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Miiverse Daily Pic Thread: 2nd Edition (Updated 9/19)

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PLATINUM7

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Single Player Mode. The SSE and Boss Battles are strictly in Single Player Mode. The ability to co-op doesn't change that. It's still controlled by the first player as the mode itself.

I did specify Mode more than once for a particular reason. Actual Boss Battles never showed up outside of Single Player Mode, period.
Things can change.
 

Verde Coeden Scalesworth

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Things can change.
Doubt it entirely. 3 games straight of the same thing. Why fix something that's not broken?

Honestly, after we've seen a Boss appear to cause a Stage Hazard(Kraid in Brinstar Depths and Ultimate Chimera in New Pork City) being given zero fanfare, and still be treated like a Stage Hazard anyway, why would something that's no different from those overall be some kind of new thing? That's not counting the fact it has no traits that make it more than a Stage Hazard like ever other character that showed up to cause trouble purely on a Stage, but not actually act like an actual Boss.

That said, I refuse to call it something it currently(and probably won't be) is not. It's a Stage Hazard, period. It's an agree to disagree situation, but don't try to convince me otherwise barring real new evidence. He didn't show anything new, after all, that wasn't in the other games. Putting a boss on a stage(like before) doesn't mean much, anyway. It's how you fight them that matters, and you can fight enemies on a stage. But hey, if you want to call all the Pokemon on Saffron City Stage Bosses(literally the only way Yellow Devil could be a Stage Boss is if they are too), go for it. Because I'm damn sure the context of what Sakurai meant is that he's throwing a Boss(from a game) onto a Stage to give it a Stage Hazard, and that's it.
 

MewtwoMaster2002

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Single Player Mode. The SSE and Boss Battles are strictly in Single Player Mode. The ability to co-op doesn't change that. It's still controlled by the first player as the mode itself.

I did specify Mode more than once for a particular reason. Actual Boss Battles never showed up outside of Single Player Mode, period.
Then in the case for something like New Super Mario Bros U, what about their multiplayer where it basically functions like single player but with more players? Would the Koopa Kids be considered bosses or not? Granted, I don't have any of the games in that series, so I don't know what they call their modes...I just wanted clarification for that.

Edit: I saw Kraid as more of a cameo appearance than a hazard. I also considered Ultimate Chimera more of a hazard than a boss in Mother 3 because technically you can never fight him.
 
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PLATINUM7

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Doubt it entirely. 3 games straight of the same thing. Why fix something that's not broken?

Honestly, after we've seen a Boss appear to cause a Stage Hazard(Kraid in Brinstar Depths and Ultimate Chimera in New Pork City) being given zero fanfare, and still be treated like a Stage Hazard anyway, why would something that's no different from those overall be some kind of new thing? That's not counting the fact it has no traits that make it more than a Stage Hazard like ever other character that showed up to cause trouble purely on a Stage, but not actually act like an actual Boss.

That said, I refuse to call it something it currently(and probably won't be) is not. It's a Stage Hazard, period. It's an agree to disagree situation, but don't try to convince me otherwise barring real new evidence. He didn't show anything new, after all, that wasn't in the other games. Putting a boss on a stage(like before) doesn't mean much, anyway. It's how you fight them that matters, and you can fight enemies on a stage. But hey, if you want to call all the Pokemon on Saffron City Stage Bosses(literally the only way Yellow Devil could be a Stage Boss is if they are too), go for it. Because I'm damn sure the context of what Sakurai meant is that he's throwing a Boss(from a game) onto a Stage to give it a Stage Hazard, and that's it.
The ledge mechanics changed after three games.

How can Kraid be a boss when you don't fight him? That's the complete opposite of a boss.
 

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Then in the case for something like New Super Mario Bros U, what about their multiplayer where it basically functions like single player but with more players? Would the Koopa Kids be considered bosses or not? Granted, I don't have any of the games in that series, so I don't know what they call their modes...I just wanted clarification for that.
SSB clarification too. Other games don't really count. And they are specifically bosses because of the context of the game itself. Yellow Devil is not presented in any way as a boss at the end of a Single Player Mode, so... it's just a hazard.

The ledge mechanics changed after three games.

