Antonykun
Hero of Many Faces
- Joined
- Oct 10, 2014
- Messages
- 6,727
- 3DS FC
- 1049-0472-0051
:/Much more bairable now.
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:/Much more bairable now.
This is a major non-issue. Lucas' grab itself is worse than Pacman's. Unless there's some guaranteed setup in the works, you damn well deserve to be KO'd if Lucas manages to grab you.and Lucas can kill you off of one grab.
Zair combos into down throw ya know, and Zair is pretty darn solid.This is a major non-issue. Lucas' grab itself is worse than Pacman's. Unless there's some guaranteed setup in the works, you damn well deserve to be KO'd if Lucas manages to grab you.
Like seriously, just roll behind him if you see him trying to grab, and you will have more than enough time to smack him. You don't have to predict a spot-dodge at all (although if you do spot dodge for some reason you'll probably get grabbed. So don't do that.)
Time to go play as Lucas. :DZair combos into down throw ya know, and Zair is pretty darn solid.
Welcome aboard, then.I've been picking Swordfighter up while on vacation with only my 3DS. He's pretty fun, plus he lets me imagine a universe where SaGa gets Smash representation.
ah i see so you want a riot from the metroid fan base (i still need to buy me some costume)Pretty easy imo.
"The Street Fighter Reject".
"The Dark Souls Reject".
"The Metroid Reject".
That reminds me, Federation Force Mii Gunner outfit when?
Exactly.ah i see so you want a riot from the metroid fan base (i still need to buy me some costume)
they'll be all like "HOW DARE THEY PUT THAT COSTUME AND SPIT ON OUR FACES BRB MAKING A PETITION TO DELETE THIS TRASHY COSTUME"Exactly.
Code:Mii Swordfighter ---------------- Unknown parameters set to 63 and 15 on many of his hitboxes Jab1 animation speed 1.25x for frames 0-5 (1 frame faster) hitboxes appear on frame 7 -> 6 (2 frames faster total) hitbox 2 split into 2 all hitboxes angle 85/361/361 -> 85/50/45/45 kbg 37 -> 20 bkb 16 -> 32 transition to jab2 frame 10 -> 9 Jab2 hitboxes 0 and 1 IDs swapped hitbox 1 swapped angle 100 -> 96 hitbox 2 split into 2 transition to jab3 frame 10 -> 9 Jab3 hitboxes 0 and 1 IDs swapped hitbox 2 split into 2 Dash Attack all hitboxes size 3.0/2.2 -> 4.0/3.0 Ftilt hitbox 1 split into 2 Nair animation speed 1.18x for frames 0-10 (1 frame faster?) hitboxes appear on frame 12 -> 11 (2 frames faster total) Fair hitbox 2 (initial and middle) size 2.4 -> 3.5 hitbox 2 (final) size 3.2 -> 3.5 Bair all hitboxes damage 12 -> 14 Dair Landing hitbox x 9.0 -> 10.5 Slash Launcher windbox 0 x 5.0 -> 6.0
and have not seen or played against a good ShankfighterPreaching to the choir here, but I feel Swordfighter doesn't get the respect it deserves.
The only people that think Swordfighter is trash tier are, to my mind, people that haven't committed to playing them.
So everyone? :UThe only people that think Swordfighter is trash tier are, to my mind, people that haven't committed to playing them.
Exactly~ :3So everyone? :U
i would like if that skid animation was made faster other than that Swordfighter is mighty fine nowMii Sword's frame data is definitely looking serviceable now.
Nair: Coming out faster means we can use it on reaction. It also lets us autocancel it better. Now, it serves as an alternative of uair for juggling. It's a little slow for getting away, but it's manageable.
Fair: The range increase lets us challenge people horizontally in the air. It's laggy to start at 11 frames, but it has good IASA
Bair: It's pretty short, but now it deals 14% and acts as an alternative aerial kill move to uair
Dair: Still good. Spikes well and we can get the landing hitbox after like 4 frames.
Uair: Still good. Lasts long, 16%, great autocancel frames and IASA. It just comes out slightly slow (but not slow at all for its damage)
Jab: 7->5 frames is a huge buff. The new angle sends them away though, but that makes dtilt after jab1 or 2 safer to perform. Dtilt spacing had holes, and this fills them. Jab1 can be cancelled into shield as well as attacks very early.
