Airo
Smash Lord
here is a list of terms that are exclusive to mewtwo or few other characters only.
SHteleport / SHT
short hopping and teleporting horizontally immediately. relates to 'air cancel.'
SHT can be effectively mixed in with mewtwo's wavedash and dashdances
LCT
abbreviates for 'ledge canceled teleport.' at certain angles when teleporting towards a ledge, mewtwo's teleport hits the wall and gets canceled but his momentum carries him over the ledge. it action, it looks almost like a shortened teleport.
http://smashboards.com/showthread.php?t=102440 (with video)
Air Cancel
teleport's delay is drasticly shortened by ending the teleport slightly above surface.
SHDisable
short hop DownB.
SUNC
super ultra ninja cookies (named by taj). this is simply a 'run off edge to sweetspot teleport edgeguard.' SUNCed is a verb tense of the noun, SUNC
shorthop Bair to wavedash. This term is also commonly used by other characters that can execute this.
Baby Shadowball / BSB
originated from a post made by taj
this is essentially, launching an uncharged shadowball
SB
this is a general term for Shadowball
SBC
abbreviates for shadowball charge. this term directs at the shadowball charge when used offensively. Examples include shadowball charge edgeguard, and in teams, shadowball charge infinite.
SBCC
abbreviates for shadow ball charge cancel. sbcc has aerial control purposes.
DJC
abbreviation for double jump cancel. cancels vertical acceleration by following the second jump with an aerial. effects are various. can help suspend an aerial in the air or aids as an aerial pivots.
instant DJC
djc next to floor and lc cancel imediately. effect is an aerial faster than shuffle.
Rising Aerial
A common term, rising fair, is known and applicable for other characters. They increase the height of their jumps by fairing during them. For mewtwo, instead of fair, any aerial can be used. this is the opposite of mewtwo's DJC. Instead of canceling your vertical acceleration, you increase the height of your jump. You must use your aerial near the end of the second jump's animation.
Confusion Glitch
Use ForwardB on the ledge of specific stages to "drag down" enemies through the stage to their death. Only effective on battlefield few few other unofficial stages. on other stages, the target automatically grabs the edge.
Shadow Glitch
a glitch associated with mewtwo's Fthrow. In effect, this glitch turns mewtwo's shadowball into an item that can be held; if thrown, game becomes frozen. to execute this glitch, have mewtwo forward throw a target. As shadowballs are shot rapidly, have a third character airdodge in and press z, as if you were catching an item. here is the thread as reference
http://smashboards.com/showthread.php?t=106642 (with video)
Soul Stunner
Use confusion on a red shell 5 times then use confusion on a player that is hit by the shell. Doing this, your enemy will be attached and frozen next to you. Grab and throw other characters to immediately freeze them as well. Soul stunner is cancled when mewtwo is hit by an attack, dead, or using confusion before freezing other characters with grabs.
Moonwalk
Press Forward, Down, and Back consecutively really quickly. the effect is that mewtwo 'running forward' but literally is moving back instead. Tapping A during this with execute mewtwo's runningA attack. This is almost a more complex version of "sticky walking". Mewtwo does not benefit from jump bonuses like cfalcon when moonwalking.
Charlston
a common moonwalk variation also usable by other characters. done by moonwalking then quickly hitting forward direction to get an effect where mewtwo seems to be dashing in place. applicable to mindgame. this tecnique is explained by quak in the following thread. video is also available.
http://smashboards.com/showthread.php?t=116614 (video)
Sticky Boosting
sticky boosting is a sped up version of mewtwos normal dash. applicable to a higher level of mindgame. executed by doing a charlston, then hitting the reverse direction at appropriate timing. tecnique is explained in detail by wuak in the following thread. video is also available.
http://smashboards.com/showthread.php?t=116614 (video)
SHteleport / SHT
short hopping and teleporting horizontally immediately. relates to 'air cancel.'
SHT can be effectively mixed in with mewtwo's wavedash and dashdances
LCT
abbreviates for 'ledge canceled teleport.' at certain angles when teleporting towards a ledge, mewtwo's teleport hits the wall and gets canceled but his momentum carries him over the ledge. it action, it looks almost like a shortened teleport.
http://smashboards.com/showthread.php?t=102440 (with video)
Air Cancel
teleport's delay is drasticly shortened by ending the teleport slightly above surface.
SHDisable
short hop DownB.