How can Kraid be a boss when you don't fight him? That's the complete opposite of a boss.
It's a boss that shows up on a stage. That's the exact context I believe Sakurai is referring to with Yellow Devil showing up, and it's like Ridley could be even that. A random guy who shows up. He didn't say every boss was fightable, now did he? That's taking what he said out of context and assuming something that's not there. He said "other boss characters appear too"(he does use the word characters, so it's very clear he is throwing a boss character into a stage, not making a boss for a stage, which is a different concept). And you can't fight Ultimate Chimera there but you can interact with it. How is he not called a Stage Boss? He's still treated as a Stage Hazard.

Ledge Mechanics are not the same, because the Bosses, namely Master Hand and Crazy Hand, have never changed mechanics-wise. They're still the same as always overall. HP, tons of attacks. (yes, you could control them with special stuff, but they act the same regardless overall. They have no changes in concept) We got identical ones with guys like Galleom etc. to Master/Crazy Hand. Giga Bowser is the only special boss as is. And that's only because he was essentially a regular character in every way. It's also notable that you can play as him like a normal character, especially in Brawl(just weaker than Melee's variant, but still badass in his own right).

Anyway, I'm getting some sleep, I guess. Also, I refuse to believe they're Stage Bosses(unless that's solely defined as "A character who is a boss from a previous game showing up on a stage") and won't be convinced by anyone no matter what. Beyond them having a completely different concept from every other Stage Hazard among SSB, which there's a lot. They always affected the players/stages, and only some can be fought. It may be best to stop trying to convince me because you are severely wasting your time.
 

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SSB clarification too. Other games don't really count. And they are specifically bosses because of the context of the game itself. Yellow Devil is not presented in any way as a boss at the end of a Single Player Mode, so... it's just a hazard.


It's a boss that shows up on a stage. That's the exact context I believe Sakurai is referring to with Yellow Devil showing up, and it's like Ridley could be even that. A random guy who shows up. He didn't say every boss was fightable, now did he? That's taking what he said out of context and assuming something that's not there. He said "other boss characters appear too"(he does use the word characters, so it's very clear he is throwing a boss character into a stage, not making a boss for a stage, which is a different concept). And you can't fight Ultimate Chimera there but you can interact with it. How is he not called a Stage Boss? He's still treated as a Stage Hazard.

Ledge Mechanics are not the same, because the Bosses, namely Master Hand and Crazy Hand, have never changed mechanics-wise. They're still the same as always overall. HP, tons of attacks. (yes, you could control them with special stuff, but they act the same regardless overall. They have no changes in concept) We got identical ones with guys like Galleom etc. to Master/Crazy Hand. Giga Bowser is the only special boss as is. And that's only because he was essentially a regular character in every way. It's also notable that you can play as him like a normal character, especially in Brawl(just weaker than Melee's variant, but still badass in his own right).

Anyway, I'm getting some sleep, I guess. Also, I refuse to believe they're Stage Bosses(unless that's solely defined as "A character who is a boss from a previous game showing up on a stage") and won't be convinced by anyone no matter what. Beyond them having a completely different concept from every other Stage Hazard among SSB, which there's a lot. They always affected the players/stages, and only some can be fought. It may be best to stop trying to convince me because you are severely wasting your time.
To be fair I gave up a while ago. My last points won't be to convince you because I couldn't care less about how you see it anymore. Rather it will be to show why I see it the way I do.

I don't think Sakurai meant Boss characters as in their bosses from their respective games. I think he meant they act as a boss on the stage. They act like they would in a single player mode but their just placed in the standard Vs. mode. Kraid and the Chimera aren't bosses because they don't act like actual fightable bosses, whereas the Yellow Devil does. Yes he'll be a hazard on the stage but he will act like a boss from a single player mode and I don't see how placing him in multiplayer changes his status.

Now I hope I never have to discuss this again with you and look forward to our next disagreement hope our next conversation won't be so much of an argument.
 
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Verde Coeden Scalesworth

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To be fair I gave up a while ago. My last points won't be to convince you because I couldn't care less about how you see it anymore. Rather it will be to show why I see it the way I do.

