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I think the term "Jeigan" died long ago with Marcus of FE7, Sothe doesn't have Jeigan like stats and he's rather helpful overall to the Dawn Brigade and only get's stronger. A True Jeigan on the otherhand get's weaker as your party levels up.
Side-note, I'm pretty sure if Sanaki dies it's a game over.
Sothe is just an EXP ***** early game. He's got good growths and even his base stats are good (but they can be better). However a few chapters you gotta use him or else Laura dies and a game loss happens.
Seth is still pretty Jeigan like in 8. Not nearly as bad as Marcus, but not all that better as I remember.
Sanaki is a Game Loss character once she joins the party. Same way Elincia/Ike/Micaiah are, just you get them all earlier.
I think the term "Jeigan" died long ago with Marcus of FE7, Sothe doesn't have Jeigan like stats and he's rather helpful overall to the Dawn Brigade and only get's stronger. A True Jeigan on the otherhand get's weaker as your party levels up.
Side-note, I'm pretty sure if Sanaki dies it's a game over.
Did anyone post a moveset somewhere in this thread? I don't want to wade through 40+ pages of posts. I haven't gotten far at all in RD and can't conceive what her b moves would be other than use light book.
Did anyone post a moveset somewhere in this thread? I don't want to wade through 40+ pages of posts. I haven't gotten far at all in RD and can't conceive what her b moves would be other than use light book.
Actually, my guess on her Final Smash (now that I'm in 4-F) is going to probably involve Yune. But that's just me.
On the 'useless Dawn Brigade' topic, of the new characters just for FE10: Laura, Nolan, and Edward have the best potential. However the issue with potential is that they can fail horribly if you're RNG screwed. My Nolan gained no Strength (he gained maybe 5 out of 30 levels) and for whatever reason Edward's growths (other than Strength and Luck) were pretty unspectacular. My Laura, once she promoted and could fight, was actually pretty good. (I'm not using Laura as I have much better units still, but Laura is pretty much my best Dawn Bridage unit outside of Micaiah.
Now, Mia (LV19 right now) has capped everything but her Magic and Resist. She can walk through any room without being touched. (This is totally because I reset every time Mia was almost RNG screwed.
Well, I just started a hard mode file. ****, its name is well-earned! I've failed more than 5 times at chapter 1-2 alone, and half of those losses were from Nolan getting overwhelmed by one fighter or soldier who double attacked him followed by an archer who finished him. Even Edward can almost never get a double attack on anyone, and Sothe is no longer immortal vs the early-game foes (I had the trio of soldiers he faces when he first joins get him down to nearly half hp once). Its pretty insane.
On the plus side, I have some nice transfer data boosts for when I start getting the appropriate characters. I did a normal mode PoR game where I saved most of my bonus xp and all of my stat+ items to hand out before the final level (interesting trivia bit: PoR contains exactly 2 of each stat boosting item, plus a third speedwing found in the final level), and wound up with these characters 20/20 with the listed stats capped:
Ike: HP, strength, skill, speed, defense.
Mist: Strength, magic, speed, resistance.
Ilyana: Strength, skill, resistance. (1 point short of speed, too, darn the luck.)
Boyd: HP, strength.
Rolf: Strength, skill, speed.
Jill: Strength, speed, defense.
So yeah, Ike is going to be an even bigger god than usual, and the others will get nice boosts too (Ilyana may well be quite useful with the strength and skill boosts, if I don't get RNG screwed when she levels up). I'm hoping Mist will prove worth using with all those boosts, especially since I got quite attached to her in PoR (never used her before in that game, but giving her a custom-forged sword and later the wind sword/rune sword she was actually quite the tough fighter in addition to a great mobile healer - much better, I dare say, than Rhys ever turned out to be when I would use him).
Oh yeah, and I'd definitely say a final smash for Micaiah would involve Yune. Just (part 4 spoiler)
not Yune the bird, Yune the Goddess. Can't beat a being who can call ruin down on entire continents just by getting a little emotional.
Thani should be one of her special attacks (probably either neutral or forward b).
