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Meta Knight: Video Compilation & Critique Thread

ZTD | TECHnology

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Thanks yo. I think I just ended up getting impatient and wanting to try dumb things on the ground. it just got frustrating when he starting pivot grabbing more and throwing out more F-Smashes (although I should have baited those more). I started targetting the purples more which did make things easier but whenever you get too many Pikmin latched, I feel like you have to back off a bit and prioritize getting those ****ers off of you (especially whites omg). I don't do this MU often but we have two Olimars in our scene and both of them are quite skilled. So its a bit rough learning the MU. I used to be 2 stocked by both of them all of the time. At least I'm seeing progress. But I definitely agree with what you've suggested though. Didn't know Dair beats their Uair though, that would have been nice to know haha. My big problem in the end was a lack of efficient edgeguarding consistently and becoming scared after being beat in the neutral several times due to his camping/rock paper scissors game beating mine a lot. I feel like I'll get him next time though.
 
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ItoI6

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against characters with walls like olimar and rosalina fastfall empty land into forward roll is a really effective tool. also olimar cant kill you early if you avoid fsmash and upair, so you can build yourself to very high rage if you play cautious. like when you were at 150 and he was at 40, if you got one dash attack - wait for airdodge - upair - upb he probably would have died.
 

Ulevo

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There are two things I see that consistently persist with the players here, excluding Ito, and that's 1) you guys get impatient at the wrong times, and 2) you guys need quicker reaction times. You miss a lot of Shuttle Loop chances or kill options, like say when someone hits your shield. These are pretty big because Meta Knight is incredibly efficient at camping and the ability to kill a stock early and then strangle the other player out of the game as they're pressured to engage you or lose to the clock is really strong. I think part of it might be nerves, the other part of it might be just not taking chances.
 

Katakiri

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It happened. I caved in to my conceited side.
I edited this in one day.

Next project is the video guide I swear. The script is 7 pages long atm and I keep having to add to it because you guys are so good at finding new stuff to abuse.
 

ItoI6

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you stopped using dthrow very early for no reason. dthrow to upb is a combo up to like 80% and its much better than a backthrow without even a single pummel. also on your very first grab of the match you should have bthrow-dash attack.

if someone is sitting on a platform in shield then use tornado to poke under their shield, or if its worn down a bit i would just mash B and rise through them all the way through.
 

warionumbah2

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There's no point back throwing ZSS because you won't edgeguard her, you also dash into shield alot and I mean alot. You dashed into shield and stayed in it for a long time, the ZSS let you get away with stuff like that which is surprising tbh.

You also go for a alot of uair strings, let it come naturally since you'll end up dishing sheik level damage and lose. There's reliable combos and follows that gets us over 20% on average.

You also went for tornado once but that whiffed completely, you got uair strings going but you didn't finish with shuttle loop. Try working on how you play neutral with MK, since the MK meta has moved on from dash into shield. You're not the only one doing this though. Also master how to use tornado that's his 2nd best move, it covers ledge options, deals alot of damage and pokes shields. Not using tornado as a MK main is like a Jin user in tekken not using his electric uppercut to start juggles.

For future reference for MK mains here's characters that MK can camp.
FD
:4kirby::4zelda::4luigi::4drmario::4olimar::4shulk:(shield):4ganondorf::4mario:
BF
:4gaw::4kirby::4zelda::4littlemac::4luigi::4drmario::4dedede::4shulk::4olimar:(shield)
SV
:4littlemac::4link::4drmario::4luigi::4dedede::4jigglypuff::4kirby::4zelda::4gaw::4mario::4olimar::4shulk:(shield)
Town and Camp
:4littlemac::4kirby::4jigglypuff::4dedede::4drmario::4luigi::4mario::4ness::4link::4zelda::4ganondorf::4olimar::4gaw::4shulk:(shield+vallina+smash+buster)

MK can camp :4peach::4wario2::4robinm::4samus: but :4peach: can turnip farm :4wario2: gains waft :4robinm: :4samus:charges his/her neutral b.
 