I don't think Sakurai meant Boss characters as in their bosses from their respective games. I think he meant they act as a boss on the stage. They act like they would in a single player mode but their just placed in the standard Vs. mode. Kraid and the Chimera aren't bosses because they don't act like actual fightable bosses, whereas the Yellow Devil does. Yes he'll be a hazard on the stage but he will act like a boss from a single player mode and I don't see how placing him in multiplayer changes his status.

Now I hope I never have to discuss this again with you and look forward to our next disagreement hope our next conversation won't be so much of an argument.
Actually, he acts just like the Pokemon in Saffron City. Or very close to. Kraid and Ultimate Chimera were really special in the games, as they had very unique traits like any other stage hazard. All the other Bosses in Single Player Mode pretty much don't constantly disappear and reappear. They might move out of range for an attack at best. He doesn't really act like a boss at all. Every boss explicitly stays as a separate character from the stage. Yellow Devil disappears after a while, no longer existing. All Stage Hazards are temporary in some way. Lastly, and most notably, I do believe looking at the data might help later on. Bosses and Stage Hazards have separate types of files.

Anyway, I get that, but it's hard to see it when he provided nothing to imply Yellow Devil is like a Single Player Mode boss, but definitely acts like previous Stage Hazards. Just with a very slight twist(but his appearance and reappearance is pretty much identical to the Pokemon in Saffron City or Ultimate Chimera).
 

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Actually, he acts just like the Pokemon in Saffron City. Or very close to. Kraid and Ultimate Chimera were really special in the games, as they had very unique traits like any other stage hazard. All the other Bosses in Single Player Mode pretty much don't constantly disappear and reappear. They might move out of range for an attack at best. He doesn't really act like a boss at all. Every boss explicitly stays as a separate character from the stage. Yellow Devil disappears after a while, no longer existing. All Stage Hazards are temporary in some way. Lastly, and most notably, I do believe looking at the data might help later on. Bosses and Stage Hazards have separate types of files.

Anyway, I get that, but it's hard to see it when he provided nothing to imply Yellow Devil is like a Single Player Mode boss, but definitely acts like previous Stage Hazards. Just with a very slight twist(but his appearance and reappearance is pretty much identical to the Pokemon in Saffron City or Ultimate Chimera).
Does he really disappear after awhile, besides after killing him?
Either way to me he looked like a single player mode boss thrown in Vs. mode.

Can we just please drop it now? I'm just going to sit here disagreeing with you if we continue. I just want to move on.
 
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Verde Coeden Scalesworth

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Does he really disappear after awhile, besides after killing him?
You had to interact with the Pokemon in Saffron City as is to make them disappear(I think only a few were automatic after a while), so it's the same difference overall. I have to replay it again to double check which appear and which don't.

I think the difference is too small. Overall, Yellow Devil doesn't stay on the stage forever or attacks(like) a boss. It's scripted very similar to those Pokemon. I'm pretty sure all real Bosses have tons of attacks, not barely 2 at best(that's saved for Stage Hazards, Assist Trophies, and Poke Ball Pokemon).
 

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You had to interact with the Pokemon in Saffron City as is to make them disappear(I think only a few were automatic after a while), so it's the same difference overall. I have to replay it again to double check which appear and which don't.

I think the difference is too small. Overall, Yellow Devil doesn't stay on the stage forever or attacks(like) a boss. It's scripted very similar to those Pokemon. I'm pretty sure all real Bosses have tons of attacks, not barely 2 at best(that's saved for Stage Hazards, Assist Trophies, and Poke Ball Pokemon).
I know the Pokemon disappear but in the Direct did it show Yellow Devil just leaving the stage?
Does limited attacks detract from something being a boss? It's not like something froman NES game can really have tons of attacks. You could say Bowser in the 2D games is stage hazard if he just breathes fire, jumps and throws hammers.
 

