Zero Suit Violet
Smash Journeyman
- Joined
- Feb 20, 2019
- Messages
- 271
Welcome To the New Midna Support Thread !
The Impish Ruler of the Twilight Realm is here !
Who is Midna ?
Midna is a member of the Twili race from The Legend of Zelda : Twilight Princess, their ruler as a matter of fact. In this game she have been cursed by another Twili, Zant, into this impish form and have been overthrown by him, that form have become iconic of her, she team up with Link as your partner through all the story on your quest to defeat Zant. As the story goes, she develop alongside Link, into an amazing ally and friend to the Hero in Green.
Moveset Potential
Imp Form Vs True Form
Midna is a complex character, as she posses two different forms, with widely different abilities, her Imp Form fight with her hair that she turn into an hand to grab or punch people, that coupled with variety of magic, a full concept using the Imp Form can be found right here
Gameplay Overview : Midna in her Imp form would be a very light character due to her small form and her floating abilities. She'd be able to use her hair for lots of things like grabbing enemies from afar, punching them with a giant fist, stabbing people, or flattening them with the palm of her hair hand. Her hair would probably be her main weapon as a fighter, but it’s far from being the only thing she can use. She can use portals to warp herself through any solid object, can slip into the shadows to surprise enemies, and can even create a projectile with both her normal hands, and her hair hand.
She could become a very frightening character with lots of tools to use in lots of different situations, a “High Risk/High Reward” sort of character. With many powerful moves that have to be used correctly as to not get punished, she can also call on to the Fused Shadows and her ElderLich Form as a final attack.
Jab: Midna transforms her hair into a giant fist, and punches at the opponent once before pulling it back.
Forward Tilt: A single quick slap with her giant hand in front of her.
Down Tilt: Using her hair as a palm this time, Midna slaps directly into the ground with it, leaving the opponent stuck in the ground for a while.
Up Tilt: A quick swipe from her hair. This move starts from the ground in front of her, then moves upwards.
Dash Attack: Midna launches herself forward while punching in front of her. Using this attack does not stop her dash.
Forward Smash: Midna charges up her fist behind her, and the more she charges it, the more purple her fist becomes (it's a cosmetic effect, charging up just does the same thing as any other Smash attacks). Then she release it with one big blow to the opponent with her hair.
It’s possible to slightly angle it up and down in a similar way to Mario, Sonic, and Mii Brawler's Forward Smash.
Down Smash: She partially merges with the shadows, and her hit box becomes very small and near the ground. She then does one spin with her hair, first hitting in front of her, and then behind her.
Up Smash: Using her Magic, she makes a pointy rock rise up from the stage. The rock hits the enemies in the air on its way up.
Neutral Aerial: Her hair takes the form of a palm before doing a quick spin around her, slapping away the enemies near her.
This move only hits the opponent a single time.
Forward Aerial: Midna creates a shadow ball in her hand, and then throws it in front of her. It'll travel forward for a bit before exploding. However, if it makes contact with an opponent, it'll explode on contact.
Back Aerial: Midna creates the same shadow ball that she uses in her Forward Aerial, but instead of throwing it, she destroys it immediately, making a large hitbox around her back, and propelling her forward a bit.
Up Aerial: Making her hair hand into a palm, Midna thrusts her hair upwards. If an enemy get hit by this attack, they won't take much damage, but will instead be pushed upward rapidly. The knock back increases very slightly with damage, but it will always push pretty high.
Down Aerial: Using her magic, Midna drill kicks straight down while laughing. She isn't able to stop herself mid way, and it's a pretty fast multi-hit attack that will drag down the enemy with her.
In a similar fashion to the F-Smash, some purplish magic drops from her feet as she drills, and she will also suffer from some endlag once on the ground.
Grab: Midna uses her hair hand to grab the enemy with a short ranged grab.
Pummel: Midna just stands lazely as her hand hair constricts the enemy to deal damage.
Forward Throw: Midna’s hair makes a complete spin around her before throwing the enemy off violently in front of her. This throw will have a lot of knockback.
Backward Throw: Midna throws the enemy off behind her without looking, simply yawning. The throw has less knockback than the forward one, but can still throw pretty far.
Upward Throw: Midna throws the enemy slightly into the air, and follows with a punch. This sends the enemy flying high in the air, with good damage and knockback.