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IPoD Max

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At 29:50 I start the first of three matches that I play in a row on stream. I could really use some critiques and help. I definitely dash attack way too much. I know I need to be more patient, walk more and run less, use more f-tilt, and for some reason I was using a stupid amount of side-b (Although it was kind of working). But any more tips I could get would be great, especially with the Peach MU because I kind of got destroyed.

http://www.twitch.tv/gameunderground/v/5740814
 

warionumbah2

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Against Mewtwo why didn't you dash attack into tornado? Its a safe 30% combo that Mewtwo cannot escape 90% of the time at low percents. You won the match anyway this MU is easy tbh, you went for alot of DA into uair once again fishing for uair combo's which came to bite you later in the peach MU. Going for uair combo's is good and all but its not worth it most of the time, what if you mess it up? you'll be dishing out low damage when you could've gotten a solid shuttle loop. Damage is everything, go for uair strings when you know you'll get it.

You aren't playing the mid range game properly, you run right into your opponent aggressivly which is why Peach kinda destroyed you. You're already aware on how poorly you played the neutral, you didn't bait at all which is what MK is all about: mid range,bait and punish momentum base character. You need to foxtrot too.

Also use tornado to cover ledge options, roll towards the ledge and hold shield, if they drop down and jump back with an aerial dair OOS if the stay on the ledge too long dair OOS, any other get up option gets covered by nado. Shuttle loop is a solid choice when it comes to catching ledge jumps.

Running up smash is a kill move against Peach due to her height, you would've been able to kill her so early on Halberd which is our best stage. The last DA you got on game one could've been a buffered shuttle loop, in rage uair strings are less likely to work. Try learning MKs combo's such as down throw to grounded shuttle loop, look at Bonks guide here http://smashboards.com/threads/know-my-power-everything-about-meta-knight-almost-done.405005/

I personally don't struggle against Peach even with her float cancel tricks, but i cannot explain the MU in depth sadly. You're unfamiliar with that MU and how MK operates. Also i strongly advice you to watch Ito's MK, to get a better view on how MKs perform at a really high level(same goes for newer MKs since i seem to have repeated what was said from the post above). Hope it helps, there's ALOT that needs to be worked on.

Vs Sonic https://www.youtube.com/watch?v=vMt4e_OMF8M
Vs Ness https://www.youtube.com/watch?v=uUNHJqueQEM
Vs Diddy https://www.youtube.com/watch?v=OQ-oJ41Acsk
 
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ItoI6

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many many times during this set you landed dash attack and just upbd, and every single time your opponent was just mashing airdodge to escape. it was so obvious and you could have gotten a very easy early kill if you just empty fullhopped below him at 70ish percent, then got an upair-upb. its especially effective on the sour hit of dash attack at mid-high percents i think i recommend always wait for airdodge there. 34:16 36:40 good example

i dont like your recoveries when you choose to side b from max distance. if your opponent is really good they can punish you for that, i would instead go below the stage, wait with a few jumps, and then upb almost every time. this is not difficult lol and its very consistent.

33:05 uptilt is ****, use dash attack-tornado from sweetspot hit at these percents.

your edgeguarding when theyre far offstage is really bad. at 34:30, this is not how you should edgeguard. in order to catch their airdodge you need to be moving WITH their body. if marth is drifting toward stage you also need to be drifitng toward stage with them, because otherwise its very easy for them to time an airdodge so that its impossible for him to be hit. also its giving up stage control for nothing.

terrible drill rushes everywhere. if youre out of jumps then just drop down below stage and shuttle loop to ledge.

34:45 dont dthrow at these percents its inefficient. use pummelx2 and upthrow or backthrow.
 

warionumbah2

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Not much to say bro, but use running up smash to kill characters during the chaos cuz i see alot of F-smashes that never hit.