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I know the Pokemon disappear but in the Direct did it show Yellow Devil just leaving the stage?
Does limited attacks detract from something being a boss? It's not like something froman NES game can really have tons of attacks. You could say Bowser in the 2D games is stage hazard if he just breathes fire, jumps and throws hammers.
Again, Stage Hazard in SSB. You can't really compare it to other games because SSB has major differences for Bosses(they have quite a lot of attacks like Player Characters do) while Stage Hazards, Assist Trophies, Poke Ball Pokemon, and probably Special Flag summons were always reduced to one or two moves. It's apples and oranges. Every boss in the history of SSB literally has had a well over 2 attacks period. They've also been exclusive to Single Player Mode. Lastly, most of them have HP instead of percentage, but they also didn't move like a normal character. Giga Bowser is the sole exception, but he was also a clone of a regular player. Keep in mind I'm not counting the Metal Bros., Giant DK, or the various Fighting Teams. The first three are Mid-bosses(and clones of a regular character), and so are the Fighting Teams. Remember, no main Boss has been an actual clone before, except Giga Bowser, respectively. But he was also defeated like a regular character, so they are best called Mid-Bosses or NPC's at this point. That, and the only Boss Battles officially has characters that are featured on a stage(and can sometimes teleport/disappear temporarily) and all have HP. Brawl more or less defined what bosses are like.

The only thing I do see Yellow Devil having akin to a boss is the whole HP thing(although you could argue the Pokemon in Saffron City have it too, which is "1 HP"). The attacks don't show anything really special or unique, and his movements aren't very free like a boss. Bosses are scripted, but they don't have a set spot where they'll always appear every time, but they can still move around the stage in many different ways. Yellow Devil's movements don't match up with a boss' either. He just stands in place and shoots, along with body shifting to an area. I do not remember if you have to beat him to get him to temporarily go away(I also have a feel that people will use FD Mode for Wily's Castle more often due to him heavily affecting the match apparently).
 

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Again, Stage Hazard in SSB. You can't really compare it to other games because SSB has major differences for Bosses(they have quite a lot of attacks like Player Characters do) while Stage Hazards, Assist Trophies, Poke Ball Pokemon, and probably Special Flag summons were always reduced to one or two moves. It's apples and oranges. Every boss in the history of SSB literally has had a well over 2 attacks period. They've also been exclusive to Single Player Mode. Lastly, most of them have HP instead of percentage, but they also didn't move like a normal character. Giga Bowser is the sole exception, but he was also a clone of a regular player. Keep in mind I'm not counting the Metal Bros., Giant DK, or the various Fighting Teams. The first three are Mid-bosses(and clones of a regular character), and so are the Fighting Teams. Remember, no main Boss has been an actual clone before, except Giga Bowser, respectively. But he was also defeated like a regular character, so they are best called Mid-Bosses or NPC's at this point. That, and the only Boss Battles officially has characters that are featured on a stage(and can sometimes teleport/disappear temporarily) and all have HP. Brawl more or less defined what bosses are like.

The only thing I do see Yellow Devil having akin to a boss is the whole HP thing(although you could argue the Pokemon in Saffron City have it too, which is "1 HP"). The attacks don't show anything really special or unique, and his movements aren't very free like a boss. Bosses are scripted, but they don't have a set spot where they'll always appear every time, but they can still move around the stage in many different ways. Yellow Devil's movements don't match up with a boss' either. He just stands in place and shoots, along with body shifting to an area. I do not remember if you have to beat him to get him to temporarily go away(I also have a feel that people will use FD Mode for Wily's Castle more often due to him heavily affecting the match apparently).
Again we're going into argument territory again. I think we should just stop before we post countless more walls of text. Thanks for this interesting conversation.
 
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Verde Coeden Scalesworth

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Again we're going into argument territory again. I think we should just stop before we post countless more walls of text. Thanks for this interesting conversation.
Well, you could at least stop comparing SSB to other games and understand that it has its own rules for how things work properly. It's its own game, and all. It feels like you're dismissing me unnecessarily so. I've already explained why Bosses in this game and others are... not really the same. Plus, didn't SSB start on the n64? It'd make more sense to compare it to other games in the same era with bosses if you wanted to go with that. And they should be fighting games too, since that's the particular genre.

Anyway, tired. Sounds fair to end it.
 