Down-throw: She pummels the opponent violently, then lets them fall to the ground.
The opponent cannot tech out of this move.
This move does a lot of damage.
Neutral Special : Using her Hand as a palm, she starts charging up a big orb of Dark Energy, she cannot move while she is charging it up, but she can keep the charge by rolling or dodging, when throwing it she throws it right at her feet causing a big explosion, the more charged it is, the bigger the explosion is, and the more damage it will deal, those hit only by the explosion will take less damage than the one that got caught by the orb throw and the explosion
Side Special : A special type of command grab. Midna stretches her hair in the direction chosen, and will grab any enemies she touches. She will then pull her hair back, and throw the enemy in one direction, by pressing the button a second time while Midna is reaching for the opponent, the hand will change into a fist, dealing good amount of damage and knockback in the direction the fist is going. She cannot move while using this move and cannot cancel out in the middle of it either.
Up B: Midna creates a portal and uses it to teleport upwards. She cannot be hit when teleporting, but the teleport cannot be aimed, and will only go up. She can pass through solid object, but will always teleport in the air. It isn't possible to recover directly onto a platform, and her teleport does not have a hit box, but she does not go into free fall mode after the warp.
Down B: When using this move, a start up animation begins where Midna slowly slips into the platform and into the shadows. She can take damage during the beginning of this attack, even if her hitbox shrinks down into the platform during it. Once inside the shadows, she is invincible for a little while. She is visible by a clear shadow on the platform (just like Greninja's). After a bit of time, she comes out from the shadow and attacks the nearest enemy. However, if no enemy is nearby, she'll simply slip back into the shadows.
Final Smash: The Fused Shadow appear around Midna as she suddenly transforms. Anyone touched by her Spider Form limbs get sent into an animation where Midna, in this new Beastial form, unleashes a brutal combo with her giant spear. If no one is touched, the Fused Shadow simply disappear, and Midna will change to her normal form.
Taunt :
-Up Taunt have her reaching her hand out, making the Fused Shadows appear, she look at them, before wrapping them away and laughing
-Side Taunt have her making the Ordon Shield and Sword appear, the Shield on her head as a mask, and the sword back handed, she give a quick swing, before pulling the items away
-Down Taunt have her extending her hair into a palm, before sitting on it and laughing, then coming back to her normal stand
Idle Animation :
-Midna pull off the Twilight Thorn, playing a bit with it in her hand, before pulling it away
-She start levitating in a laying down position as she start to hum the first few notes of her theme
She could become a very frightening character with lots of tools to use in lots of different situations, a “High Risk/High Reward” sort of character. With many powerful moves that have to be used correctly as to not get punished, she can also call on to the Fused Shadows and her ElderLich Form as a final attack.
Jab: Midna transforms her hair into a giant fist, and punches at the opponent once before pulling it back.
Forward Tilt: A single quick slap with her giant hand in front of her.
Down Tilt: Using her hair as a palm this time, Midna slaps directly into the ground with it, leaving the opponent stuck in the ground for a while.
Up Tilt: A quick swipe from her hair. This move starts from the ground in front of her, then moves upwards.
Dash Attack: Midna launches herself forward while punching in front of her. Using this attack does not stop her dash.
Forward Smash: Midna charges up her fist behind her, and the more she charges it, the more purple her fist becomes (it's a cosmetic effect, charging up just does the same thing as any other Smash attacks). Then she release it with one big blow to the opponent with her hair.
It’s possible to slightly angle it up and down in a similar way to Mario, Sonic, and Mii Brawler's Forward Smash.
Down Smash: She partially merges with the shadows, and her hit box becomes very small and near the ground. She then does one spin with her hair, first hitting in front of her, and then behind her.
Up Smash: Using her Magic, she makes a pointy rock rise up from the stage. The rock hits the enemies in the air on its way up.
Neutral Aerial: Her hair takes the form of a palm before doing a quick spin around her, slapping away the enemies near her.
This move only hits the opponent a single time.
Forward Aerial: Midna creates a shadow ball in her hand, and then throws it in front of her. It'll travel forward for a bit before exploding. However, if it makes contact with an opponent, it'll explode on contact.
