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Mewtwo

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dynamic_entry

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awesome. that guy seems like a pokemon hater, except he really likes squirtle. mewtwo rox. he's probably a more likely rival for Red than the proposed Gary/Blue rival, cos he'd just have the same pokemon, just evolved differently or something. Mewtwo all the way!
 

PPNY

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His foward B confused me. I mean Mario flips these projectiles around at enemies, and fox uses his down B. You flip a projectil around with mewtwos move, and it goes straight threw the oppenent who tossed it at ya in the first place. WHY!?

I really think mewtwo should be in the next one, but given moves that would make him better to play.

As for that down B...Disable is it. It would have been really cheap if it made it so you couldent use the last move you had used like it does in the regular pokemon games.

I mean could you imagine, doing your U B getting back on the level, Mewtwo uses Disable, and you cant use Up B for awhile. Im not sure if you could consider this cheap or not depending on how long the effects lasted.
 

PsychoIncarnate

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Mewtwo is an awesome character and my favourite for any 1 Vs. 1 Battle....

His forward B is too slow though and his down B should last longer but his B is just perfect...His up B is very useful as well
 

Homelessvagrant

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Well with Mario getting a new special I think Mewtwo is now open for improvements. I think confusion should be like the cape and disable in one (It flips projectiles and causes the oponent lag allowing for combos. Disable should be replaced with some kind of arial move that would give him a brief stall in the air allowing Ground specials in the air. Then Mewtwo would be cool.

He should also get Peach's float.
 

metallic shadow

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olimar doesnt deserve a space in brawl!!!!

yep mewtwo needs more weight.
but i dont think he should get more speed
and they should leave confusion and disable as they are.
they gotta keep him floaty.
or else he wont have a weakness.


in short:

give him more weight.
leave the rest 100% as
it was in melee.
 

WarxePB

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Really, my only problem with Mewtwo is that he can't KO anything. If they powered up his Fsmash and Dsmash, I'd be happy.
Also, for a Final Smash, I like Psychic; he would mix up all opponent's moves for about 30 seconds (Wanna use your Up B to recover? Too bad, you used your nair instead!). He wouldn't have to do damage, as they would be completely open to attack.
 

deebz435

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I love mewtwo and hes just too cool of a pokemon to not come back in brawl, but i think he does need some more weight and stronger attacks as well. @metallic shadow: that is an awesome sig man.
 

LaniusShrike

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Well, I'm bored, so I'll throw out what I think should be different with the coolest of all the pokemon ever.

- He needs to be heavier. Duh.
- His up smash should trap enemies better, as should his A tapping combo.
- His teleport move should have a lot more control, such as the distance should depend how far you tilt the control stick, and if you turn the stick before it ends he'll reappear facing the direction the control stick is. This way, he could actually teleport behind enemies AND attack them. Now wouldn't that be cool and useful?
- Shadow Ball: It's a solid move, I like it.
- Confusion: After catching a projectile or a person, you should be able to indicate a direction and then have that thing fly in that direction a set distance regardless of damage. Tossed items/projectiles should be able to damage, and tossed enemies should damage other things as well. Additionally, it should be able to pick up and throw damaging items lying around.
- Disable: All sorts of things that could make this an actual usable move. It could make it so the enemy couldn't use the last attack they used, but I think it'd be best if it made it so the last move used wouldn't do any DAMAGE for the next 7 seconds or so. That way you can't just disable someone's recovery move and screw them over.

What do you guys think about those?
 

PsychoIncarnate

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Mewtwo needs more speed...


He would be invincible with more speed...


...maybe...I'm not sure how that would effect my strategy as him...




I think Mewtwo fans will like this little thing I made...

 

Conner

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I agree one hundred percent on Mewtwo returning with a different moveset and being heavier , I even
came up with a moveset a while ago :

height - 4/5
weight - 3/5 , about the same weight of Mario but a little heavier
speed - 3/5


B - Psychic - he surrounds himself with psychic waves , 6 - 9% damage

<-> B - future sight - he sends a charged blast of psychic energy that travels a distance about the width
of Mewtwo and makes a multicolored flash , 10 - 12 % damage

up B - Calm mind - he jumps and sends out yellow waves of energy upward from his head , 8 - 11% damage

down B - Recover - energy moves inward around and any procetile , even an item is absorbed and he
gains whatever damage it would do


FINAL SMASH - Hyper Beam - you probably knew i'd say this. He charges a yellow , orange , and blue blast
of energy that changes colors the longer the attack lasts , with yellow being the weakest of the three and
Blue being the most powerful , that begins somewhat thin and grows gradually , and it lasts longer the
more it hits , but does stop on its own even if it doesn't hit someone.


