quak
Smash Champion
Yeah i know that i JUST made a thread, but the mewtwo boards look kinda dead and i have hope i thought of something innovative that will benefit all of us
So I've been thinking about this for a long time, but never thought about posting about it.
Basically what i have in mind (if it works) will do the same as what the pillaring technique for falco does for him. It will hopefully destroy your opponents shield, and stop shield grabbing and other shield tactics. This is performed with good spacing, quick fingers, and aggressiveness. I know I'm a very aggressive mewtwo player, and this would be an awesome tech if it's worth perfecting.
And while i know the game has been out for 6 years or so, and new things are hardly ever found, just think "what if it works?"
Anyway, how it's done, you alternate between a Instant DJC'd + L canceled fair, and the d-tilt.
Now, from what i can see, there are 3 different things that can allow this technique to be used effectively in a match, 2 of which, i need outside assistance to help me figure out if they work
1) Speed *assistance needed*
2) Spacing *assistance needed*
3) MINDGAMES!!! (I got this one covered )
Now, im fairly sure you can get grabbed easily out of this if you have poor spacing, and im pretty sure the time you are most vulnerable is after you d-tilt, however, you may be vulnerable after the fair as well.
Here where i need help. I need some one with an AR to check out the frame work on a number of things. Firstly, how many frames does your opponent have to try to grab you successfully out of it, both after the d-tilt and after the DJC'd grab. Secondly, i need that same person with the AR to check how many frames one cycle takes against a shield.
Another place where i need some assistance is, is for someone (anyone) to check if done with perfect spacing, whether or not the average ranged grabber (let's say falco for standardization and irony) can grab mewtwo after either the fair or the d-tilt. And if not, how much margin of error is there?
I figure if i take out 21 pages worth of my life to write the guide, you guys can help me out with the AR work/multiple results. All time spent even just reading this is greatly appreciated, I don't take any effort for granted.
C'mon trusty Mewtwo Community, help me out!
So I've been thinking about this for a long time, but never thought about posting about it.
Basically what i have in mind (if it works) will do the same as what the pillaring technique for falco does for him. It will hopefully destroy your opponents shield, and stop shield grabbing and other shield tactics. This is performed with good spacing, quick fingers, and aggressiveness. I know I'm a very aggressive mewtwo player, and this would be an awesome tech if it's worth perfecting.
And while i know the game has been out for 6 years or so, and new things are hardly ever found, just think "what if it works?"
Anyway, how it's done, you alternate between a Instant DJC'd + L canceled fair, and the d-tilt.
Now, from what i can see, there are 3 different things that can allow this technique to be used effectively in a match, 2 of which, i need outside assistance to help me figure out if they work
1) Speed *assistance needed*
2) Spacing *assistance needed*
3) MINDGAMES!!! (I got this one covered )
Now, im fairly sure you can get grabbed easily out of this if you have poor spacing, and im pretty sure the time you are most vulnerable is after you d-tilt, however, you may be vulnerable after the fair as well.
Here where i need help. I need some one with an AR to check out the frame work on a number of things. Firstly, how many frames does your opponent have to try to grab you successfully out of it, both after the d-tilt and after the DJC'd grab. Secondly, i need that same person with the AR to check how many frames one cycle takes against a shield.
Another place where i need some assistance is, is for someone (anyone) to check if done with perfect spacing, whether or not the average ranged grabber (let's say falco for standardization and irony) can grab mewtwo after either the fair or the d-tilt. And if not, how much margin of error is there?
I figure if i take out 21 pages worth of my life to write the guide, you guys can help me out with the AR work/multiple results. All time spent even just reading this is greatly appreciated, I don't take any effort for granted.
C'mon trusty Mewtwo Community, help me out!