Back Aerial: Midna creates the same shadow ball that she uses in her Forward Aerial, but instead of throwing it, she destroys it immediately, making a large hitbox around her back, and propelling her forward a bit.
Up Aerial: Making her hair hand into a palm, Midna thrusts her hair upwards. If an enemy get hit by this attack, they won't take much damage, but will instead be pushed upward rapidly. The knock back increases very slightly with damage, but it will always push pretty high.
Down Aerial: Using her magic, Midna drill kicks straight down while laughing. She isn't able to stop herself mid way, and it's a pretty fast multi-hit attack that will drag down the enemy with her.
In a similar fashion to the F-Smash, some purplish magic drops from her feet as she drills, and she will also suffer from some endlag once on the ground.
Grab: Midna uses her hair hand to grab the enemy with a short ranged grab.
Pummel: Midna just stands lazely as her hand hair constricts the enemy to deal damage.
Forward Throw: Midna’s hair makes a complete spin around her before throwing the enemy off violently in front of her. This throw will have a lot of knockback.
Backward Throw: Midna throws the enemy off behind her without looking, simply yawning. The throw has less knockback than the forward one, but can still throw pretty far.
Upward Throw: Midna throws the enemy slightly into the air, and follows with a punch. This sends the enemy flying high in the air, with good damage and knockback.
Down-throw: She pummels the opponent violently, then lets them fall to the ground.
The opponent cannot tech out of this move.
This move does a lot of damage.
Neutral Special : Using her Hand as a palm, she starts charging up a big orb of Dark Energy, she cannot move while she is charging it up, but she can keep the charge by rolling or dodging, when throwing it she throws it right at her feet causing a big explosion, the more charged it is, the bigger the explosion is, and the more damage it will deal, those hit only by the explosion will take less damage than the one that got caught by the orb throw and the explosion
Side Special : A special type of command grab. Midna stretches her hair in the direction chosen, and will grab any enemies she touches. She will then pull her hair back, and throw the enemy in one direction, by pressing the button a second time while Midna is reaching for the opponent, the hand will change into a fist, dealing good amount of damage and knockback in the direction the fist is going. She cannot move while using this move and cannot cancel out in the middle of it either.
Up B: Midna creates a portal and uses it to teleport upwards. She cannot be hit when teleporting, but the teleport cannot be aimed, and will only go up. She can pass through solid object, but will always teleport in the air. It isn't possible to recover directly onto a platform, and her teleport does not have a hit box, but she does not go into free fall mode after the warp.
Down B: When using this move, a start up animation begins where Midna slowly slips into the platform and into the shadows. She can take damage during the beginning of this attack, even if her hitbox shrinks down into the platform during it. Once inside the shadows, she is invincible for a little while. She is visible by a clear shadow on the platform (just like Greninja's). After a bit of time, she comes out from the shadow and attacks the nearest enemy. However, if no enemy is nearby, she'll simply slip back into the shadows.
Final Smash: The Fused Shadow appear around Midna as she suddenly transforms. Anyone touched by her Spider Form limbs get sent into an animation where Midna, in this new Beastial form, unleashes a brutal combo with her giant spear. If no one is touched, the Fused Shadow simply disappear, and Midna will change to her normal form.