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"Pic of the day. Remember the video that introduced Greninja joining the battle? Every Pokémon that appeared in that video will make some kind of appearance in Super Smash Bros! By the way, here's one of the Pokémon that didn't make an appearance in that video--Meloetta. Its vocal attacks reflect off land forms, so they'll be especially effective in a closed environment."

What does this mean exactly? It is something we should be hyped for?
It means what it says. Basically every Pokemon that showed up before Charizard's intro in the Greninja trailer (sans Pikachu) will be confirmed as a Poke Ball or Master Ball assists.
 

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It means what it says. Basically every Pokemon that showed up before Charizard's intro in the Greninja trailer (sans Pikachu) will be confirmed as a Poke Ball or Master Ball assists.
Or as a Smash Run enemy or as a Trophy or as a Sticker(and a very very unlikely chance one of those is playable). People are assuming a bit too much if you leave out all the possibilities. We know they're in the game, and that's it.
 

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Well, you could at least stop comparing SSB to other games and understand that it has its own rules for how things work properly. It's its own game, and all. It feels like you're dismissing me unnecessarily so. I've already explained why Bosses in this game and others are... not really the same. Plus, didn't SSB start on the n64? It'd make more sense to compare it to other games in the same era with bosses if you wanted to go with that. And they should be fighting games too, since that's the particular genre.

Anyway, tired. Sounds fair to end it.
Sorry if it seems like I'm dismissing you. I have read everything you've said and taken everything in. I feel the only reason this has continued is because the mods haven't interjected. But neither of us will convince each other and we've been at it for way too long and discussed things for nearly an entire page.
Maybe I should compare SSB to other games less, maybe you should stop treating Smash as being in its own little universe so much. Who knows. Can't we just agree that we both see it differently?
 

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Sorry if it seems like I'm dismissing you. I have read everything you've said and taken everything in. I feel the only reason this has continued is because the mods haven't interjected. But neither of us will convince each other and we've been at it for way too long and discussed things for nearly an entire page.
Maybe I should compare SSB to other games less, maybe you should stop treating Smash as being in its own little universe so much. Who knows. Can't we just agree that we both see it differently?
...But it is its own Universe. Sakurai even made it different just for that purpose. It has its own canon. I'm actually treating it like the game itself is. It runs on its own battle system. It has unique controls not generally found in most games. It ignores most fighting game rules. It's a 2D area fighter with items(how many fighters with items aren't on a 3D plane now? Or isometric, or basically a beat 'em up with multiple planes you could walk on). It's a lot more special than people give it credit for. It's definitely not a traditional fighting game.

Here's the thing; A comparison doesn't make sense if they're extremely different. Kriby Bosses might be more what should be looked at, as some bosses previously(especially in Brawl) acted like them before. Also, I do admit the Brawl bosses(some of them) are kind of meh. I think the only reason why Master Hand and Crazy Hand have so many attacks is due to their origins. In 64, Master Hand could be controlled by a gameshark. He had almost the exact same amount of moves as a regular character, and used the same controls. He was very similar to a playable character in that regard. He clearly was not good for being playable due to his mechanic in-game(he needed to be on Final Destination to work properly. In the Race to the Finish stage, he can't float, and just jumps like a normal character. He also normally floats, so you can move anywhere onscreen with him. He's kind of glitchy overall).
 

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...But it is its own Universe. Sakurai even made it different just for that purpose. It has its own canon. I'm actually treating it like the game itself is. It runs on its own battle system. It has unique controls not generally found in most games. It ignores most fighting game rules. It's a 2D area fighter with items(how many fighters with items aren't on a 3D plane now? Or isometric, or basically a beat 'em up with multiple planes you could walk on). It's a lot more special than people give it credit for. It's definitely not a traditional fighting game.

Here's the thing; A comparison doesn't make sense if they're extremely different. Kriby Bosses might be more what should be looked at, as some bosses previously(especially in Brawl) acted like them before. Also, I do admit the Brawl bosses(some of them) are kind of meh. I think the only reason why Master Hand and Crazy Hand have so many attacks is due to their origins. In 64, Master Hand could be controlled by a gameshark. He had almost the exact same amount of moves as a regular character, and used the same controls. He was very similar to a playable character in that regard. He clearly was not good for being playable due to his mechanic in-game(he needed to be on Final Destination to work properly. In the Race to the Finish stage, he can't float, and just jumps like a normal character. He also normally floats, so you can move anywhere onscreen with him. He's kind of glitchy overall).
I thought we said we were going to stop. I don't want to argue about how to comapre things now.
 

