XalchemistX
Smash Ace
This was tested in the center of Final D with a lvl 9 cpu. The results isn't 100% accurate
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The blue on the graph is without DI and the red is with DI. The up throw at 119% kills ZZS without DII tried this out on some CPUs the other day, and got different results. Like 119% on ZSS. Is this with no DI, or is it factored in at a slight angle, etc.? It seems his up throw only factors in fall speed instead of adding weight, too.
Which is exactly the same number that OP got for ZSS with no DI.I tried this out on some CPUs the other day, and got different results. Like 119% on ZSS.
As in regards to fall speed only, or with weight tacked on? I believe M2 uthrow only factors in fall speed for kills because of other tests I performed.Interesting notes:
survives at a higher % than
.
is heavier than
![]()
and
doesn't need to DI to survive
and
have about the same kill % with DI
has OP DI
I noticed the -20 a while ago. I might change it latter, but I'll keep it up for a bit for the lulz.Throws factor in only fall speed. Instead of weight affecting the final knockback, weight affects the duration of throws (both during the throwing animation and its endlag), making them easier to react to for DI for heavy characters, and harder to follow up on heavy characters due to increased endlag.
Also, your graphs are off. The first one measures from 80 to 180 and the second from -20 to 180, distorting the size of the bars. It's kinda awkward to look at, is all. Requesting you either remove Pichu so the program you're using doesn't automatically adjust the parameters for the graph, or that you manually go in and change the settings so the first half of the graph also goes from -20 to 180.
Thanks for the info on throws. That answers a lot of questions.Throws factor in only fall speed. Instead of weight affecting the final knockback, weight affects the duration of throws (both during the throwing animation and its endlag), making them easier to react to for DI for heavy characters, and harder to follow up on heavy characters due to increased endlag.
*falls more quicklyis heavier than
![]()
The DI data is wrong then, sorry to break it to you; there's no way to know what the CPUs were doing. They do not necessarily DI correctly.I don't know the factors that makes dedede survive longer without DI. The without DI data was collected by turning attack off on training mode on a cpu, and the with DI data was collcted by turning on attack with a lvl 9 cpu. It was repeated about 3 times for accuracy.
I know. The DI data needs to be tested again with an actual player DIThe DI data is wrong then, sorry to break it to you; there's no way to know what the CPUs were doing. They do not necessarily DI correctly.