Taunt :
-Up Taunt have her reaching her hand out, making the Fused Shadows appear, she look at them, before wrapping them away and laughing
-Side Taunt have her making the Ordon Shield and Sword appear, the Shield on her head as a mask, and the sword back handed, she give a quick swing, before pulling the items away
-Down Taunt have her extending her hair into a palm, before sitting on it and laughing, then coming back to her normal stand
Idle Animation :
-Midna pull off the Twilight Thorn, playing a bit with it in her hand, before pulling it away
-She start levitating in a laying down position as she start to hum the first few notes of her theme
Gameplay Overview : Twili Midna is a pretty complex character, Mid weight while being a bit on the slower side in term of speed, as well as being pretty floaty, She uses the Mirror of Twilight, as well as the Twilight Spear and the Midna’s Hand into battle, with a deep focus on her powerful magical abilities, she will be a very fearsome opponent
Twili Midna beneficiate from a gimmick in battle, a gauge is visible on top of her character portrait, after landing attacks, that gauge fill itself until it’s completely full, this gauge is then spent into Smash attacks, the fuller it is, the quicker Midna will be able to charge those Smash attacks, giving her most powerful attacks a great boost if used correctly, a difficult gimmick to master, but one that make her destructive magic all the more terrifying
Jab : Midna wave her hand as the Mirror she hold with her swipe from left to right, then from right to left in front of her, finally it stop in front of her as a magic blast come out of it, hitting multiple times the opponent before stopping and sending opponents far away, it’s a multi-hit jab
Forward Tilt : Midna send her mirror in front of her for a little distance, before having it come back of it’s own
Upward Tilt : A giant “Midna’s Hand” appear on top of her, pushing enemies away
Downward Tilt : Using a smaller version of the Twilight Spear, Midna poke the ground lightly, quick and weak attack, with extra damage on the tip
Dash Attack : Midna will stop in her tracks, as one of her “Midna’s Hand” appear in front of her, and sweep the ground in front of her for a bit of distance
Grab : Midna will grab the opponent using her giant Hand
Pummel : Purplish magic is seen coursing through the hand, as damage is applied to the opponent
Forward Throw : Midna release the opponent she have trapped, before making throwing one of her wolves at the opponent, dealing some good damage and alright knockback
Upward Throw : Midna throw the enemy in the air, before launching her Twilight Spear after the enemy once in the air
Downward Throw : She throw the opponent on the ground, before making a smaller version of Death Mountain’s meteor spawn on the opponent, dealing good knockback and damages at high percent, but low knockback at low percent
Backward Throw : Midna create a Warp in front and behind her, and throw the enemy violently in the one in front of her, making him fly away from the one behind
Forward Smash : Twili Midna charge up a sphere of light from her mirror, before making it explode in front of her, it have a good area of effect, and deal better knockback to those hit right in the center of the attack
Downward Smash : Midna cast a dark zone around her, enemies caught inside the zone will have an effect on them (Purely visual) to indicate they entered her zone, once she release the attack, the magic of her zone will be released into the air, knocking all of those around her
Upward Smash : A Magic Circle appear right in front of Midna as she charge up that attack, once released; a Midna’s Hand come out of it in the form of a knuckle to deal a solid hit to anyone in range
Neutral Air : Midna use her Twilight Spear to spin it around her vertically, in a similar way to Link’s Helm Splitter Hidden Skill
Forward Air : Midna make her giant hand appear, as it push directly in front of her for a bit of distance, before disappearing
Backward Air : Midna wave her hand behind her, as her Mirror is thrown that way for a little bit of distance, before coming back to her
Downward Air : Making her hand appear again at her feet, it takes the form of a fist, slamming down at her feet for good damage
Upward Air : A strong poke using her Twilight Spear, very good damages if the tip hit
Neutral Special : Midna make her hand appear in a vertical position at her side, as a ball of magic start to form on the finger pointing directly in front of her, the blast is as powerful as a mid charged arrow, and aproximatively as quick as Falco’s laser
If you charge this move, more balls will appear on each of the fingers, covering more ground at once
Side Special : A portal appear on the ground in front of her, as a Wolf come out of it, there is two variation to this move, a normal Side Special will make the Wolf attack 3 times, with a combo similar to Wolf Link’s Base combo in Twilight Princess
By Smashing the Side Special, the Wolf will instead jump on the opponent, grabbing and biting him, it work like a normal grab + Pummel, but Midna is still able to move during that move
Up Special : Midna creates a portal and uses it to teleport upwards. She cannot be hit when teleporting, but the teleport cannot be aimed, and will only go up. She can pass through solid object, but will always teleport in the air. It isn't possible to recover directly onto a platform, and her teleport does not have a hit box, but she does not go into free fall mode after the warp.
