My most difficult time is against a well-trained Snake. The biggest problem above all against him is his grenades, and the 'grenade counter' (he holds the grenade and lets it blow up on both of you, when you attack him/it). Of course he takes damage, but trading with Snake isn't a good idea because he's [the 2nd?] heaviest character in the game vs. Meta's rather light weight. I was hoping to share what I've been doing to pull out some wins, and also get some feedback/advice from others.
When Snake is standing on the ground looking at me holding a grenade, my best options seem to be the following should I choose to attack (of course, they are all situational):
-Running grab, since it's range is so good. Grabbing Snake will make him drop the grenade, then Down Throw will result in the grenade only damaging Snake (providing at least a second or so of the 'fuse' has passed)
-Neutral Air. This will knock Snake back and won't blow the grenade up. Executed at his face's level, the 2nd attack of NAir will loot the grenade, so you can throw it at him. This is totally awesome when it happens.
-Running Attack from distance. Running into Snake with dashing A will cause him to drop the nade and it will not blow up on you as long as the last few hit frames of the attack hit him. In other words, start the attack from as far away as possible.
-Forward Tilt. A single slash will not blow up the nade; careful not to execute the 2nd slash.
-Down Tilt. Careful not to execute twice.
-Drill Rush @ head. Starting from the ground, or if you have trouble controlling the angle, you can short hop into a horizontal drill rush at Snake's head. It will cause him to drop the nade and you'll continue to drill him away from the nade.
- Shuttleloop (UP+B). Seemingly adds invincibility frames on connection, thus hitting Snake and you not taking grenade damage.
Of course, you can choose to work inbetween grenades and whatnot. Be careful about looting the grenades because he can use the 2nd grenade to force the 1st to drop to the ground, even if you're holding it.
These are just some ideas I've had. Anyone else who mains Meta and has extensive play against a well-trained Snake, I would appreciate your input against this situation.
Thanks
When Snake is standing on the ground looking at me holding a grenade, my best options seem to be the following should I choose to attack (of course, they are all situational):
-Running grab, since it's range is so good. Grabbing Snake will make him drop the grenade, then Down Throw will result in the grenade only damaging Snake (providing at least a second or so of the 'fuse' has passed)
-Neutral Air. This will knock Snake back and won't blow the grenade up. Executed at his face's level, the 2nd attack of NAir will loot the grenade, so you can throw it at him. This is totally awesome when it happens.
-Running Attack from distance. Running into Snake with dashing A will cause him to drop the nade and it will not blow up on you as long as the last few hit frames of the attack hit him. In other words, start the attack from as far away as possible.
-Forward Tilt. A single slash will not blow up the nade; careful not to execute the 2nd slash.
-Down Tilt. Careful not to execute twice.
-Drill Rush @ head. Starting from the ground, or if you have trouble controlling the angle, you can short hop into a horizontal drill rush at Snake's head. It will cause him to drop the nade and you'll continue to drill him away from the nade.
- Shuttleloop (UP+B). Seemingly adds invincibility frames on connection, thus hitting Snake and you not taking grenade damage.
Of course, you can choose to work inbetween grenades and whatnot. Be careful about looting the grenades because he can use the 2nd grenade to force the 1st to drop to the ground, even if you're holding it.
These are just some ideas I've had. Anyone else who mains Meta and has extensive play against a well-trained Snake, I would appreciate your input against this situation.
Thanks