LRodC
Smashing With Mewtwo and Cloud
Hey guys, this is a topic to discuss Mewtwo's moves that may see little or no use in competitive play, moves that may seem outclassed by others, and moves that are generally underdeveloped in their usage. I feel that to push Mewtwo's metagame to the highest level, we should evaluate and research every move extensively and see how to incorporate them in our play and bring the best out of them, even if their uses are more situational or most of the time held back by a better option. If you also have moves that you personally don't incorporate in your play that may actually be pretty good, feel free to list them and ask for others about advice on how to incorporate them more.
Now, I'll list some of the largest offenders:
Side Tilt: This move might be universally considered as the most useless move in Mewtwo's arsenal as it stands right now. It is usually always outclassed by Down Tilt due to the latter's speed and combo ability, and it is generally considered to be fairly unrewarding on hit due to surprisingly low knockback for a move with its lag. Now what does it do that Down Tilt doesn't?
It does 10/9/8% damage on hit which is double that of down tilt so it can be good for a decent ranged poke, it can jab lock if angled low which can lead to a FCSB if you have one charged (which means baby shadow ball does not completely outclass it in this regard), and it probably can be a nice pivot option for covering behind Mewtwo. I'd like to hear everyone's input on this move and see if we can make the most of it. I wouldn't call it outright terrible, just kind of underwhelming compared to other options.
Side Smash: Like side tilt, this move isn't necessarily poor, but it's pretty underwhelming compared to his other smash attacks. It lacks the FAF that Down Smash has without significant reward to compensate. So what does this move have that others don't?
Unlike Down Smash, it can pivot, and it is also your most powerful option to cover behind you. The hitbox is overall bigger than Down Smash which makes it easier to hit. It also does the most damage out of all of your smashes if tipped and has the most horizontal KB. However, I still struggle to find a consistent use for this move that isn't covered by another one, and it feels like it's in a weird spot in Mewtwo's moveset. I'd like to hear everyone's opinions on this one. How can we use it to its full potential?
Jab 2: This move isn't particularly worse than any other basic neutral combo attack, but it is usually always outclassed by jab cancelling, which usually leads to lower risk and higher reward.
However, Jab 2 does have good range to it compared to other jab combos and it does pretty average damage. I wonder if we could utilize this move in any way that's not completely outclassed by another option?
Are there any other moves that you feel are underutilized or that you feel need more development or optimization? This is generally meant to be a thread that makes the most out of every move, so try and find the positives instead of focusing solely on the weaknesses.
Now, I'll list some of the largest offenders:
Side Tilt: This move might be universally considered as the most useless move in Mewtwo's arsenal as it stands right now. It is usually always outclassed by Down Tilt due to the latter's speed and combo ability, and it is generally considered to be fairly unrewarding on hit due to surprisingly low knockback for a move with its lag. Now what does it do that Down Tilt doesn't?
It does 10/9/8% damage on hit which is double that of down tilt so it can be good for a decent ranged poke, it can jab lock if angled low which can lead to a FCSB if you have one charged (which means baby shadow ball does not completely outclass it in this regard), and it probably can be a nice pivot option for covering behind Mewtwo. I'd like to hear everyone's input on this move and see if we can make the most of it. I wouldn't call it outright terrible, just kind of underwhelming compared to other options.
Side Smash: Like side tilt, this move isn't necessarily poor, but it's pretty underwhelming compared to his other smash attacks. It lacks the FAF that Down Smash has without significant reward to compensate. So what does this move have that others don't?
Unlike Down Smash, it can pivot, and it is also your most powerful option to cover behind you. The hitbox is overall bigger than Down Smash which makes it easier to hit. It also does the most damage out of all of your smashes if tipped and has the most horizontal KB. However, I still struggle to find a consistent use for this move that isn't covered by another one, and it feels like it's in a weird spot in Mewtwo's moveset. I'd like to hear everyone's opinions on this one. How can we use it to its full potential?
Jab 2: This move isn't particularly worse than any other basic neutral combo attack, but it is usually always outclassed by jab cancelling, which usually leads to lower risk and higher reward.
However, Jab 2 does have good range to it compared to other jab combos and it does pretty average damage. I wonder if we could utilize this move in any way that's not completely outclassed by another option?
Are there any other moves that you feel are underutilized or that you feel need more development or optimization? This is generally meant to be a thread that makes the most out of every move, so try and find the positives instead of focusing solely on the weaknesses.
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