Ftilt: Apparently, the hitbox is larger. This is great for a 10 frame attack.
Dtilt: Still good, combos into everything
Utilt: Still good. 8 frames, lots of disjoint, not much lag, and can combo into grab, dtilt, or itself at low %s and uair at high %s
Fsmash: has its uses. Very strong and long reach, but has Marth's fsmash's cooldown
Dsmash: Has very niche uses. It comes out very fast and hits at an excellent angle, but it's very short with Marth dsmash cooldown
Usmash: Surprisingly good and strong. Good as a punish. A little easy to miss.
Specials have become decent after work put in by mii sword users. Gale strike can combo into other moves and stops projectiles. Shuriken of light can annoy foes and it has some invincibility frames. Stone Scabbard has invincibility at 4 frames and can spike people. Hero's spin can be used OoS and has decent range. Slash launcher and airborne assault have some niche uses for punishment and recovery. Power thrust helps with recovery, counter is frame 4 on activation, and reversal slash can reflect projectiles.
There's a use for most attacks now. The specials aren't the best, but they do aid him in certain scenarios. The only things I would change with this character now are less startup on fair and less endlag for dsmash.
Your post made me realize Swordfighter actually has a Zero costume in the latest patch. I must admit his costumes are the best out of the three mii fighters.As sad as I am to see that Zero has next to no chance to becoming an actual Smash character, one thing I CAN say the Mii Fighter costume has done has made me realize how good and fun Mii Swordfighter is. I'd definitely would love some matches with customs off with some individuals, as I'm going to be using 1111 anyways so.
Still really wished Zero was in Smash, though.
Haha.So Ryu has infinities and move canceling craziness, Falco got a semi chaingrab, and Lucas can kill you off of one grab.
WE NEED TO INNOVATE THE SWORDFIGHTER!
WHAT !?So... Turns out the mii fighters are getting amiibos as well
I totally agree, especially as a player of both Swordfighter and Gunner this a pretty perfect explanation of how both of these Fighters work with and without customs.Since I said I'd do it a few pages ago, here are my thoughts on each class.
I didn't think was "the worst in the game" until people were saying that, and even then I was skeptical of that. I think the things that hurt him early on was that "worst" title and being cited as a top/high tier character and the only one worth using (again, early on) , leaving him underused and unexplored. Being a mii didn't help either because of how they're handled. Now after a few buffs and Trela backing him/doing good in tournies, he's shaping up to be not as bad as what people thought and should get a little bit more credit than Trela being that good.
He's definitely shown to be the most workable in a non-customs environment as he's the least affected by them and still has most of his options available, but he has a few things stashed with customs that give him a few improvements.
All in all, he still has a little work to do for people to take him seriously more, but it can happen.
is regarded as the best of the mii fighters (going to sidetrack and say that sounds like a mii themed fighting game) in events that allow customs. Without them, he's probably one of the worst in the game. He got the bulk of the attention early on due to being seen as top/high tier and capable of going up against the likes of the top tiers. Puffster contributed a big amount to his success and popularity, placing well and known as the best .
I won't say overrated or janky or anything, but I could see his production drop (slightly) as people become more familiar with him, but he'll be fine.
I think is the "middle of the road" one out of the 3. Less affected by customs than , but more affected than (1111 is usable, you just need to find a balance between keepaway potshots and up-close attacking). With customs, gunner is probably the most versatile of the mii fighters (and the most copied moves) due to having multiple options for each special slot and a use for nearly everything that isn't laser blaze.
I think has mid/higher-mid potential, but the only thing that keeps me from saying that confidently is the lack of results/anyone notable doing anything who uses . That's not a huge concern to me, as it took a while for to win a tournament, I'm sure can do the same.
Alright, my thumb just cramped typing this. I need ice.
What do you mean by topping this game? As far as I can tell, the DLC characters may just keep coming with the Polls. There may be more than one poll for player-choice characters.I don't believe any character in this game to be terribly bad. Certainly one of the most balanced ''official'' Smash games and the best part about it is that I'll continue to be patched.
Personally I can't wait for the release of new characters in this game. Though, one drawback that I can see is how they are going to top this game character wise. I mean we have Megaman, Pacman, Sonic and Ryu in this game.
Edit: I'm still confused as to why this thread isn't stickied. It's definitely the most active thread here. I'll go ask a GM or something.
Edit 2: Yes, It worked. Thanks Spirst.