Down Special : On the ground, Midna make her Twilight Spear appear in front of her, taking it into her hand, before slashing in the air, and coming down on the ground, once she hit the ground, an explosion is caused by her spear, dealing good damage around her, the Spear itself deal extra damage, and break shields
In the air, Midna only do the second part of her attack, coming down on the ground with her spear
Final Smash : Midna use a full powered blast from her Mirror right in front of her, if anyone is caught in it, a cutscene will follow as Midna unleash her most powerful attack
She use a magical tear to create a visible tear where all the enemies are caught, before dismissing it in a big glassey explosion
Taunts : -Midna make her signature helmet appear in her hand, and put it on her head, before removing it and warping it away
-She open her palm and concentrate, as her magic focus in a Twilight Shard, she then close it, as the shard break
-She close her eyes, and start humming the first note of her theme quietly
Iddle Animation : -Her mirror float around her a bit, before coming back to it’s default pose
Twili Midna beneficiate from a gimmick in battle, a gauge is visible on top of her character portrait, after landing attacks, that gauge fill itself until it’s completely full, this gauge is then spent into Smash attacks, the fuller it is, the quicker Midna will be able to charge those Smash attacks, giving her most powerful attacks a great boost if used correctly, a difficult gimmick to master, but one that make her destructive magic all the more terrifying
Jab : Midna wave her hand as the Mirror she hold with her swipe from left to right, then from right to left in front of her, finally it stop in front of her as a magic blast come out of it, hitting multiple times the opponent before stopping and sending opponents far away, it’s a multi-hit jab
Forward Tilt : Midna send her mirror in front of her for a little distance, before having it come back of it’s own
Upward Tilt : A giant “Midna’s Hand” appear on top of her, pushing enemies away
Downward Tilt : Using a smaller version of the Twilight Spear, Midna poke the ground lightly, quick and weak attack, with extra damage on the tip
Dash Attack : Midna will stop in her tracks, as one of her “Midna’s Hand” appear in front of her, and sweep the ground in front of her for a bit of distance
Grab : Midna will grab the opponent using her giant Hand
Pummel : Purplish magic is seen coursing through the hand, as damage is applied to the opponent
Forward Throw : Midna release the opponent she have trapped, before making throwing one of her wolves at the opponent, dealing some good damage and alright knockback
Upward Throw : Midna throw the enemy in the air, before launching her Twilight Spear after the enemy once in the air
Downward Throw : She throw the opponent on the ground, before making a smaller version of Death Mountain’s meteor spawn on the opponent, dealing good knockback and damages at high percent, but low knockback at low percent
Backward Throw : Midna create a Warp in front and behind her, and throw the enemy violently in the one in front of her, making him fly away from the one behind
Forward Smash : Twili Midna charge up a sphere of light from her mirror, before making it explode in front of her, it have a good area of effect, and deal better knockback to those hit right in the center of the attack
Downward Smash : Midna cast a dark zone around her, enemies caught inside the zone will have an effect on them (Purely visual) to indicate they entered her zone, once she release the attack, the magic of her zone will be released into the air, knocking all of those around her
Upward Smash : A Magic Circle appear right in front of Midna as she charge up that attack, once released; a Midna’s Hand come out of it in the form of a knuckle to deal a solid hit to anyone in range
Neutral Air : Midna use her Twilight Spear to spin it around her vertically, in a similar way to Link’s Helm Splitter Hidden Skill
Forward Air : Midna make her giant hand appear, as it push directly in front of her for a bit of distance, before disappearing
Backward Air : Midna wave her hand behind her, as her Mirror is thrown that way for a little bit of distance, before coming back to her
Downward Air : Making her hand appear again at her feet, it takes the form of a fist, slamming down at her feet for good damage
Upward Air : A strong poke using her Twilight Spear, very good damages if the tip hit
Neutral Special : Midna make her hand appear in a vertical position at her side, as a ball of magic start to form on the finger pointing directly in front of her, the blast is as powerful as a mid charged arrow, and aproximatively as quick as Falco’s laser
If you charge this move, more balls will appear on each of the fingers, covering more ground at once
Side Special : A portal appear on the ground in front of her, as a Wolf come out of it, there is two variation to this move, a normal Side Special will make the Wolf attack 3 times, with a combo similar to Wolf Link’s Base combo in Twilight Princess
By Smashing the Side Special, the Wolf will instead jump on the opponent, grabbing and biting him, it work like a normal grab + Pummel, but Midna is still able to move during that move
Up Special : Midna creates a portal and uses it to teleport upwards. She cannot be hit when teleporting, but the teleport cannot be aimed, and will only go up. She can pass through solid object, but will always teleport in the air. It isn't possible to recover directly onto a platform, and her teleport does not have a hit box, but she does not go into free fall mode after the warp.
