". That player will be incinerated by intense flames, dying instantly.
Passive Abilities
Arcane Mastery: Your skills in controlling the magical forces around you are completely unmatched. Not only are you immune to the magical powers of other players, but you are also capable of copying the magical Night Actions that target you in the Night, using those abilities against other players on subsequent Nights.
Restrictions
Despite your obvious intelligence, you lack the social skills to get anyone to follow what you say. You are completely incapable of voting.
Win Conditions
You win when all threats to the Party have been eliminated.[/COLLAPSE]
[COLLAPSE="Gorf Role PM"]Lucias Falkhearth, Mageknight of Virtue
STR: 6
DEX: 6
CON: 3
INT: 7
WIS: 3
CHA: 5
Welcome, Gorf. You are Lucias Falkhearth, Mageknight of Virtue. Despite not remembering anything about your life, the deaths occurring within the tower trouble you deeply. You feel an overwhelming sense of honor and desire to see justice done. Strong, clever, and blessed with arcane power, you believe you are the ideal choice to lead the Party to victory.
Active Abilities
Power Strike: Filling your sword with magical energy, you may make the following public command once per day: "Power Strike: PLAYER". You will place a double-vote on that player, and your vote may not be changed until the start of the next Day phase.
Passive Abilities
Canny Defense: Using your natural-born agility and intelligence, you have a natural resistance to physical attacks made by other players. You have a chance of neutralizing physical Night Actions made against you, based on the stats of the player targeting you.
Restrictions
None
Win Conditions
You win when all threats to the Party have been eliminated.[/COLLAPSE]
[COLLAPSE="JeXs Role PM"]Eliezer MacMillan, Lupine Druid
STR:5
DEX:8
CON:5
INT:4
WIS:7
CHA:1
Welcome, JeXs. You are Eliezer MacMillan, Lupine Druid. You began your life from humble beginnings, but repeated injustices against your small village lead to you learning the druidic arts, eventually taking on lupine characteristics. Using your newfound powers, you slowly took control of the surrounding lands, becoming harsher and crueler to the people who once oppressed you, as the powers of the wolf drove you mad. Until the heroes arrived, you ruled your kingdom with an iron fist. Now, only the power of the ancient amulet stands between you and utter defeat. While you were able to resist the full effects of the amulet, it has left some blanks in your memory. You do not know for sure if you have allies within the heroes or not.
Active Abilities
Ravaging Claws: Each night you may send the following command to the GM: "Ravage: PLAYER". That player will be killed in the Night.
Entangling Roots: Each night, you may send the following command to the GM: "Entangle: PLAYER". That player will be magically bound in creeping vines, preventing them from making any Night Action.
Transform: Each night, in lieu of your Night Kill, you may choose to send the following command to the GM: "Transform". You will fully transform into beast form, slinking into the shadows for the evening, preventing you from being targeted by any Night Actions.
Passive Abilities
None
Restrictions
Your personality is completely devoid of charm. In order to get players to go along with your opinions, you must make them known EMPHATICALLY. You may only vote ONCE per Day, and that vote MUST be made in ALL CAPS.
Win Conditions
You win when all your enemies lie dead at your feet.[/COLLAPSE]
[COLLAPSE="OMG Role PM"]Erathi, Half-Elven Ranger
10 str
10 dex
4 con
4 intel
1 wisdom
1 charisma
Welcome, OMGBGYSCOMGWHBWYDYHAPYGSMB. You are Erathi, Half-Elven Ranger. Despite being born in a peaceful village on the edge of the kingdom, you were stolen away at a young age and conscripted into the service of Eliezer MacMillon, Lupine Druid (JeXs). While you have faithfully served Eliezer your entire life, the arrival of the heroes has left you with a golden opportunity. You now seek to defeat both the heroes and your former master, earning your freedom from the hatred of those around you.
Active Abilities
Poison Arrow: You dare not risk attacking other players while your master is still alive, lest he discover your insubordination. However, once your master Eliezer has been killed, you will take control of the Night killing action. You will be able to send the command, "Poison Arrow: PLAYER". That player will be poisoned, dying at the end of the next Day phase.
Passive Abilities
Uncanny Reflexes: Thanks to your extensive years of training, you have the reflexes necessary to dodge any incoming attacks, so long as you are awake to avoid them. You are immune to all Day actions.
Restrictions
You are a sociopath without the social skills to fully hide your identity. All posts you make must be posted in the color red AND must contain a vote against a player, even if you have to vote for the same player consecutively. Each post you make violating this restriction will result in a MOD vote being placed on you until the start of the next Day phase. This effect stacks and is capable of lynching you.
Win Conditions
You win when all your enemies lie dead at your feet.[/COLLAPSE]