Princess Diana
Amazon
I for one think that Manene/Mime Jr. should be a brawl character! He could be a very unique character and could represent the cuteness that the fourth gen has to offer...
Here's a moveset for him...
Speed: *****
Power: **
Weight: *
Size: = About pichu's height
Note: Mime Jr.'s shield is unbreakable but it only protects from one side.
ATTACKS
A = Slap, can be used repeatedly 2%
Dash+A = Mime Jr. runs foward and head butts the opponent 4-6%
TILTS
Forward+A = Mime Jr headbutts foward 4-5%
Up+A = Mime Jr. jumps upwards 5-6%
Down+A = Mime Jr. swats downards with his hand 5%
AERIALS
A = Mime Jr. spins around with his arms stretched out. Does damage like mewtwo's electric shock. 4% per half second
Forward+A = Mime Jr. spins again but this time he jets foward a little using his hat like a drill 3-4% per half second
Back+A = Mime Jr. flips backwards and kicks. 4%
Down+A = Mime Jr. kicks downards 7%
SMASHES
Forward+A = Focus Punch, Mime Jr. punches by gathering his focus 8-10% Charged 15-17%
Up+A = Mime Jr's head glows and he jumps upwards with head butt 10-11% Charged 17-19%
Down+A = Mime Jr. spins on his head with his arms stretched outwards 10-13% Charged 16-18%
SPECIALS
B = Mimic- Mime Jr. copies the last used neutral b move until he loses a life.
Forward+B = Barrier- Mime Jr. creates a barrier in front of himself that stays on the field until it accumulates 20% damage. Only one can be placed on the field at once.
Up+B = Baton Pass- Mime Jr. throws a baton upwards. This move only works if someone else touches the baton. If the baton touches someone else you are instantly swapped positions with them.
Down+B = Teeter Dance - Mime Jr. starts dancing oddly and a music notes start flying off him. If a music note hits you your controls get randomly switched and you do damage to yourself like pichu every time you do a move. This lasts 2 seconds at 0% damage and for every 10% it increases half a second. If Mime Jr. is holding an item while he does this move it gets thrown off of him, this also can remove a stick bomb that was placed on Mime Jr.
THROWS
Grab- Mime Jr. puts his hand upwards and telekinetically grabs the opponent.
Punch- Mime Jr. puts his other hand to his head and the opponent gets zapped for 2% Damage
Upwards Throw- The opponent is throws upwards for 7% damage. A little bit less knockback than Mewtwo's current upwards throw.
Downwards throw- The opponent is thrown under Mime Jr. and Mime Jr. kicks downward to kick them while they're down. 8% damage
Sideways throw- The enemy is flung the direction Mime Jr. is facing. High Knockback 3% damage.
OTHER
Taunt = Mime Jr. spins around a says his name to the screen.
Super Smash Move = Trick Room- Everyone swaps position and they get their speed halved. This move lasts 10 seconds. While everyone is slow all the knockback from anyone's (even mime jr's) is cancelled out so no one can die unless they jump off the stage or were swapped with someone who was about to die.
Kirby Form = Kirby has a cute red nose and Mime Jr's hat
![](http://i98.photobucket.com/albums/l256/Megadio26/TeeterDance.jpg)
Here's a moveset for him...
Speed: *****
Power: **
Weight: *
Size: = About pichu's height
Note: Mime Jr.'s shield is unbreakable but it only protects from one side.
ATTACKS
A = Slap, can be used repeatedly 2%
Dash+A = Mime Jr. runs foward and head butts the opponent 4-6%
TILTS
Forward+A = Mime Jr headbutts foward 4-5%
Up+A = Mime Jr. jumps upwards 5-6%
Down+A = Mime Jr. swats downards with his hand 5%
AERIALS
A = Mime Jr. spins around with his arms stretched out. Does damage like mewtwo's electric shock. 4% per half second
Forward+A = Mime Jr. spins again but this time he jets foward a little using his hat like a drill 3-4% per half second
Back+A = Mime Jr. flips backwards and kicks. 4%
Down+A = Mime Jr. kicks downards 7%
SMASHES
Forward+A = Focus Punch, Mime Jr. punches by gathering his focus 8-10% Charged 15-17%
Up+A = Mime Jr's head glows and he jumps upwards with head butt 10-11% Charged 17-19%
Down+A = Mime Jr. spins on his head with his arms stretched outwards 10-13% Charged 16-18%
SPECIALS
B = Mimic- Mime Jr. copies the last used neutral b move until he loses a life.
Forward+B = Barrier- Mime Jr. creates a barrier in front of himself that stays on the field until it accumulates 20% damage. Only one can be placed on the field at once.
Up+B = Baton Pass- Mime Jr. throws a baton upwards. This move only works if someone else touches the baton. If the baton touches someone else you are instantly swapped positions with them.
Down+B = Teeter Dance - Mime Jr. starts dancing oddly and a music notes start flying off him. If a music note hits you your controls get randomly switched and you do damage to yourself like pichu every time you do a move. This lasts 2 seconds at 0% damage and for every 10% it increases half a second. If Mime Jr. is holding an item while he does this move it gets thrown off of him, this also can remove a stick bomb that was placed on Mime Jr.
THROWS
Grab- Mime Jr. puts his hand upwards and telekinetically grabs the opponent.
Punch- Mime Jr. puts his other hand to his head and the opponent gets zapped for 2% Damage
Upwards Throw- The opponent is throws upwards for 7% damage. A little bit less knockback than Mewtwo's current upwards throw.
Downwards throw- The opponent is thrown under Mime Jr. and Mime Jr. kicks downward to kick them while they're down. 8% damage
Sideways throw- The enemy is flung the direction Mime Jr. is facing. High Knockback 3% damage.
OTHER
Taunt = Mime Jr. spins around a says his name to the screen.
Super Smash Move = Trick Room- Everyone swaps position and they get their speed halved. This move lasts 10 seconds. While everyone is slow all the knockback from anyone's (even mime jr's) is cancelled out so no one can die unless they jump off the stage or were swapped with someone who was about to die.
Kirby Form = Kirby has a cute red nose and Mime Jr's hat