SUNC
super ultra ninja cookies (named by taj). this is simply a 'run off edge to sweetspot teleport edgeguard.' SUNCed is a verb tense of the noun, SUNC
SHBAWDwobbles_the_pheonix said:Perhaps you will appreciate this piece of Smash history. This article does not cite sources, and its impartiality is disputed.
It began between Isai and Taj, when at a tournament long ago they had a small joke between them that Taj was "taking people's cookies" whenever he a) gimped them, b) edgehogged them, or c) just plain destroyed them. Soon, taking cookies became an all purpose name whenever Taj came on the scene. He was there to take your cookies. (Later, Taj attended Champ Combo and Isai's first words to him were "ready to take some cookies Taj?" Taj would have been overjoyed, except that he is cold-blooded and only shows emotion as it benefits him)
It also became a common term to hear Taj say whenever somebody managed to "ninja" a ledge from another player right before they grabbed it. Ninja'ing comes from WoW and was used whenever somebody took a piece of loot that wasn't rightfully theirs, although the term has undoubtedly popped up elsewhere. So in short, if somebody ninja'd the ledge, they also stole your cookies.
The Teleport Edgehog, if you must give it a technical name, was an incredible way for Taj to use the teleport's invincibility, speed, and auto-cancel against the edge when directed down to suddenly take the ledge from somebody when they least expected it. It was so amazing and so surprising, in fact, that it could only be described by using both "super" and "ultra."
So by ninja'ing the ledge and taking your cookies in a super ultra way, Taj gave rise to the amazing technique we all know and love, the Super Ultra Ninja Cookies.
shorthop Bair to wavedash. This term is also commonly used by other characters that can execute this.
Baby Shadowball / BSB
originated from a post made by taj
this is essentially, launching an uncharged shadowball
SB
this is a general term for Shadowball
SBC
abbreviates for shadowball charge. this term directs at the shadowball charge when used offensively. Examples include shadowball charge edgeguard, and in teams, shadowball charge infinite.
SBCC
abbreviates for shadow ball charge cancel. sbcc has aerial control purposes.
DJC
abbreviation for double jump cancel. cancels vertical acceleration by following the second jump with an aerial. effects are various. can help suspend an aerial in the air or aids as an aerial pivots.
instant DJC
djc next to floor and lc cancel imediately. effect is an aerial faster than shuffle.
Rising Aerial
A common term, rising fair, is known and applicable for other characters. They increase the height of their jumps by fairing during them. For mewtwo, instead of fair, any aerial can be used. this is the opposite of mewtwo's DJC. Instead of canceling your vertical acceleration, you increase the height of your jump. You must use your aerial near the end of the second jump's animation.
Confusion Glitch
Use ForwardB on the ledge of specific stages to "drag down" enemies through the stage to their death. Only effective on battlefield few few other unofficial stages. on other stages, the target automatically grabs the edge.
Shadow Glitch
a glitch associated with mewtwo's Fthrow. In effect, this glitch turns mewtwo's shadowball into an item that can be held; if thrown, game becomes frozen. to execute this glitch, have mewtwo forward throw a target. As shadowballs are shot rapidly, have a third character airdodge in and press z, as if you were catching an item. here is the thread as reference
http://smashboards.com/showthread.php?t=106642 (with video)
Soul Stunner
Use confusion on a red shell 5 times then use confusion on a player that is hit by the shell. Doing this, your enemy will be attached and frozen next to you. Grab and throw other characters to immediately freeze them as well. Soul stunner is cancled when mewtwo is hit by an attack, dead, or using confusion before freezing other characters with grabs.
Moonwalk
Press Forward, Down, and Back consecutively really quickly. the effect is that mewtwo 'running forward' but literally is moving back instead. Tapping A during this with execute mewtwo's runningA attack. This is almost a more complex version of "sticky walking". Mewtwo does not benefit from jump bonuses like cfalcon when moonwalking.
Charlston
a common moonwalk variation also usable by other characters. done by moonwalking then quickly hitting forward direction to get an effect where mewtwo seems to be dashing in place. applicable to mindgame. this tecnique is explained by quak in the following thread. video is also available.
http://smashboards.com/showthread.php?t=116614 (video)
Sticky Boosting
sticky boosting is a sped up version of mewtwos normal dash. applicable to a higher level of mindgame. executed by doing a charlston, then hitting the reverse direction at appropriate timing. tecnique is explained in detail by wuak in the following thread. video is also available.
http://smashboards.com/showthread.php?t=116614 (video)