Mewtwo is one of my favorites , so I really hope he returns!
 

PsychoIncarnate

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I agree one hundred percent on Mewtwo returning with a different moveset and being heavier , I even
came up with a moveset a while ago :

height - 4/5
weight - 3/5 , about the same weight of Mario but a little heavier
speed - 3/5


B - Psychic - he surrounds himself with psychic waves , 6 - 9% damage

<-> B - future sight - he sends a charged blast of psychic energy that travels a distance about the width
of Mewtwo and makes a multicolored flash , 10 - 12 % damage

up B - Calm mind - he jumps and sends out yellow waves of energy upward from his head , 8 - 11% damage

down B - Recover - energy moves inward around and any procetile , even an item is absorbed and he
gains whatever damage it would do


FINAL SMASH - Hyper Beam - you probably knew i'd say this. He charges a yellow , orange , and blue blast
of energy that changes colors the longer the attack lasts , with yellow being the weakest of the three and
Blue being the most powerful , that begins somewhat thin and grows gradually , and it lasts longer the
more it hits , but does stop on its own even if it doesn't hit someone.


Mewtwo is one of my favorites , so I really hope he returns!


NO SHadow ball is a PERFECT move...it has SOOO many uses
 

Gypsy Lee

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I like Mewtwo. I really hope he stays and has his moveset revamped. I'm tired of noobs saying that he'll be replaced with Lucario just because he wasn't very good in Melee. Just make him heavier, make him run or walk instead of float, and tweak his special moves, and viola, you got yourself a dignified Mewtwo.
 

MysticKenji

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As far as B-moves go, Shadow Ball and Teleport can stay.

Smash B can be Psychic. It can have a bit more rangethan Confusion, do damge and knockback, and make reflected projectiles hit people.

As for Down B...Disable can stay or be replaced with Recover.
 

metallic shadow

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if mewtwo returns he can glide?
anyone?

@metallic shadow: that is an awesome sig man.
thank you.
FINAL SMASH - Hyper Beam - you probably knew i'd say this. He charges a yellow , orange , and blue blast
of energy that changes colors the longer the attack lasts , with yellow being the weakest of the three and
Blue being the most powerful , that begins somewhat thin and grows gradually , and it lasts longer the
more it hits , but does stop on its own even if it doesn't hit someone.


Mewtwo is one of my favorites , so I really hope he returns!
we alerady have deoxys with hyper beam.(pokeball)
 

Mandalore

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I don't see why everyone wants everything about Mewtwo to be changed. His moveset is good as is and his movement is all right. All he needs is more weight, then leave everything else the same. One crap move (Forward B) isn't that bad and doesn't really matter if it's replaced and he's strong as he is.
 

Fawriel

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Weight is actually a relatively negligible stat. Making him a heavy-weight would make him a little less fragile, but that's not the only problem he has.

I do agree that the design of his moveset is good. It's very symmetrical, with tilts being tail-swipes that can combo really well and his smashes being an energy attack in the appropriate direction.
But only adding weight won't make him a lot more usable. With his current floatiness, he'd still die off the top easily, and he'd be even easier to hit around, actually.
All of his moves need a certain light upgrade in power and perhaps range. And definitely priority as well. Maybe an upgrade in his movement speed or some of his attacks ( dair, dsmash ), too.

Him being slow makes no sense in the least considering his stats in the games. He should technically have enough speed and power to rush his opponents down like Fox and Falco... ah well.
 

Diddy Kong

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Yes, even if Mewtwo was made heavier, he'd still be floaty... A fast falling Mewtwo would look rather weird I think. Floatyness isn't all that bad, since it gives him good recovery and makes him harder to combo. I'd love to see Mewtwo having Samus' weight and floatyness combination, since that'd be perfect for him. Garb to combo, yet still very heavy.

I agree with Fawriel here that the design of Mewtwo's moves already is really awesome, and suits him really well. However I disagree with you that they need to be upgraded lightly... he needs a HUGE buff in his moves! His lag and lack of priority on his Aerials and Smashes is really bothersome, but he could use a buff in strenght and range aswell.