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Um, guys, really? Is this really something Worth arguing about? What to call the Yellow Devil?

It's a Boss character. Even Sakurai said so. The Yellow Devil will appear at times, as a Boss that you can beat. A Boss in a fighting game stage can easily be called a hazard as well. It's as simple as that. :/
 

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And there we have it the very last update before E3.

He talks about meolletta

And that we were right about all of the pokemon appearing, everysingle one that apeared has a role in smash bros 4, i think all of them is pokeball pokemon, i still think zoroark is deconfirmed.

Mewtwo was not in there so this update boost him.

But now the most important of them all ridley survived all the way too E3, there were no ridley is deconfirmed update after the direct, so tomorrow this is truely it for ridley tomorrow.
 

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And there we have it the very last update before E3.
There's still the pic for tonight/tomorrow which is before E3. Though that will most likely be a pic with a caption which suggests to stay tuned for E3.

EDIT: Oh, I'm thinking of Nintendo's stuff here, I guess there are other stuff today...
 
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MasterofMonster

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Yeah, I really doubt Jigglypuff is in any danger. ^^ He will be back, and Mewtwo will join, and we have our Pokémon cast. Same number as Brawl, but with Greninja and Mewtwo instead of Squirtle and Ivysaur.
 

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Well, we knew what Meloetta did more or less already, but it's nice to have official confirmation that the Pokemon in the Greninja trailer are all in the game in some form, although I hope there are a few more non-legendary Pokemon so that the Pokeball item isn't too repetitive.
 

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Mewtwo's in more danger than Jigglypuff anyway. At least Jigglypuff has perfect attendance. Mewtwo does not, and isn't always high priority.(twice Jigglypuff was given more priority) I wouldn't mind Mewtwo back as long as we have Jigglypuff and another non Gen 1 Pokemon. I'm also fine with just Jigglypuff and nothing else. It's alright if Pokemon loses one character like Mario did if it means more characters from other series. I won't pretend 6 is bad, though. It's good too.
 

MasterofMonster

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Mewtwo's in more danger than Jigglypuff anyway. At least Jigglypuff has perfect attendance. Mewtwo does not, and isn't always high priority.(twice Jigglypuff was given more priority) I wouldn't mind Mewtwo back as long as we have Jigglypuff and another non Gen 1 Pokemon. I'm also fine with just Jigglypuff and nothing else. It's alright if Pokemon loses one character like Mario did if it means more characters from other series. I won't pretend 6 is bad, though. It's good too.
But remember that GameFreak is the one that decides (mostly) what Pokémon will be in. ^^ At the Brawl times, Mewtwo wasn't very important in Pokémon no more. Now, Mewtwo is extremely relevant, having two MegaEvolutions (like Charizard), got his own Movie, and is super popular again. I must say, Mewtwo is the "newcomer" I am the most sure is here. :)

But we'll see, of course.
 

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But remember that GameFreak is the one that decides (mostly) what Pokémon will be in. ^^ At the Brawl times, Mewtwo wasn't very important in Pokémon no more. Now, Mewtwo is extremely relevant, having two MegaEvolutions (like Charizard), got his own Movie, and is super popular again. I must say, Mewtwo is the "newcomer" I am the most sure is here. :)

But we'll see, of course.
Mewtwo was not just planned for Brawl, but worked on. So I don't believe they were why the Psychic Pokemon wasn't in Brawl. In fact, Jigglypuff was equally as relevant. Hell, Plusle & Minun(which might've been what Pra_Mai meant) were more relevant technically. But not that unique being Pikaclones overall. They could be more akin to Melee Luigi, that is, still fairly different, or Brawl Falco, who, while still partially a clone, has quite a lot of differences.