:4bowser::4bowserjr::4falcon::4charizard::4darkpit::4dedede::4dk::4falco::4ganondorf::4myfriends::4link::4lucina::4marth::4mewtwo::4palutena::4pacman::4peach::4pit::4rob::4robinm::rosalina::4samus::4sheik::4shulk::4sonic::4wiifit::4yoshi::4zelda::4zss:

The above get hit by MKs up smash on the ground.
 

Qazoo306

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A video of 3DS For Glory with me talking over it. I'm going to a tournament tomorrow and would like some advice on how to improve as a player and place well in the tournament.
 

Oblivion129

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Itoi6’s videos

Tournaments:

NorCal Regionals 2015

Vs Zero (Captain Falcon) – Grand Finals

https://www.youtube.com/watch?v=KXSp87ZNxDI

Come on and Ban #19

Vs Probeans (Ike) - Winner Ro32

https://www.youtube.com/watch?v=CEqBpUf_gKY

vs DSS (Ness) – Winner Quarters

https://www.youtube.com/watch?v=zg45OkEGzvs

vs DSS (Ness) – Loser Semis

https://www.youtube.com/watch?v=a2Z9V4-G6TY

vs Arikie (Sonic) – Loser Finals

https://www.youtube.com/watch?v=h5CpO7zyKsk

vs 6WX (Sonic) – Grand Finals

https://www.youtube.com/watch?v=-GTEfiTCicg

Come on and Ban #20

Vs Arikie (Sonic) – Winner Semis

https://www.youtube.com/watch?v=vMt4e_OMF8M

vs DSS (Ness) – Winner Finals

https://www.youtube.com/watch?v=uUNHJqueQEM

vs DSS (Diddy Kong) – Grand Finals

https://www.youtube.com/watch?v=OQ-oJ41Acsk
-----------------------------------------------------------------------------------------------------------------------------------------------

Friendly vs Serudos (Greninja)

-----------------------------------------------------------------------------------------------------------------------------------------------

Combos


-----------------------------------------------------------------------------------------------------------------------------------------------

Wi-Fi

Vs misterQ (Luigi)


Vs Snoopy (Meta Knight)


(Compilation of videos to be used to update the first post)
 

ZTD | TECHnology

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Not much to say bro, but use running up smash to kill characters during the chaos cuz i see alot of F-smashes that never hit.

:4bowser::4bowserjr::4falcon::4charizard::4darkpit::4dedede::4dk::4falco::4ganondorf::4myfriends::4link::4lucina::4marth::4mewtwo::4palutena::4pacman::4peach::4pit::4rob::4robinm::rosalina::4samus::4sheik::4shulk::4sonic::4wiifit::4yoshi::4zelda::4zss:

The above get hit by MKs up smash on the ground.
^ Duly noted thank you. This is actually on my to do list of learning this move's hitboxes more.
 

warionumbah2

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@ Katakiri Katakiri if possible can you edit competitive MK vids into the OP? I think Oblivions idea is great.

Winner Semis: Ito (Meta Knight) vs CrispyTacoz (Mario) https://www.youtube.com/watch?v=9k5U1YeyjzI

Winner Quarters: Ito (Meta Knight) vs Serudos (Zero Suit Samus) https://m.youtube.com/watch?v=qpd-tCo6UcA

Winner Finals: Ito (Meta Knight) vs NME|Zex (Sheik/Diddy Kong) https://m.youtube.com/watch?v=QgR6G-rSwIU

Grand Finals: Ito (Meta Knight) vs NME|Zex (Luigi/Sheik) https://m.youtube.com/watch?v=ONvjdFvryYQ
 

AlanHaTe

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I forgot they uploaded this videos from a doubles tourney from almost a month ago. I have no console to practice anything, so that's why I drop almost every potential combo, and don't do many amazing things. I can only play like once a month or something like that ;(
Somehow we still made it to GFs lol

WB: https://www.youtube.com/watch?v=hGT0ZjDOXS4

LSF: https://www.youtube.com/watch?v=Vd7PA6vh1_s

LF: https://www.youtube.com/watch?v=64O4SMqKWzY

GF: https://www.youtube.com/watch?v=ZiSYzNDKetc
 

Bonk!