As for B moves, I love the Shadow Ball and Teleport, so they can stay. But his Down and Forward B need a complete redo, or perhaps even replacement moves. Shadow Ball already is stated to be a better move than Samus' Charge Shot, so I'm hoping it'll stay the same. Teleport works really well with Mewtwo's floatyness so therefore I hope he'll still be floaty.

For a Forward B I was thinking about Psy Beam, a rather short ranged energy wave projectile which has minor knockback but is very damaging and could act as an 'extanded grab'. The move would be executed by Mewtwo shooting the wave out of one of his hands, and could be slightly tilted. The move could possibly reflect weaker projectiles aswell, but they'd also be weakened a little in knockback and % unlike Fox and Falco's Reflector/Shine which also make the attack stronger. It now sounds like a terribly broken move, but the downside of it would be that Mewtwo can't spam this move (like Bowser's B) and if it has been used to the max (like when reflecting a stronger projectile or just after an extended throw or long use) it'll be toned down and act much like Confusion does now.

As for a Down B, I was thinking about Recover. Mewtwo sits down and meditate's shortly, after 4 seconds, he stands up and has a sprankling white aura around himself healing him slightly during he fights. The move acts a lot like a reverse Lip's Stick, and can has a healing maximum of 20%, Mewtwo can only use his move once in a stock though and it's interupted when Mewtwo gets hit by a normally fliching move while he's meditating. The best use of it would be after he'd KO'd the other character.

And to close this all down I say that Mewtwo deffinatly deserves to return and is still the most awesome Pokémon of all, and frankly the only one I really want. Screw Lucario, bring us Mewtwo back!
 

Fawriel

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Mewtwo for god tier.


Well. Assuming that they don't change Mewtwo's style too much, although they should, he will probably remain the psycho with some mean tricks up his sleeve, as can be seen in all of his b moves. Shadow Ball not only kills, it can also be used while charging up, which is pretty cool... Teleport is one of the most potentially versatile moves in the game... Disable is supposed to be a cool trick which was unfortunately pre-nerfed to nigh unusability... and Confusion... ****ed if I know what that's supposed to be.
All of these characterize Mewtwo as a fearsome enemy who messed with his opponents.

Some ideas what his useless moves could be changed to:

Down-B: Mist
Yep, he can learn that. In the game, it prevents ability reduction... but in Brawl, it could make Mewtwo charge up his mind for a second to cause thick, white mist to appear around him...
Everything within this Mist seems blurry to the viewer, and to top it off, the motion of all characters within the mist will appear choppy. You can only see every 3rd or maybe 5th frame of a character's motions! This increases Mewtwo's unpredictability by a ton.
The cloud of mist, which is pretty large, follows him around, but starts fading away very slowly. The process of fading is drastically sped up momentarily if Mewtwo moves at high speeds ( after being smashes ) or if a powerful move occurs within it.

>B: Barrier
Mewtwo does a Confusion-like motion and makes a barrier of imaginary glass appear! It's invisible except for some subtle shiny effects, it's almost as tall as Mewtwo himself and has close to zero width. Still, it is inpenetrable as long as it is out, but as soon as an attack hits it, it wobbles for a second, then shatters.
Only one barrier can be out at a time.

These would make Mewtwo the ultimate trick character.


PS: Yes, he may glide, fine by me.
 

metallic shadow

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i dont think disable should be replaced.





mewtwo has physic powers(as you all know)
so of course he should be able to glide.
 

Pluvia's other account

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Nah,

B-Down: Mirror Coat

Mewtwo glows a purply-blue colour, any projectiles that hit him will cause him no damage or flinch, instead the person who fired the shot will take twice the damage it would've normally caused.

B-Side: Confusion, Swift, Psycho Cut

Confusion: This messes up the person who it hits controls for about 3-5 seconds, plus it's slightly faster and has more range

Swift: Stars materialise behind Mewtwo, and shoot out infront of him at fast speeds

Psycho Cut: A pink, slightly curved laser of energy appears in Mewtwo's hands, which he slashes with diagonally, causing major damage to whoever it hits, like Lyn's move.
 

Ukn0wn1

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One of Mewtwo's moves could be psychic, right?

Example:

B+Forward = Short range, Mewtwo uses telekinesis on an opponent in front of it, raising them up a few inches, and then whips them backwards behind himself. The opponent's body gains a blue, glowing outline to signify psychic powers during the move's execution. Can be used to throw people off the edge. . .