I was planning on taking on hard mode, but I guess I should playthrough PoR again for transfer bonuses, it's a shame that almost all of Mist's transfer bonuses go to waste (her magic, though I guess she could use those expensive cards).
So yeah, Ike is going to be an even bigger god than usual, and the others will get nice boosts too (Ilyana may well be quite useful with the strength and skill boosts, if I don't get RNG screwed when she levels up). I'm hoping Mist will prove worth using with all those boosts, especially since I got quite attached to her in PoR (never used her before in that game, but giving her a custom-forged sword and later the wind sword/rune sword she was actually quite the tough fighter in addition to a great mobile healer - much better, I dare say, than Rhys ever turned out to be when I would use him).
Mist in 10 can never reach the usefulness she had post promote in 9. Which is sad because she was my fourth favorite unit and one of my Combat Gods (In 9: Ike, Mia, Largo, Mist, Boyd, Lethe). Because of the Custom Sword + Sonic Sword ability. She could mash Mages with a sword, and use the Sonic Sword to take out any physical unit.
In 10, she can still MageMash with her ungodly Resist, but she can't use a magic sword to go all Death on everything else. It saddens me almost as much as losing Largo (who with Vantage + Wrath in 9 could just end EVERYTHING). Florete is helpful, but hardly a replacement.
Before I take on RD Hard, I should do another PR game and work hard on fixing up the stats for the characters I want to use again. Like make Haar even more godly in 10...
BTW man mia just cuts down everything with me. I want her in smash more than
Micaiah, but since she is not that important to the story or a lord *sigh * I support Micaiah.
I started Normal and it is a pain. Not to mention the lack of regular exp. I'm in for one hell of a ride. Michiah seems to be growing well in DEF though.
I started Normal and it is a pain. Not to mention the lack of regular exp. I'm in for one hell of a ride. Michiah seems to be growing well in DEF though.
I started Normal and it is a pain. Not to mention the lack of regular exp. I'm in for one hell of a ride. Michiah seems to be growing well in DEF though.
If you think normal is a pain, I'd advise against trying hard mode. I had little difficulty on normal aside from a few part 1 chapters and parts of the final chapter, and now I'm struggling in every level of hard. Enemies are beefed up so much that even my fastest characters often can't double attack them, and my slower ones often get double attacked themselves.
Lucky with Micaiah, though what she really needs is speed (I have my hard mode one at level 13 and she still has only 9 speed... if it weren't for Thani vs horses and armor, I don't know what I'd do with her).
If you think normal is a pain, I'd advise against trying hard mode. I had little difficulty on normal aside from a few part 1 chapters and parts of the final chapter, and now I'm struggling in every level of hard. Enemies are beefed up so much that even my fastest characters often can't double attack them, and my slower ones often get double attacked themselves.
Lucky with Micaiah, though what she really needs is speed (I have my hard mode one at level 13 and she still has only 9 speed... if it weren't for Thani vs horses and armor, I don't know what I'd do with her).
So, Zevox, did taking out the master crowns and instead allowing all of your units to premote to 3rd tier really help much for hard mode? About how many units did you actually get to 3rd tier, with the pitifal experience gains and all?
So, Zevox, did taking out the master crowns and instead allowing all of your units to premote to 3rd tier really help much for hard mode? About how many units did you actually get to 3rd tier, with the pitifal experience gains and all?
Basic B: Thani- Micaiah will summon a giant ball of light and crash it down to her enemies. Micaiah can charge Thani, but she is vanrable to an attack. To make her hold the power, press the shild.
Side B: Purge- Micaiah can use this attack at a long distance, you can move Purge to the enemy and rain magic on them.
Up B: Staff Rewarp- Micaiah will teleport a long distance. You can control where she's going.
Down B: Corona- It can by pass a shild, this attack will have light magic come from the ground and shild Micaiah, knocking back all the enemies close to her. After it's done, she is vanrable to be attacked.
Final Smash:
Rexaura- Yune power's will merge with Micaiah making her invincible to any attacks. The whole screen will be in Rainbow light and the Rexaura magic will sround the players. When the Rexaura sround all the enemies, they will turn all white and the damage will skyrocket and they will be sent flying when the spell is complete. Only escape if your off screen when she does her Final Smash.