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Here's all the patch notes for MK in 1.0.8 along with some new footstool tech using our new N-air.
Sub to me or get 0-death'd..
 

Bonk!

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TRIPLE POST COME AT ME

This was a Marth I found on the ladder after the patch. He made really good use of his new jab. That thing is so scary.
@ ZTD | TECHnology ZTD | TECHnology I promised you a Roy set, but the file was corrupt for some dumb reason and I recorded it live instead of saving a replay.
 

ItoI6

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at high percents at like 100+ if youre dashing in to punish then a single dash attack is pretty bad. just pummel+up throw or back throw does twice as much damage and every little bit counts to get them into kill percent for more moves. i saw him barely avoid a bunch of kill moves by a few percent several times.

if you angle your shield down when yoshi hits the ground on his dair it wont shield poke you and you can punish if hes close

also wait for airdodge after dash attack more you can get some early upair kills with right spacing
 

Catana

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Didnt think about holding shield down to avoid that before, sounds good

Thanks for the feedback
 

RancidLeaf

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W.A.C.

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Those matches do a great job of demonstrating how much those buffs help Meta Knight. Ito used jab and neutral air way more than he normally would in 1.06 because of how much those moves have improved.
 

Ffamran

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Bonk!

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Wow at Shippo saying the Ness MU is hard for us.
 

RancidLeaf

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Ito's run of Come on and Ban #23
Winner Ro16
iMP|Ito :4metaknight: vs Andy_Sauro :4bowserjr:
https://www.youtube.com/watch?v=4D4v-eb9Q08

Winner Semis <- Here Ito gets sent to Loser's side
iMP|Ito :4metaknight: vs Villain :4fox:
https://www.youtube.com/watch?v=O0ACb5WVGlY

Loser Quarters
iMP|Ito :4metaknight: vs Scourge :4sonic: / :4lucina:
https://www.youtube.com/watch?v=b3svzYrkPlo

Loser Semis
iMP|Ito :4metaknight: vs SiN|Trevonte :4sheik:
https://www.youtube.com/watch?v=CthKmEOX27k

Loser Finals <- Rematch against Villain, who sent him to Loser's
iMP|Ito :4metaknight: vs Villain :4fox:
https://www.youtube.com/watch?v=B1bMf0qqXBU

Grand Finals
iMP|Ito :4metaknight: vs NME|Zex :4sheik:
https://www.youtube.com/watch?v=NhaYIlyxda4
 
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Fye

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@ M Meatbag
In the Mario game, you would benefit from being more paitent. He would immediately spot-dodge/roll if he did something unsafe. Wait for a bit to see his habits then punish accordingly. He may be throwing fireballs but they aren't a threat to you, don't feel the need to go in.

That's defintely a For Glory Link. You played fine, but I would take to the air and start to Dair if he puts up a wall. If he rolls into you, I would try to catch it with Tornado.

The big thing I'm seeing is that you only get a single Nair from a single Up-air. While it isn't terrible, there is something else you could be doing that would be much more beneficial. Shoutouts to Ito for giving me this advice some time ago. [This is a copy paste of his post on pg. 3 of this thread if you're interested in the video]

"alright what im about to explain might be a difficult concept so bear with me here as this is important for comboing. ok have you noticed when you full hop upair to continue a combo from dash attack at low-mid percents that when you land the upair youre inside of the opponent so you're not in position to up air again and continue the string? look @ 8:02 when this happens to you, its good that you neutral air to finish the combo which is admittedly the best thing to do from your previous decision. it falls apart vs other characters with a fast nair like yoshi/mario though they will punish you on hit from upair like this before you can nair. a shorthop is too low, a fullhop is too high for up air chains, but there is something else thats more optimal you can do in this situation.