Alternatively,

B+Down = Short range, Mewtwo uses telekinesis on an opponent in front of it, raising them high into the air, and then slamming them down hard onto the ground in front of himself. The opponent's body would then fly back up into the air, starting a juggling combo. Again, the opponent's body gains a blue, glowing outline to signify psychic powers during the move's execution.


Barrier is another nice suggestion for a B+Forward move, as long as the glass wall is impassible (unless broken) and can be used to edgeguard.
 

Fawriel

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Barrier is another nice suggestion for a B+Forward move, as long as the glass wall is impassible (unless broken) and can be used to edgeguard.
Yep.

Now that I think about it, Psychic is a brilliant idea. Extremely obvious, but brilliant.
I mean, Mewtwo is all about the grabs and stuff. So why not pull a Bowser and give him a special move that's also a grab?
It would be a little slower than Bowser's Klaw, but be even more dangerous... after pulling the opponent into the attack, Mewtwo quickly has to either press forward or down.
Forward would make him shoot the opponent forward with power similar to Peach's f-throw...
Down would make him slam the opponent downwards. If they hit the floor, it causes pretty high damage and can start a combo, if they don't, it only causes 1%... but acts as a spike.
And of course, blue shiny aura.
 

dynamic_entry

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And of course, blue shiny aura.
this is the best part.......

mewtwo is teh roxxors. thats also a good way to implement psychic. i always thought of it as a pure damage move cos thats all it is in the games, but your way makes more sense.

edit: also, i reckon shadow should be replace (perhaps in name only) with aura sphere, considering he actually learns it without the aid of a TM. unless of course, lucario gets in.... then he should get it....
 

Ukn0wn1

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Yep.

Now that I think about it, Psychic is a brilliant idea. Extremely obvious, but brilliant.
I mean, Mewtwo is all about the grabs and stuff. So why not pull a Bowser and give him a special move that's also a grab?
It would be a little slower than Bowser's Klaw, but be even more dangerous... after pulling the opponent into the attack, Mewtwo quickly has to either press forward or down.
Forward would make him shoot the opponent forward with power similar to Peach's f-throw...
Down would make him slam the opponent downwards. If they hit the floor, it causes pretty high damage and can start a combo, if they don't, it only causes 1%... but acts as a spike.
And of course, blue shiny aura.
Great suggestion. I did some thinking and I've found a way to implement all of this in Mewtwo's moveset while making his psychic move distinctly different than Bowser's grab.

Psychic is Mewtwo's signature move, so I thought of this:

B+Forward Move (Psychic) = Acts as a ranged grab, very similar to Samus' or Link's, except "invisible" and shares the same drawback (heavy lag if it misses). When the move does connect, the opponent gains the blue aura and floats off the ground. Now at this point, by tilting the control stick in any direction, you can control the movement of the floating body (essentially moving the body around - free motion). However to actually perform a throw, you do a simple combination by tilting the control stick away, and then toward the direction you want to throw the opponent. The power of the throw depends on how hard and fluid the motion is made. (Example: Slowly tilt the control stick up to raise your opponent high into the air, and then smash the stick down quickly to perform a powerful ground slam)

The combinations are:

Back + Foward = Pull opponent back, then toss them forward in front of Mewtwo.
Forward + Back = Push opponent away, and then whip them backwards behind Mewtwo.
Up + Down = Raise opponent high into the air, and then slam them down on the ground.
Down + Up = Lower opponent to the ground, and then toss them high into the air.

A weak throw will occur if there is not enough windup before the toss. And of course, the opponent can break free during the initial stage if a motion has not been declared quickly enough.

Also:

This leaves the suggested move "Barrier" to be placed in the B+Down position, where it should be, as most shielding techniques are performed as a down special.

Barrier
Mewtwo does a Confusion-like motion and makes a barrier of imaginary glass appear! It's invisible except for some subtle shiny effects, it's almost as tall as Mewtwo himself and has close to zero width. Still, it is inpenetrable as long as it is out, but as soon as an attack hits it, it wobbles for a second, then shatters.
Only one barrier can be out at a time.
So does Shadow Ball, Teleport, Psychic, and Barrier sound like a solid Mewtwo moveset?
 

MysticKenji

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Great suggestion. I did some thinking and I've found a way to implement all of this in Mewtwo's moveset while making his psychic move distinctly different than Bowser's grab.