Genesect is pretty relevant too, if we want to go that route. The only thing Sakurai said is he's considering Mewtwo, not that it'll be in the game. I think it has a great chance, not Jigglypuff perfect, but that's about it. Also, they could want to promote their Gen III remakes even more and have Sceptile in.(cause I doubt Sakurai wants Blaziken in, being another Fire type Pokemon)
 
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I actually expected a less interesting picture today. New pokeball is nice. It's interesting that he mentioned that all the pokemon from the Direct will be in the game in some way (probably only trophies and pokeballs), but he shows one that is in the game and not shown in the video. Could this be hinting at Jigglypuff or even Mewtwo for E3?
 

MasterofMonster

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@ Verde Coeden Scalesworth Verde Coeden Scalesworth
Don't get me wrong, I know he was being worked on. ^^ I just meant that, he wasn't high-priority for not being, well, very important.
I can see Sceptile being in this game, to make a starter of each Type, tbh. But I doubt even that.
 

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I actually expected a less interesting picture today. New pokeball is nice. It's interesting that he mentioned that all the pokemon from the Direct will be in the game in some way (probably only trophies and pokeballs), but he shows one that is in the game and not shown in the video. Could this be hinting at Jigglypuff or even Mewtwo for E3?
Well, the Pokeball part wasn't new. We saw it before.

And Meloetta was actually seen in Greninja/Charizard's reveal trailer. It was just very hard to notice. She was pretty forgettable among the ones shown due to being hard to see, so...

@ Verde Coeden Scalesworth Verde Coeden Scalesworth
Don't get me wrong, I know he was being worked on. ^^ I just meant that, he wasn't high-priority for not being, well, very important.
I can see Sceptile being in this game, to make a starter of each Type, tbh. But I doubt even that.
I actually see us having 5 Pokemon as more likely than Sceptile at this point, but yeah. On the other hand, promotions! ...If only there was a Grass Gen III Legendary, you know? :p
 

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Oh wow shows how much I pay attention haha. Why did he say she wasn't in the trailer then if she was?
 

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Oh wow shows how much I pay attention haha. Why did he say she wasn't in the trailer then if she was?
Probably forgot. He has a lot on his mind and all. And she wasn't prominently shown, it was a short moment. She's a Poke Ball Pokemon too, one of the more notable things, which would be easier to remember.

Now, keep in mind, it's possible he knew, and lied to make us "look harder at things", as in a test of our observation skills. That, or he's yanking our chain. He's kind of trollish, after all. However, I think chalking it up to "forgot" is pretty fair.
 

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Nice tunic. What I see are two extremely different looking character with the exact same body shape.

I stand by what I said, that's the only real reason to do so. Also, it's confirmed by the Press Kit that playing as regular Link causes Alfonzo to appear instead of Conductor Link too. It actually can't be impossible to tell Adult Link and Toon Link(Conductor clothes) apart. It doesn't make sense. That also showed Link, Toon Link, and Alfonzo on the field too. It's a character thing at this point.

And Sakurai always mishashes Zelda characters. Why would it ever be different?
http://www.ssbwiki.com/File:Link_and_Toon_Link_SSB4.jpg
This is a picture of conductor Link and adult Link. So no. Sakurai mentioned in a PotD that Alfonzo can randomly appear without TL being there.

And again, there's nothing saying he has to mishmash.
 

Verde Coeden Scalesworth

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http://www.ssbwiki.com/File:Link_and_Toon_Link_SSB4.jpg
This is a picture of conductor Link and adult Link. So no. Sakurai mentioned in a PotD that Alfonzo can randomly appear without TL being there.

And again, there's nothing saying he has to mishmash.
I forgot about the random bit. Thanks for noting that.

And he mishmashes. I don't know where the idea is gotten he never does this, because he always does if they're from more than one game, period. That's how he rolls. Everybody(that possibly can be) is a mishmash, period. It'll never change because there's no reason to change it. It's perfectly done.
 

LancerStaff

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I forgot about the random bit. Thanks for noting that.

And he mishmashes. I don't know where the idea is gotten he never does this, because he always does if they're from more than one game, period. That's how he rolls. Everybody(that possibly can be) is a mishmash, period. It'll never change because there's no reason to change it. It's perfectly done.
Again, there's absolutely nothing that says that the two TLs have to be the same character.
 
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