Taunts:
1) Micaiah will glow bright, then turn back to normal.
2) Micaiah will swing her hair, it sparkle as well. Represent her beauty.
3) Micaiah will call Yune, (her bird form), Yune will fly around for a while and fly away.
So, Zevox, did taking out the master crowns and instead allowing all of your units to premote to 3rd tier really help much for hard mode? About how many units did you actually get to 3rd tier, with the pitifal experience gains and all?
I haven't a clue - I'm still struggling with the endgame of part 1 in hard mode. Though are Master Crowns totally absent in Hard Mode? I know they aren't required anymore, but since they were available in normal and you couldn't sell them I always just used them to bypass the xp requirement going from 20 to promotion.
I can tell you that the lack of bonus xp there is a pain. I spent nearly all of mine before that match on leveling characters, and only wound up with Micaiah at 20, Edward and Jill at 19 (and Jill was at 19 w/o any bexp), Ilyana at 18, and Nolan and Aran at 16 w/ 99 xp (they had nothing maxed, so I decided it was best not to level them with bexp when they can probably gain more than 3 stats with their normal growths). The first time around in normal mode I had everyone at 18 or 19 without using nearly any bexp, and Micaiah was at 20 by the end of 1-7.
The good news though is that my Micaiah has better speed this time around. Last time she only had 10 at level 20, this time its 12 (yeah, I know, not that much better, but every little bit helps, especially in hard mode).
Marthgreil said:
Well, considering that a Master Crowned unit will not be as good as a 20/1 character in the long run I think not.
I've just completed chapter 1 on my hard mode excursion and I must say I noticed an extreme change already. Edward no long evades attacks due to the absence of the weapon triangle,(and I went o_o when he couldn't double a bandit). His Wrath skill would seems to be helpful as long as he doesn't face more than 1 enemy, but I'll see how helpful it is as time goes on.
I've just completed chapter 1 on my hard mode excursion and I must say I noticed an extreme change already. Edward no long evades attacks due to the absence of the weapon triangle,(and I went o_o when he couldn't double a bandit). His Wrath skill would seems to be helpful as long as he doesn't face more than 1 enemy, but I'll see how helpful it is as time goes on.
Yeah, don't expect him to double too often until you get up there in levels. Mine only just started getting to double warriors consistently with speed maxed out (20) as a Myrmidon. The Brave Sword helps him a lot when it comes along, its just a pity it takes so long into part 1 doing so. Pre-promotes aside, my most consistent double attacker was Jill, and thats mostly because she got a nice +2 strength and speed from a transfer boost (and defense, but that doesn't help with double attacks).
As for wrath, it may just be my bad luck, but it seemed to work only 1/3 of the time for me, not the 50%+ its supposed to. I wouldn't rely on it if you can avoid it.
I'd recommend giving Edward the Cancel skill Leonardo starts with when you can. He'll need it, with how vulnerable he is vs those annoyingly-accurate axe wielders.
Yeah, don't expect him to double too often until you get up there in levels. Mine only just started getting to double warriors consistently with speed maxed out (20) as a Myrmidon. The Brave Sword helps him a lot when it comes along, its just a pity it takes so long into part 1 doing so. Pre-promotes aside, my most consistent double attacker was Jill, and thats mostly because she got a nice +2 strength and speed from a transfer boost (and defense, but that doesn't help with double attacks).
As for wrath, it may just be my bad luck, but it seemed to work only 1/3 of the time for me, not the 50%+ its supposed to. I wouldn't rely on it if you can avoid it.
I'd recommend giving Edward the Cancel skill Leonardo starts with when you can. He'll need it, with how vulnerable he is vs those annoyingly-accurate axe wielders.
There is also Vantage+Brave Sword. That might work.
Anyway, I gave Sothe Baselard and Dragonfoe for endgame and it was so funny how he would two shot dragons and not get hit. It was hilarity when he crited because he was doing 155 damage.