Psychic is Mewtwo's signature move, so I thought of this:

B+Forward Move (Psychic) = Acts as a ranged grab, very similar to Samus' or Link's, except "invisible" and shares the same drawback (heavy lag if it misses). When the move does connect, the opponent gains the blue aura and floats off the ground. Now at this point, by tilting the control stick in any direction, you can control the movement of the floating body (essentially moving the body around - free motion). However to actually perform a throw, you do a simple combination by tilting the control stick away, and then toward the direction you want to throw the opponent. The power of the throw depends on how hard and fluid the motion is made. (Example: Slowly tilt the control stick up to raise your opponent high into the air, and then smash the stick down quickly to perform a powerful ground slam)

The combinations are:

Back + Foward = Pull opponent back, then toss them forward in front of Mewtwo.
Forward + Back = Push opponent away, and then whip them backwards behind Mewtwo.
Up + Down = Raise opponent high into the air, and then slam them down on the ground.
Down + Up = Lower opponent to the ground, and then toss them high into the air.

A weak throw will occur if there is not enough windup before the toss. And of course, the opponent can break free during the initial stage if a motion has not been declared quickly enough.

Also:

This leaves the suggested move "Barrier" to be placed in the B+Down position, where it should be, as most shielding techniques are performed as a down special.

So does Shadow Ball, Teleport, Psychic, and Barrier sound like a solid Mewtwo moveset?
Yes, it does
+1 non-existant rep for you
Your idea of Psychic is very cool.
 

Bowserlick

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Barrier is a great idea for Mewtwo. He should be evasive with some defensive capabilites. His style, if not hindered by such terrible stats, differs from many characters.

Here are two ideas I have to implement Barrier.

Down B- Barrier: Nearly instaneous. A blue sphere surround Mewtwo. Swirling energy makes it appear different from a bubble shield. It can absorb 35% damage and prevent knockback from any absorbed attack. When the limit is reached, the shield shatters and his down B cannot be used until the next stock. This way Mewtwo can still be fairly light weight, but have a way to withstand attacks and counter. Even in the air.

Forward B- Barrier (from my Andross moveset): Five translucent tiles whirl in from the background and create steps for mewtwo to "float" five paces above. Mewtwo can walk horizantally, either in a straight line or at an angle upwards or downwards. So he can form walls. One use is hitting an oppenent off the stage, jumping above him, and walking with the move to create a ceiling so the oppenent can not pass through. The barrier steps disappear when Mewtwo steps off the last one (they disappear in a set order: the first, then second, then third, ect.). And Mewtwo falls afterward, like Falcon's toward B without the ability to jump or use an attack.
 

PsychoIncarnate

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Barrier is a great idea for Mewtwo. He should be evasive with some defensive capabilites. His style, if not hindered by such terrible stats, differs from many characters.

Here are two ideas I have to implement Barrier.

Down B- Barrier: Nearly instaneous. A blue sphere surround Mewtwo. Swirling energy makes it appear different from a bubble shield. It can absorb 35% damage and prevent knockback from any absorbed attack. When the limit is reached, the shield shatters and his down B cannot be used until the next stock. This way Mewtwo can still be fairly light weight, but have a way to withstand attacks and counter. Even in the air.

Forward B- Barrier (from my Andross moveset): Five translucent tiles whirl in from the background and create steps for mewtwo to "float" five paces above. Mewtwo can walk horizantally, either in a straight line or at an angle upwards or downwards. So he can form walls. One use is hitting an oppenent off the stage, jumping above him, and walking with the move to create a ceiling so the oppenent can not pass through. The barrier steps disappear when Mewtwo steps off the last one (they disappear in a set order: the first, then second, then third, ect.). And Mewtwo falls afterward, like Falcon's toward B without the ability to jump or use an attack.

No way are we getting rid of Mewtwo's B move...

You have no idea how useful it is...
 

Bowserlick

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His current down B and toward B moves are not that useful. And they seem lazy, at least his down B. Disable should actually do more then flipping the character, such as randomly shutting of an A attack for the rest of the oppenent's stock or until he is disabled again.
 

PsychoIncarnate

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His current down B and toward B moves are not that useful. And they seem lazy, at least his down B. Disable should actually do more then flipping the character, such as randomly shutting of an A attack for the rest of the oppenent's stock or until he is disabled again.
I find the fact that it harms opponents while charging to be VERY useful.

Trapping an opponent between a wall and a charging shadow ball is fun, especially if they can't figure out how to get out
 

Derek~Joe

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mewtwo has to come back, he puts the SMASH in Super Smash Bros. Brawl. nuff said.
 
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