Down Special : On the ground, Midna make her Twilight Spear appear in front of her, taking it into her hand, before slashing in the air, and coming down on the ground, once she hit the ground, an explosion is caused by her spear, dealing good damage around her, the Spear itself deal extra damage, and break shields
In the air, Midna only do the second part of her attack, coming down on the ground with her spear
Final Smash : Midna use a full powered blast from her Mirror right in front of her, if anyone is caught in it, a cutscene will follow as Midna unleash her most powerful attack
She use a magical tear to create a visible tear where all the enemies are caught, before dismissing it in a big glassey explosion
Taunts : -Midna make her signature helmet appear in her hand, and put it on her head, before removing it and warping it away
-She open her palm and concentrate, as her magic focus in a Twilight Shard, she then close it, as the shard break
-She close her eyes, and start humming the first note of her theme quietly
Iddle Animation : -Her mirror float around her a bit, before coming back to it’s default pose
What does she have going for her ?
Midna have on her side the fact of being an extremely well loved character in the fan base, as well as being requested for Smash since the year of her creation, people want her, and Nintendo know of her popularity, she is one of the few Zelda character to receive an Amiibo appearance, as well as the only character that isn’t a Triforce Bearer to get multiple playable slots in Hyrule Warriors. She was also used as the only character in the Picross Spin Off instead of characters like Link or Zelda, which does mean that Nintendo recognise how popular she is, Easter Eggs in multiple Zelda games referencing her are also a good sign.
While her game did release more than 10 years ago, it got a re-release 3 years ago, that also worked well, Twilight Princess was a high selling point for the Wii, and sequel of this game have been talked about in the past, if that sequel do come true one day, we may just get a new occasion for her to get in. Being an Assist Trophy also help since she is recognised by the creator of Smash, and might just be seen as more important later on, and following Dark Samus or Little Mac exemple, she could get promoted to Fighter.
Counter Arguments against Midna
Why her over x Zelda character ?
Midna is a beloved character of the franchise, she have been popular in the fan base since her game came out, even a bit before that, and since then, be it in the Zelda fanbase or the Smash fanbase, she stayed at the top of the popular characters of this franchise. Since Super Smash Bros Brawl, Midna have been a popular choice for Zelda characters in Smash, that's what earned her a spot as an Assist Trophy, Skull Kid is her biggest competition, a rising star in popularity since Ultimate. It's a little bit of a battle between those two, but Midna had that spot for a long time, even if Skull Kid offer a good fight in popularity as it is
But she's just a one off !
Yes, so is Sheik, and Ganondorf by the time of Melee, one off in Smash aren't new as long as they are important characters, and one off in the Zelda roster is also not new to Smash either. While technically being a one off to Main games, she's a recurent character in Zelda Spin Off, appearing in Hyrule Warriors in the main story, getting a DLC in the same game that gave another spot to her other form, Twili Midna, gained a new scenario in Hyrule Warriors Legends, and also appeared in The Legend of Zelda : Twilight Princess Picross, she's far from appearing in only one game, the Main game also have a lot of hidden reference to her, and her people
She's an Assist Trophy ! She cannot get in !
That is true, she is indeed an Assist Trophy, but with a second wave of DLC annonced for Smash, her chances flared back up, this is a first in Smash history, DLC that weren't planned from the release of the game, as such, Assist Trophy and Spirits alike are still on the table as it is. And even if she is deconfirmed for this time around, rallying our community together can give her a good shot for next time
Her Game is 10+ years old ! She missed her shot !
Yes ... And no, her game indeed released in 2006, but it recently got a re-release 3 years ago, making her more revelant than half the newcomer and DLC of Ultimate, her apperance in Hyrule Warriors Definitive Editions is also pretty recent
Superter List !
That's it !
Thank you all for reading ! Hope to see a lot of you joining the suporter list soon ! Midna already had a thread here, but the thread owner deserted the site when she was revealed an AT over a year from today, with the news of this second Wave DLC, I felt like it was a good time to make a brand new one, and invite Midna fans from this website to join a thread that WILL be left active, I make that promise.
I will now leave you all with a few useful links, hope to see you guys in this thread !
"The Twilight Realm" Official Midna Discord Server
"Midna4Smash" Twitter Account
"Case For Midna" Full Document to make the case for Midna in Smash
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