jump, and then immediately buffer your double jump as soon as you leave the ground. if you do it correctly mk should pull out his wings when he jumps instead of the usual initial jump which leaves them in his cape, and perform a jump height thats inbetween a fullhop and shorthop. going immediately to a double jump also allows mk to fastfall quicker than is possible from a fullhop, which allows for more control in the air when comboing. at very specific percents, this is very useful to start upair chains that are impossible from either short hops or fullhops. again @ 8:02 and im sure several other instances all over your play, im positive that an instant double jump upair wouldve given you 3-4 upairs into a shuttle loop instead of the 1 upair + nair that you opted for instead. if you want to practice it, go to training and set pit to 15% or whatever and try it out. i guarantee the specific instant double jump height + quicker fastfall control it gives is the only way you can get some chains to work. in neutral i also use instant double jumps into fastfall and buffer a ftilt as soon as i land. try it out. "
 
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D

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Tournament videos from @Slither2Hunter.

Winner's bracket Vs 2scoops Angbad (Olimar):

Winner's Finals Vs PG SFA SS (Villager); This might help you a bit @ Katakiri Katakiri .

Grand Finals Vs 4GG Rich Brown (Olimar):


Oh and btw, if anyone needs their games recorded for them and lack a capture card, I can do it for you. Just send me a PM on here.
 
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Katakiri

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That match doesn't help in the slightest unfortunately. I play against dedicated custom Villagers and while, yes SFA SS was using the right customs on Villager, he was playing vanilla Villager that whole match and poorly using saplings when he did. If you go back and look at my match with Joey, the difference in play-style is night & day. SFA SS has a really solid vanilla Villager play-style and he does need to approach far less than he did like that man is a thirsty Villager, but we don't lose to vanilla Villager regardless. I don't think it's necessarily a difference in player skill between SFA SS and dedicated custom Villager mains like Joey, I just think SFA SS didn't know what he could get away with in customs against MK. He was probably spooked about ledge camping against MK because he knows the vanilla MU but didn't realize MK is one of the least threatening characters to custom Villager off-stage; he out-damages MK in every trade and MK will never gimp a custom Villager that knows what they're doing.

Very good match tho but just not the MU we needed to see.
 

warionumbah2

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Playing KOF XIV
Here's the youtube videos, there's also doubles so check it out.

iMP Ito(:4metaknight:) vs Arikie(:4sonic:) skip to 10:00 https://www.youtube.com/watch?v=OBBH-oqMDR0

Video carries on here(they uploaded it poorly tbh) https://www.youtube.com/watch?v=F6M1e5z8iWo

iMP Ito(:4metaknight:) vs SiN Trevonte(:4sheik:) skip to 3:40 https://www.youtube.com/watch?v=49rPb7mZaG8

Video carries on here https://www.youtube.com/watch?v=U7StVeS1HcE

NEW CHALLENGER: BKO Legit(:4metaknight:) vs NME Zex(:4sheik:) skip to 11:13 https://www.youtube.com/watch?v=Pxv4n-Eh3Qo

Back to the good MK: iMP Ito(:4metaknight:) vs NME Zex(:4sheik:) and SiN Trevonte after skip to 3:35 https://www.youtube.com/watch?v=kcQuLLSmyO0

GF iMP Ito(:4metaknight:) vs SiN Trevonte(:4sheik:) https://www.youtube.com/watch?v=7SHeldty_Fs
https://www.youtube.com/watch?v=yl8dY8TKv-A
https://www.youtube.com/watch?v=EixNEwEOqUA

Basically alot of Sonic,alot of Sheik, alot laming out MK. Sheik camping is no0where near this bad in default, yea its bad but not as dumb as piercing needles.Hopefully i got the videos right there's 29 ****ing parts and i had to dig through most of them to find Ito. :(

People are getting inspired by Ito, but then they get hit with reality. MK is just not easy. -_-
 
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